[Epic D&D] Forgiveness is Divine (Full Again)

Yes, I'm familiar with the template. ;)

The ELH lists the Paragon Illithid as 26 ECL. I'm not sure that the Aasimar is any more powerful than the illithid (at the very least, the former has no spell-like or special abilities to beef up) and therin lies my quandry.
 

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Well, should I create my character with the signer PrC and see what you think of it first? Or should I wait til I get a straight answer since you're taking the first PCs made...
 
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Velenne: If you look closely at the Paragon template, the Special Attacks and Spell-Like Abilities bonuses are about 1/10 of the total benefits of the template. Suffice it to say, I don't think that having no spell-like abilities nor special attacks to beef up is enough to merit a ECL decrease. The ELH may describe the Paragon Illithid as being ECL 26, but as we have seen before, the ELH is not the most accurate judge of difficulty. Also, the standard Illithid CR is 8 and added to an ECL of +15, gives the exact CR of the Mind Flayer Paragon listed in the ELH. Sorry, but I think anyone would benefit from the Paragon template equally, minus the (Sp) and SA. In fact, those with (Sp) and SA should be given more ECL than those without.

Besides, you become epic when your ECL hits 21 anyway. :)

Sollir: Sorry, man, haven't gotten to look at it yet...go ahead and create the character and I'll take a look at it today, I promise...I will take my laziness into consideration for those who get their PC's in on time. :)
 
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Xer'tai, male githzerai Mnk8/Signer 10: CR 25; ECL 25; Medium-size Outsider; HD 8d8+10d4+126; hp 194; Init +12; Spd 100ft; AC 52 (+12 Dex, +9 Wis, +10 Armor, +1 Mnk, +5 natural, +5 deflection); Melee unarmed strike +28/+23/+18 (1d10+2), or unarmed strike +26/+26/+23/+18 (1d10+2); SA stunning attack; SQ evasion, fast movement, leap of the clouds, PR 25, purity of body, slow fall, spell-like abilities, SR 40, still mind; AL LN; SV Fort +21, Ref +26, Will +27; Str 8 (14), Dex 28 (34), Con 18 (24), Int 14 (20), Wis 22 (28), Cha 20 (26).
Skills and Feats: Concentration +28 [21], Knowledge (Arcana) +8 [2c+1cc], Knowledge (History) +8 [2c+1cc], Knowledge (the Planes) +8 [2c+1cc] Knowledge (Religion) +8 [2c+1cc], Listen +20 [11], Remote Viewing +15 [10], Sense Motive +24 [5], Scry +15 [10], Spellcraft +11 [cc 6], Spot +20 [11], Tumble +18 [6]; Combat Reflexes, Deflect Arrows (virtual), Expertise, Improved Disarm, Improved Trip (virtual), Quicken Spell-like Ability, Weapon Finesse (Unarmed Strike); Epic Feats: Infinite Deflection.
SA-Stunning Attack (Su): 9/day, Xer'tai may attempt to stun a living creature for 1 round. The creature is unable to act unless it succeeds a Fortitude save (DC 28).
SQ-Slow Fall (Ex): When within arm's length of a wall, reduce the effective height of a wall by 50 ft when falling.
Spell-like Abilities: At will-All psionic combat and defense modes; as well as: Aura Sight, Clairaudience/Clairvoyance, Daze, Featherfall, Foresight, Hypercognition, Improved Fabricate, Major Creation, Mind Store, Object Reading, Precognition, Remote View Trap, Remote Viewing, Shatter, Shield of Prudence, Sense Psionics; 1/day-Planeshift (Up to 6 people) as an 18th level manifester (DC 18+level for abilities).,

Vivid Imagination (Ex): The signer gains a +2 bonus to Will saves vs. illusions. This bonus applies only if the signer interacts with the illusion in some way.
Universal Mind (Su): The signer can communicate telepathically with any creature within 100 ft. that has a language.
Equipment: 3 +5 Throwing Stars of Returning (216,900), +5 Quarterstaff of Dancing (162,600), Amulet of Mighty Blows +5 (S&F) (150,000), Bag of Holding (Type II) (5,000), Boots of Striding and Springing and Dexterity +6 (49,000), Bracers of Armor +10 (100,000), Cloak of Resistance +5 and Charisma +6 (86,000), Ki Straps (S&F) of Strength +6 and Natural Armor +4 (100,000), Ioun Stones (Iridescent Spindle, Clear Spindle) (20,000), Headband of Intellect +6 and Wisdom +6 (108,000), Mantle of Epic Spell Resistance (290,000), Monk's Belt of Health +6 (45,000), Ring of Protection +5 (50,000), Ring of Spell Turning (150,000), Rod of Absorbtion (50,000), 40 Potions of Cure Serious Wounds (30,000), 10 Potions of Haste (7,500), 10 Potions of Heroism (9,000), 10 Potions of Lesser Restoration (3,000).

Xer'Tai has read and benefitted from a +5 Tome for Dex, Con, Int, Wis, and Cha.
1.5k left
 
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Ah, there is one more thing you reminded me of...

When spending money, you may purchase one item of more than 500,000. However, the rest of your gear must be under 420,000 gp (20% of your total spending).

Those of you who wish to create magic items have 50,000XP to spend. IF you do not spend it, it is lost, so use it well. :)

That is all for now.
 

When spending money, you may purchase one item of more than 500,000

You may want to cap this, otherwise someone can have +10 to all stats on one item ;), unless you mean one prebuilt item worth more than 500,000.

