(Epic Cydra) Empires of Chaos

Mathew_Freeman

First Post
In my campaign, some characters gain Wyrd over time. Wyrd reduces the severity of critical hits and fumbles on you, and you can spend a Wyrd to have fate step in and lend a hand. Well, since this was the end game, Alcar did just that. Only he turned it up to 11. In the end, this shortened the entire Beyond Bile Mountain adventure considerably, probably by as much as 12 sessions.

Now that's what I call proactive adventuring!
 

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the Jester

Legend
Horbin and Thrush gaze with awe, and not a little trepidation, at the hundreds of miles of missing ocean and island where the northwestern tip of Pesh used to be.

“Well,” says Thrush. “Well, well. What do you make of it, Horbin?”

The bishop of western Dorhaus purses his lips. “I’ve never seen, or even heard of, anything like this before. Clearly, it’s the work of the Bile Lords.”

”Probably of their King,” Thrush opines, “and maybe their Queen of Guts.”

And the others aren’t responding over the telepathic link, Horbin adds over that self-same link. Which means that either they’re dead, or, more likely, cut off inside of Bile Mountain.

Yeah, Thrush agrees, but where is the mountain? I’d guess it went with the rest of northwestern Pesh, wherever it is.

Horbin studies the scene intently. How do we find it? Our best guess is that the effect that seals Bile Mountain from divinations and teleportation is some kind of epic magic. We probably can’t counter it.

“I don’t like being helpless,” Thrush says aloud. “I’m worried about Sybele- and the rest of our friends.”

Horbin sighs. “You aren’t the only one,” he answers.

***

The next wave comes from above. Enraged by Alcar’s taunting, the King of Bile has dispensed with the niceties of luring the party deeper into his lair. Instead, he takes a few moments to assemble a deadly strike team. With Tearless beholders in the lead, disintegrating a new passage from near the top of Bile Mountain to near the bottom, a massive strike force begins their passage down. A cadre of Axons, Axels and Axars- the Bile Lords’ deadly nimblewright servitors- is the bulk of the first wave, but not far behind are a group of strange outsiders captured on the plane of Concordant Opposition- creatures called concordant killers, who have been subverted, corrupted and converted into gutlings to serve the terrible Queen. Moving through the tainted stone walls like ghosts, a group of bile-tainted maulgoths hurries to joint the fight as well.

When they arrive, the hammer falls.

But if they are the hammer, our heroes are the anvil- able to take the blow, absorb it, and reply with a mighty outpouring of weapons, spells and fists. Jibber Junior scatters the concordant killers with a psionic sonic cone, while Alcar triggers a long-dormant greater contingency that Orbius placed on him, gaining the benefits of an extended Marius’ double actions. He uses a miracle to ape a Marius’ deconstruction, shattering an Axis, but one of the Axars quickly casts reconstruction, bringing it back instantly! Simultaneously, dozens of deadly eye rays fire and find their mark in various members of the party, dealing withering damage, while Gerontius finds himself abruptly bathed in an antimagic cone that significantly reduces his prowess.

Then the maulgoths come, quite literally, out of the walls, lashing with tentacles that can inflict telling wounds- if only they connect. Even with his magic suppressed, Gerontius manages to flip and tumble away, while Chakar simply steps aside, twists away and vaults over the maulgoths to twist another Axon across his hip and hurl it away. Then Gerontius tumbles back in and begins showing the bilestone maulgoths just how good he is with his daggers.

Baron Lillamere creates a crushing fist of spite that begins pounding down, while Gerontius manages at last to get out of the antimagic and begins taking nimblewrights apart with amazing facility.

Meanwhile, one of the concordant gutlings creates a wall of force to trap Sybele away from the others. It is a wasted efforts, however, as a disintegrate from her brings it down, and then she leaps up and over, crashing down on an Axis and one of the concordant gutlings. With a gleeful laugh, she lays about her with her sword before jumping away and pulling her bow back out. Arrows sing, landing in beholder after beholder.

The adventurers turn their focus to these exceptionally deadly beholders. Corrupted by pure evil, with their intestines dangling behind them as they float along, these ghastly- and somehow identical- beholders are the most dangerous threat present. In less than thirty seconds, many of the nimblewrights have fallen, as have three of the concordant killers. JJ takes a moment to temporal accelerate and speed up one of the beholder-made shafts in the ceiling to see if there are more things coming.

Oh yes there are.

No time passes for the others; JJ is in one place, then in another. But his voice sounds over the din of combat via the telepathic link, loud and clear to all of them: Bile Lords! And other things! More stuff is coming!

Lillamere curses as he unleashes a pair of disintegrates on one of the beholders, destroying it. “Dammit, Alcar!”

“Good!” Alcar roars. “COME ON OUT, YOU BASTARDS!! AND BRING ANGELFIRE WHILE YOU’RE AT IT!!!!”*

The maulgoths prove able to heal themselves if given even an instant’s respite, and our heroes are forced to do a little healing on themselves as well. Still, at least for the moment, the advantage is theirs.

