Epic D&D 3.5: The Eye of Profane Truth [full]

Voidrazor,

Improved Metamagic isn't a metamagic feat, but it is epic, so you can not take it as your 5th level Wizard bonus metamagic feat (short of GM intervention).
 

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What Wrahn said.

Also, you built your character very similiar to mine in the Judgment Day campaign. A modified and slightly pumped up version of the same is a major NPC in this campaign, so I'd rather not have any builds so similiar.

But take your time. Unlike the others, you don't need to have it ready any time soon.
 


Feats: Easy enough fix. I'll shift Ignore Material Components into the epic 21st level feat slot, and move Persistent Spell to the bonus Spellsword slot. Still works out in the end, thankfully.

Spells: I'll finish up the list -- I wasn't sure if you wanted a complete spell list, or just those spells that would be modified by metamagic. Likely, I'll edit my post here to show when I'm done with it.
 

Rkhet said:
Nephtys: the Lavender and Green ioun stone is a banned item this time. Same with the Rod of Absorption.

Ok.

Lord_Raven88 said:
Nephtys: I'm curious as to where the +2 competence and luck bonuses come from, for your AC. :D

Some item? I created the character some time ago, so I don't remember right now exactly where everything comes from. Thanks for pointing it out, I'll look into it.

Rkhet said:
Actually, barring unforseen events, Nephtys is the designated walking band-aid.

I'm here to heal you and help you, just out yourselves in my caring hands... ;)
 

Okay, I lied. Spell list is done. I swapped Ignore Material Components with Persistent Spell -- that should make it kosher there.
 

LR:

1. your weapons totals were slightly off. Should be like this:

Weapon 1 Starmetal Greatsword Large 10100
Enchantment +4
Ghost Strike +2
Sacred Burst +2
Undead Bane +1
Magebane +1 200000
210100
Weapon 2 Masterwork Boulder Large 600
Enchantment +1
Human Bane +1
Brillant +4
Distance +1
Ghost Touch +1
Returning +1
Seeking +1 200000
200600
2. iron bands of binding is now a banned item. Touch attack to incapacitate with no save? I don't think so.

3. Just so that you know, you can't attack with the clawed arms while still attacking with your greatsword. You need free hands to do that.

4. You have a -6 penalty to Cha-based checks, including Intimidate, because of your fiendish graft. Need to note that down somewhere.

5. The Boots of Swiftness specifies that it won't stack with magical/supernatural increases to speed. Therefore it won't stack with Fast Legs. Your land speed is 60ft.

Fly speed is a little trickier. The wings won't stack with the boots either, but they will stack with the Fast Legs. However, like metamagic, speed bonuses won't be allowed to multiply each other.

Your fly speed will be: (base 30ft)x2 + 20ft = 80ft.
 
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Rkhet said:
LR:

1. your weapons totals were slightly off. Should be like this:

Weapon 1 Starmetal Greatsword Large 10100
Enchantment +4
Ghost Strike +2
Sacred Burst +2
Undead Bane +1
Magebane +1 200000
210100
Weapon 2 Masterwork Boulder Large 600
Enchantment +1
Human Bane +1
Brillant +4
Distance +1
Ghost Touch +1
Returning +1
Seeking +1 200000
200600
2. iron bands of binding is now a banned item. Touch attack to incapacitate with no save? I don't think so.

3. Just so that you know, you can't attack with the clawed arms while still attacking with your greatsword. You need free hands to do that.

4. You have a -6 penalty to Cha-based checks, including Intimidate, because of your fiendish graft. Need to note that down somewhere.

5. The Boots of Swiftness specifies that it won't stack with magical/supernatural increases to speed. Therefore it won't stack with Fast Legs. Your land speed is 60ft.

Fly speed is a little trickier. The wings won't stack with the boots either, but they will stack with the Fast Legs. However, like metamagic, speed bonuses won't be allowed to multiply each other.

Your fly speed will be: (base 30ft)x2 + 20ft = 80ft.
1) Corrected
2) Removed :( you ruin all my fun. ;)
3) Agreed!, Durkon only receives the extra attacks while unarmed.
4) Amended (Because a creature with fiendish grafts is 'less' scary than a normal version :p ), the -6 only applies to non-evil creatures though.
5) Changed

Hopefully we'll be able to get underway soon :heh: , also I will have only last attempt at spending Durkons left over gold before we get underway.
 

Wrahn: you need to change your spells per day since your Int score changed. Also, you took three Improved Spell Capacities but you haven't put in the high-level slots.

Azaar: you should have 3 spells in your 10th and 11th slots.

On the feats:

eschew materials is not metamagic, so it can't go in the wizard slot.
eldritch knight doesn't have multispell on the bonus epic feats list.
ignore material components requires Spellcraft 25, so you can't have it at lvl 21.

I think if you just switch the order you take them a little you can still fit them all in.

If you read the OP, you will find that Weapons of Energy can't be Permanency-ed.
 

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