Shethra the Evoker is a member of a band of adventurers that has seen better days. “Two of us died, so that the rest of us might live,” she tells our heroes, once they arrive. “Something terrible is happening.”
“Tell us what you saw,” Baron Lillamere asks.
She shudders. “We saw... it was terrible. I-I barely know how to describe it.” She bites her lip. “We decided to call it the Sea of Guts.”
The Queen of Guts must be involved in this, Gerontius sends over the party’s telepathic link.
Shethra continues, “Let me start at the start. About a week ago, a group of five trade ships sailing the Salty Sea, around the northern coast of Pesh near Bile Mountain, found that the water was far fouler than ever before. Strange, ropy lengths of intestine rose from the sea itself and began to crush the vessels. Only one of the ships, made of quick-sailing lightweight wood, escaped to bring the tale to Pesh City, which is where we first heard of it. When we did, we immediately set out to see what they could do about it. But when we reached the area that we are now calling the Sea of Guts, the terrain had changed dramatically from what it should have been. It had been totally reshaped. The northwestern tip of Pesh has been transformed into a place of utter foulness.
“As we started to investigate, the sea heaved and terrible, huge ropes of intestine surfaced, trying to capture the swift vessel that we had hired. We managed to escape, but only by the heroic sacrifice of two of our companions, Bikkarikkapekkapek and Beshtoy. The ship was badly damaged, and a later attack by some sort of dragon destroyed it. Our party escaped onto the land, within the transformed area. This proved toxic and perilous. Strange, unhealthy-looking monsters traveled the landscape, belching bile and poison. We managed to fight our way out of the twisted landscape and rest- but when we woke, we were in it again. It is expanding!
“Quickly, we resumed our flight away from the twisted lands. We met some giant eagles, who helped us move far and fast- which is how we got to Hillfar yesterday.”
She pauses, narrowing her eyes. She gazes at Lillamere. “If adventurers as mighty as us don’t stand a chance against these things,” Shethra says, “then we must call upon the mighty heroes who threw Bile Mountain down once before. We cannot reward you ourselves- we lost most of our gear and all of our money in the shipwreck- but you will be hailed as heroes throughout Pesh. And these are your enemies, are they not? Surely, if they are on the move, they will seek to destroy you in revenge for what you have done to them in the past.” She sighs. “Please, help us. Help our people.”
“Don’t worry,” Alcar declares. “We’ll destroy the Bile Lords- once and for all, this time.”
The party puts their heads together telepathically. First they send out a call to Horbin, but he is tied up performing an important wedding between a pair of Dorhausian nobles. He will not be free for one to two hours. Alas, they decide not to wait. First, they look at a map of the area sketched out by Godishagthra, one of Shethra’s companions.
Our heroes, amazingly enough, are struck momentarily dumb by the map.
“That’s the northwestern tip of Pesh now?” Gerontius finally says.
If the adventurers’ map is accurate, hundreds of miles of the tip of Pesh have been consumed, or subsumed, or corrupted- or something- by the expanding area of bile influence. Instead of a solid plateau, the area has been rotten into a shredded archipelago of islets. A ring of blister-like hills are indicated; according to Godishagthra, they seem to be expanding, marking the edge of the influence. Within the center of the corrupted area, a large vortex of some kind is indicated. Near it, yet separated by a long finger of dissolving land, is a sargasso of sludge. North by northwest, an area is labeled ‘the Spew’; all that Shethra’s companions can tell our heroes about it is that it seems to be spewing out clouds of foulness from the area.
“This is terrible!” Sybele exclaims. “We have to stop those guys in the mountain!”
“Let’s go,” Alcar demands. “Now. Straight to them. Superior teleport.”
“We probably can’t do that,” Baron Lillamere reminds the angel of lost causes. “Bile Mountain has all kinds of wards against teleportation and divination.”
“We can probably teleport outside of it, though,” Wankerman says. “We’ve done that before.”
Lillamere nods. Gather around, he tells the others telepathically. They cluster up, and he superior teleports to the closest possible location to Bile Mountain.
They don’t go anywhere.
“Interesting,” Lillamere says.
I wonder if the whole area is abjured against teleportation, Sybele sends over the link.
“Fine. Then we fly.” Alcar declares. Everyone is already clustered around; he spreads his wings, Lillamere casts a few fly spells and a moment later the group is airborne, speeding along through the sky. Inoke is mounted on his flying harness, one of the strange things that the party found in Darkhold.*
From above, the taint on the land is horribly obvious. The encroaching Blister Hills are disgustingly organic-looking. The land beneath our heroes shifts from green and gold abruptly to sickly yellow-brown and reddish-black. After a few miles they reach the deep rents in the land that have let the terrible Sea of Guts in; the land is tattered like the hem of an old robe, with foul ichors and weird growths pulsing upon it. There is an unwholesome stink that pervades the air, even over a hundred feet up, and it is tinted a smoggy yellow.
Gerontius alerts the others to a speck approaching through the sky. Quickly, the party cloaks itself in illusion, but when the party realizes that the creature flying in their general direction is some kind of dragon- brownish-black in color, with no hind legs, and clearly tainted by bile- they decide to destroy it. JJ opens things up with an electricity wave, but the dragon immediately responds with a sonic breath weapon of terrific potency. Lillamere uses his magical slippers to sidestep the damage, and the party is spread out enough that only a few others are caught by the blast.