But how long can we keep this up? wonders Blaze to himself. I’m using up spells quickly, and so is everyone else. Will we run out of resources before the Bile Lords run out of monsters to throw at us? He curses as one of his spells fails to penetrate one of the beholders’ spell resistance. It is a very valid question, he realizes- especially when not every spell can find its way home on its target. He casts another pair of useless spells and screams profanity in frustration.

Chakar leaps at one of the beholders, trying to grapple it, but it slaps him away with its telekinesis ray. He rolls to his feet- as a death ray stabs at him. Fortunately, he is death warded, but the next beam is a slow ray that negates the haste spell running on him.

On the other hand, one of the maulgoths dies from Gerontius’ lingering damage. The party takes heart- those things have proven to be quite tough! Wankerman slays the second maulgoth! Now the party renews its focus on the beholders, whose eye rays are so dangerous, and Lillamere destroys another of them with a volley of disintegrates. Now only one tearless beholder remains- along with two concordant gutlings and several of the nimblewrights.

JJ is chagrined to find his electric stun has no effect on the beholder or the concordant gutling that he hits.

Then Sybele changes the battlefield. The enemy has laid down several walls of force to control the battle; she counters with a very powerful psionic variant of disintegrate that she has recently discovered: dangerous disintegrate. It obliterates a huge sphere, destroying a large hemispherical area from around the entire group! The remaining enemies are blasted with psionic power. A shocking volume of stone and debris simply vanishes, leaving only a fine yellowish powder as a residue in a 30’ radius.

Inoke slams a sweeping strike into one of the gutlings and the last beholder with immense force, and both of them fall to the blow! Lillamere, meanwhile, shape changes into an amethyst dragon and breathes a blast of force at the last remaining gutling, then hits it with a disintegrate and blasts its jaw off! Wankerman follows this up with a bullywug breakdance, but unfortunately, he misses. Finally, JJ blasts it with a crystal shard and destroys it!

Alcar, meanwhile, finishes off the last of the constructs.

There is a moment of silence as our heroes try to catch their breath.

They only have six seconds.

Next Time: The second wave!


*For those of you who have not been reading the epic story hour since the early threads, Angelfire was a templar of Coila who was in the party a couple of years ago. He/she changed sex more times than any other single pc, and was a kick-ass falchion wielding psychic warrior/cleric/templar. Last seen in the tpk when the party was slain by the Bile Lords, Angelfire was the one pc that Horbin was unable to resurrect. This was because she was already an undead gutling. Alcar and Angelfire hated each other, and almost killed in each other in Bile Mountain several times.
 

Mathew_Freeman

First Post
You know, when this finishes, I'm really going to miss reading about these guys. The amount of damage they can dish out is just amazing.

But now - Bile Lords! We want the Bile Lords!
 



the Jester

Legend
dangerous disintegrate?

oh, come on! that's like saying warm fire, or wet water :D

Hey, I didn't name it. Blame the player!

But- if you look at the scan of Bile Mountain level 2- and you see the blue circle that runs from the eastern edge of room 2, over pretty much all of room 4 and the connecting hallway... all of that was disintegrated by Sybele. In one blast.

:eek:
 

Nightbreeze

First Post
But- if you look at the scan of Bile Mountain level 2- and you see the blue circle that runs from the eastern edge of room 2, over pretty much all of room 4 and the connecting hallway... all of that was disintegrated by Sybele. In one blast.

:eek:

Me likes, yummy yummy :devil::devil::devil:

Can you post the specifics of the spell? I would love to copy it into my campaign (for the NPCs, of course :devil:)
 


the Jester

Legend
It is only seconds after the fall of the last nimblewright. Our heroes are alert, and turn immediately when they first hear the next wave of enemies coming.

This is a terrible, terrible mistake- for the next wave starts with doomsday medusas. All of our heroes resist petrification- but, unfortunately for them, it seems that nobody can fully resist the effects of the gaze.*

Vomit hounds- like a surreal cross between massively-muscled tigers and lithe, wingless black dragons- pour our, vomiting unholy acid at the party. One leaps onto Inoke, and the two of them commence with a ruthless, flailing melee. The other hounds leap forward, tearing into the party. Wankerman parries and jabs, Gerontius dodges and weaves, and Inoke stands like an immovable mountain. The doomsday medusas, meanwhile, back away to remain at range.

Blaze ducks back, terribly wounded by the mere sight of the doomsday medusas. He casts a projected image so that he has a safe way to fight, and then proceeds to blast the medusas with polar rays. His eyes widen when JJ nearly succeeds at driving one of the vomit hounds insane with his psychic powers, and Blaze instantly begins casting a heightened phantasmal killer at the same one. If their minds can be shattered, I can destroy them, the metamagician thinks. The vomit hound survives his phantom’s attack, but he almost got it. This opens up many opportunities...

