Epic D&D 3.5: The Eye of Profane Truth [full]


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Azaar: you should have 3 spells in your 10th and 11th slots.

Improved Spell Capacity gives you one spell slot up to one level higher than the highest level you could currently cast -- I took two, giving myself a 10th level spell slot and an 11th level spell slot. The table on ELH p.59 gives you the bonus spell slots for high Int: for Int 42, it's 3 bonus spell slots for 10th and 11th levels -- hence, the total should be four.

On the feats:

eschew materials is not metamagic, so it can't go in the wizard slot.
eldritch knight doesn't have multispell on the bonus epic feats list.
ignore material components requires Spellcraft 25, so you can't have it at lvl 21.

I think if you just switch the order you take them a little you can still fit them all in.

Ah, my bad. I thought Eschew Materials was a metamagic feat.

And no, I won't be able to fit them all in -- since Ignore Material Components was initially my other feat slot in my 27th level (Spellsword 2), and given your above ruling about epic feats not to be taken in a non-epic level, I can't take it there now, which means I have to find another metamagic feat to place in there so that I can keep Improved Metamagic, since I (at the moment) have only three metamagic feats at that point.

Okay -- Persistent Spell will go back to 21st level for the wizard slot. Ignore Material Components will likely replace Multispell, since IMC is a bonus epic feat for the Eldritch Knight. That leaves me with a metamagic feat to buy -- Maximize Spell, here I come. This will likely change a couple of spell selections, but we'll see.

If you read the OP, you will find that Weapons of Energy can't be Permanency-ed.

Okay, that I missed completely -- my fault. I substituted five scrolls of weapon of energy for each subtype -- acid, cold, electricity, fire and sonic. Now, rather than just shy of 130K, I have 161K gold left to spend. Go me.
 

Rkhet said:
What Wrahn said.

Also, you built your character very similiar to mine in the Judgment Day campaign. A modified and slightly pumped up version of the same is a major NPC in this campaign, so I'd rather not have any builds so similiar.

But take your time. Unlike the others, you don't need to have it ready any time soon.

Weird. Didn't even look at your build when I was making mine. To me a similarity with an NPC should be a possible plot hook rather than a problem. But I guess I'll look at some other options. Anthropomorphic critters are out right? A squidmonk would be amusing.

Now that I have checked out you char from that other campaign, I'm surprised to notice that the favored forms appear to be illegal. Aren't they limited to forms that can be assumed with the regular Polymorph?
 

The bonuses to AC comesfrom a liberal interpretation of the Stone of Good Luck and the Pale Green Prism. They both give bonuses to ability checks, and we interpreted AC ac being an ability check the last time around. Since his AC is affected by both Dex and Wis the bonus would be +2.
 

*blows whistle*

AC isn't a check. It's a DC. A check means you roll using a bonus equal to the ability modifier.

Adding AC bonuses to those two items would cause their costs to skyrocket.
 

Voidrazor said:
To me a similarity with an NPC should be a possible plot hook rather than a problem.

I'd rather not.

Now that I have checked out you char from that other campaign, I'm surprised to notice that the favored forms appear to be illegal. Aren't they limited to forms that can be assumed with the regular Polymorph?

So it would seem. Ah well. Plenty of time to redo that too.
 

Nephtys said:
The bonuses to AC comesfrom a liberal interpretation of the Stone of Good Luck and the Pale Green Prism. They both give bonuses to ability checks, and we interpreted AC ac being an ability check the last time around. Since his AC is affected by both Dex and Wis the bonus would be +2.

We did not. I have no idea where you got that from.

Either way, change it back.
 

Azaar said:
Improved Spell Capacity gives you one spell slot up to one level higher than the highest level you could currently cast -- I took two, giving myself a 10th level spell slot and an 11th level spell slot. The table on ELH p.59 gives you the bonus spell slots for high Int: for Int 42, it's 3 bonus spell slots for 10th and 11th levels -- hence, the total should be four.

This is from the epic FAQ, not sure why it is in red there, but copied it here.

Epic FAQ said:
The chart on page 59 in the Epic Level Handbook shows the bonus spell from the Improved Spell Capacity feat and the bonus spell for the high ability score. Am I right?
Right. If you’ve used Improved Spell Capacity to gain a spell slot of any level of 10 or higher, Table 1–35: Expanded Ability Modifiers and Bonus Spells in the Epic Level Handbook shows the correct number of spells and bonus spells for you. For example, if you’re a wizard with an Intelligence score of 44 and you’ve gained a 10th-level spell slot through the Improved Spell Capacity feat, you get three 10th-level spells a day: one from the feat and two bonus spells from your Intelligence score.
 

Originally Posted by Epic FAQ
The chart on page 59 in the Epic Level Handbook shows the bonus spell from the Improved Spell Capacity feat and the bonus spell for the high ability score. Am I right?
Right. If you’ve used Improved Spell Capacity to gain a spell slot of any level of 10 or higher, Table 1–35: Expanded Ability Modifiers and Bonus Spells in the Epic Level Handbook shows the correct number of spells and bonus spells for you. For example, if you’re a wizard with an Intelligence score of 44 and you’ve gained a 10th-level spell slot through the Improved Spell Capacity feat, you get three 10th-level spells a day: one from the feat and two bonus spells from your Intelligence score.

Which makes no sense whatsoever, because that contradicts the bonus spell chart in the PHB for bonus spells for high Int. Looking at it more closely, however, I see where it says that it includes the initial spell -- just makes it confusing, especially when you're used to the PHB chart and they redux it like that. Okay... time to trim off a couple of spells.
 

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