I'll rework my char later tonight...
 


I still have the feeling that something is wrong or plain stupid, but here it is anyway:

NAME: Anaet-el Dar-Rakenm.

Race: Axiomatic human
Class: Sorcerer 23
Level: Total ECL 25
Alignment: LG
Experience: 300 000 xp.

AGE: 30
HGT: 6´4´´
WGT: 182 lb
SEX: Male

Abilities:

..............Total.......Point buy...Magic.......Level advancement
STR:......10(+0)........10
DEX:.....18(+4).........12............+6
CON:.....20(+5)........14............+6
INT:.......16(+3)........10............+6
WIS:......10(+0)........10
CHA:......34(+12)......16........... +8,+5...............+5

HP 23d4+115 =174 hp.

Saves:

................Total.......Class........Epic........Ability....Magic
Fort .........+18..........+6............+2...........+5........+5
Ref...........+17..........+6............+2...........+4........+5
Will ..........+18..........+11..........+2...........+0........+5

Skills: (ranks+ability score=total. The total skill points arbitrary assume 20 extra skill points due to magic Int increases)

Concentration 25+5=+30
Spellcraft 26+3=+29
Knowledge: the planes 8+3=+11
Scry 15+3=+18

Feats: (1 level 1 feat, 1 human extra bonus feat, 6 feats for level advancement, 2 epic feats; 21st level feat, and 22nd level bonus socerer feat)

-Spell penetration
-Greater spell penetration
-Improved Spell Capacity [Epic]
-Spell knowledge [Epic]
-Heighten spell
-Empower spell
-Extra spell (tome and blood) x2
-Chained spell (tome and blood)
-Extend Spell

Languages (8 extra languages, 16 skill points used)

Common
Celestial
Abissal
Infernal
Ignan
Terran
Auran
Aquan
Draconic

Combat stats

Speed 30 feet. (60 with boots of swiftness)
Initiative: +4 (+4 dex)
AC: 22 =10+8 (brazers) +4 (Dex)
Attack: Melee: +11, ranged +15
Weapons: +3 dagger +14 +9 melee or +18 ranged

Special qualities:
Power Resistance 25 (40 with Mantle of Epic Spell resistance)
Darkvision 60 feet.
Resistance 20 to Fire, Cold, Sonic, Electricity. (resistance 30 to Acid with ring of elemental resistance)
Linked minds (with other Axiomatic humans)
Smite Chaos (+20 damage with a melee attack against a chaotic creature, 1/day)

Spells (DC 22+spell level)

0-6 spells/day
Detect magic, read magic, open/close, arcane mark, mage hand, prestidigitation, light, dancing lights, detect poison.

1-9 spells/day
Magic missile, Protection from Evil, Message, Comprenhend Languages, Shield.

2-9 spells/day
Shatter, Mirror Image, Daylight, Blindness/deafness, Glitterdust

3-9 spells/day
Fly, Slow, Displacement, Protection against Elements.

4-15 spells/day
Fear, Stoneskin, Dimensional Anchor, Attune Form (manual of the planes)

5-8 spells/day
Hold Monster, Wall of Force, Mordenkainen´s Private Sanctum (tome and blood), Xorn Movement (manual of the planes)

6-8 spells/day
True Seeing, Disintegrate, Greater Dispelling, Chain Lightning.

7-8 spells/day
Teleport without error, Reality Maelstrom (manual of the planes), Forcecage, Limited Wish.

8-8 spells/day
Maze, Mind Blank, Greater planar binding.

9-7 spells/day
Energy Drain, Bigby´s Crushing Hand, Dominate Monster, Gate, Shapechanging.

10-2 spells/day

Equipment:

Cloak of Epic Charisma +8 640 000 gp
Tome of Leadership and Influence +5 137 000 gp (used up)
Ring of Acid Resistance (major) 24 000 gp
Ring of Wizardry IV 100 000 gp
Rod of Absorption 50 000 gp
Brazers of armor +8 64 000 gp
Vest of Epic Spell Resistance and Resistance +5 340 000 gp
Portable hole 14 000 gp
Crystal ball with True Seeing 80 000 gp
2x Gloves of Storing 4 400 gp
Boots of Swiftness 256 000 gp
Headband of intelect +6 36000 gp
Amulet of health +6 36 000 gp
+3 dagger 18 000 gp

Spell component pouch. Includes 20 uses of Stoneskin, True Seeing and Forcecage (40 000 gp)

Staff of Perfect Knowledge: holds Discern Location (2 charges) Vision (1 charge) Analyze Dweomer (1 charge) Arcane Eye (1 charge) and Tonges (1 charge) Caster level is 15. [I calculated a cost of 88 600 gp :confused:]

Scrolls: Locate Creature, Prying Eyes, Cloudkill, Banishment, Rary´s telepathic bond, Sending, Seeming, Reverse Gravity, Wish (x2), Mordenkainen´s disjunction (x2), Otto´s Irresistible Dance (heightened to 9 level) Soul Bind. 86 000 gp

Extra cash: 86 000 gps.
 
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ECL 15 for a paragon aasimar sounds more than fair to me. I'll have base stats up tonight and equipment done by tomorrow night. I'll be going for a ranger. I know you're planning on transitioning to 3.5 and the ranger has seen especially large changes in the revision. Should I just work from 3.0 or use the revision list to make a 3.5 ranger?
 

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