Crack! Inoke finally slays one of the vomit hounds. “These things are tough!” he exclaims. There is a chorus of agreement. Most of the party have closed their eyes, rather than risk another triple gaze attack. With Blaze’s telepathic directions, they have a relatively good sense of placement, so Inoke- guided by his gnomish friend- charges another of the hounds.

Another, far larger vomit hound drops down from above. Watch out! JJ cries telepathically. There’s a Bile Lord coming!

Hopefully more than one, Gerontius thinks back sardonically.

The party is fighting along the curved sides of the void created by Sybele’s dangerous disintegrate. Now Inoke gives another of the vomit hounds a mighty backhanded blow, and knocks it through the hole at the bottom where the blast broke through into the large chamber ending in the river of bile far below. The vomit hound flails mightily on the way down and then vanishes in a terrific splash of foul fluid! Inoke grins.

Alcar, meanwhile, flies forward to engage the Bile Lord- Amnor- that is just now descending from one of the beholder-carved shafts in the ceiling to show himself. But he comes to a swift halt when he spies Amnor’s mount: a huge, blue, glowing camel-like beast with a long, flexible snout.

Oh no, Alcar thinks. He recognizes the beast. That’s some kind of disenchanter. But it’s much, much bigger than any description of it that I’ve ever heard...

Call it a disjoiner. Or rather- them. For three more of them drop down behind the first.

Alcar telepathically utters an expletive, cries a mental warning and then casts a pair of bestow curses at one of them- and manages to affect it with both of them! Suddenly one of the disjoiners is torn by crippling indecision about half of the time, and when it can make up its mind to act, nothing seems to quite go its way. Alcar can see no alternative but to immediately launch a full attack on it.

As the angel of Bless surges forward, Gerontius, ironically, hangs back to serve as the healer via scrolls and wands. Through sheer force of personality, he is able to overcome his lack of knowledge or skill with prayers and god stuff- and still get the items to work for him!

Then the two doomsday medusas are back in the fray, each hitting Alcar with a targeted greater dispel magic and eliminating several of his buffs. Behind the medusas and disjoiners, Amnor falls back up the hole in the ceiling after likewise hitting Blaze with a targeted greater dispel magic. The gnome ejaculates in surprise and re-casts his bile shield.

Baron Lillamere blasts a volley of seeker missiles at Amnor, but they crash into the Bile Lord’s shield with a visible flare of eldritch energy. The baron curses, then gulps as the three non-cursed disjoiners move forward.

Inoke hesitates at the sight of them. “I don’t know that I can do anything against those!” he cries, falling back a few paces.

“Of course you can!” exclaims Lillamere. “You’re Inoke!

“...damn it,” Inoke mutters. He takes a deep breath- and charges in. He annihilates one of the disjoiners with his mace of light and leaves one of the doomsday medusas very much the worse for wear. A glance to the side shows that Alcar has finished off the cursed one, and together the two of them set to work on the other two disjoiners. Blaze blasts one with a phantasmal killer- prismatic spray combo, and JJ sends an energy stun against them as well. They stagger back as the heroes pour a quick and overwhelming torrent of attacks and spells at them, never giving them a chance to attack. In short order, the other two are slain.

Gerontius and Wankerman fly towards the shaft to pursue Amnor the Bile Lord- and fall right into a maximized cone of cold! Gerontius twists out of the way completely, but Wankerman takes some damage (though he, too, avoids the worst of it).

A vomit hound springs at Wankerman, and although he has a stoneskin up, he takes tremendous damage despite it.** The hound gets a hold of his knee and pulls savagely, knocking him from his feet. He staggers up after initiating his anarchic gaze ability, and thanks to his now shifting form, the hound misses him when it bites at him.

The doomsday medusas step out again, and this time one of them casts its greater dispel magic at Wankerman. “Hey!” he shouts, as both his mind blank and stone skin spells are destroyed.

I do NOT want to look at those things directly, Blaze thinks. He casts a major image and surrounds himself with walls in a small siege engine. Before him is a periscope. Hoping that this will work- that he’ll be able to see without risking petrification- he looks through it.

Just in time to see Wankerman turn to stone.

Next Time: The epic battle continues!


*Fort save fails, you’re turned to save. Fort save succeeds, 10d6 damage and 1d4 dex damage. We’re playing for keeps here; this is the end game.

**This particular full attack did 57 hp over three hits after stoneskin was factored in.
 

Mathew_Freeman

First Post
Um, like, wow.

I take it everyone was aware that this was the last time you'd be playing with these particular characters?

This does mean, too, that I'm expecting to see some serious counter-measures pulled out by the party in the next few rounds. Such a shame that Lester, Horbius and some of the others couldn't be present for this climatic battle!
 

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