Wankerman charges in, stabbing the dragon- whose name, for the record, is Vynj- and it bites him in return. “It’s got immense reach!” Wankerman exclaims. “And watch out, it’s poisonous!”
Boom! A crushing fist of spite smashes down on the startled Vynj, summoned by Baron Lillamere; and then, whizzing in on his new harness with deadly speed, Inoke comes on the scene in his form of doom and unleashes a torrent of attacks that leaves Vynj bloodied!** Sybele follows up with a shot from her bow Cracker, and she brings the toxic dragon closer to defeat.
Then, for no particular reason, Blaze turns to JJ and casts power word: Kill on him!*** JJ is unaffected (and in fact turns the spell back upon Blaze), but responds by creating a chaotic breach that sends his erstwhile ally to Limbo!
Vynj, meanwhile, weathers a stinging full attack from Gerontius, and decides rather abruptly that this whole situation is a losing deal for her. She begins winging her way away from the party, trying to escape, but Sybele’s excellent archery skills land several arrows into it, and it finally stops flying and starts falling. After a long moment, it crashes onto the ground far below. A quick inspection ensures that it isn’t regenerating or anything, and then the party discusses things quickly and telepathically.
Your chaotic breach worked, Lillamere comments to JJ. That means that at least some teleportation or plane shifting abilities will work here.
Hey, you’re right. I didn’t even think about that, JJ responds. Then we should try to superior teleport to the dragon’s hoard!
Not a bad idea, acknowledges Lillamere.
Loot! Sybele chimes in.
The party gathers around Baron Lillamere again. “We shouldn’t get distracted from the true mission here,” Inoke reminds them. “We need to keep the Bile Lords firmly in mind here.”
“We are,” Sybele nods. She beams at him. “Maybe we’ll find some loot that will help us against them!”
Either way, here we go! Baron Lillamere incants his spell, and our heroes appear in a cave with a deep chasm cutting it. On the far side of the chasm- which seems to be about 30’ across- the party can see a pile of treasure.
On the near side, however, are a startled group of fiends.
Those are shator demodands, Alcar tells them. They are from Tartarus; they’re fiends. He does a double take. And their leader is Xorgor the Gorger! He’s a justiciar! Careful, he’s known for taking his prey alive!
Battle erupts.
***
In the swirling chaos of Limbo, Blazier thinks, Hmm, that really didn’t do me any good. Not much point to staying here, either. Might as well go back and help my friends.
Through Sybele’s synesthetic link, Blaze can see the fight and its location. He casts gate and steps through.
“Don’t do that again!” JJ shouts at him in warning.
Meanwhile, Wankerman has bullywug breakdanced all over one of the shators, while Alcar tears into them with destruction spells. Chakar deals punishing blows to the fiends, and Xorgor the Gorger is beaten down shortly after the last of his lackeys. Alcar snorts. “I thought he would be tougher,” the angel comments.
Then our heroes loot!
Vynj’s treasure consisted of 12,440 cp, 50,600 sp, 24,935 gp, 10,330 pp, fifty silver trade bars (10 lbs. each) worth 100 gp each, a silver set of scales, weights and measures (12,000 gp value), a masterwork adamantine falchion, a 7’ tall bronze statue of one of the ex-party members, Angelfire (no doubt made in the town of Angelfire; worth 2,000 gp), a gold chalice set with sapphires and rubies (25,000 gp), an ivory tea setting (as a set, worth 5,000 gp), and several magic items, including some kind of cube, a suit of chain mail, 50 arrows, a scroll containing the divine spells harm, deadly weapon and countermagic, and a pouch holding 10 pinches of some kind of magical powder or dust. There are a number of other items that have been spoiled, tarnished or tainted beyond worth by the nasty infusion of the realm of Bile into this area, as well, but our heroes toss those aside for more desperate scavengers.
We don’t really have time to stop to identify things right now, Chakar opines on the link.
Chakar is right, Inoke agrees.
But where is the mountain? asks Alcar. Where is Bile Mountain?
Nobody has an answer yet. However, after a moment of telepathic silence, someone does have a suggestion. Let’s at least go out of this cave and see where we are, Wankerman says, and the party agrees. Soon, they reach the exit. They appear to be fairly far towards the northern tip of the effect.
“How about the Spew?” suggests Alcar. “That’s where the bile is thickest in the air; I bet that’s where it’s all centered.”
We might as well give it a shot, Blaze says. We don’t have anything better to do.
Our heroes head towards the Spew.
Next Time: Saamskagh the Bile Lord!
*For those of you that read comic books, this looks a lot like the astro-harness of Orion of the New Gods. If you use it to charge, you do double damage. Holy crap, INOKE has this thing!
**Inoke’s attacks with his mace (not counting the tentacle attacks he gets for form of doom) did 536 points of damage to Vynj. Unfortunately, Inoke also fully penetrated Vynj’s various types of DR. Bummer!
***In character reason = follower of chaos. Out of character reason = drunken player.