Ninivir, Male Astral Deva Ranger 5: ECL 25; Medium outsider (Good); HD 12d8+96 plus 5d10+40; hp 282 (max hp); Init +12; Spd 50 ft., fly 100 ft. (good); AC 45 (+8 Dex, +15 natural, +4 ring of protection, +8 bracers of armor), touch 22, flat-footed 37;
Base Attacks +17/+12/+7/+2 (+12 outsider, +5 ranger)
Atk +31/+26/+21/+16 melee (1d8+16, holy heavy mace +5 of disruption) and +30 melee (1d6+15/19-20, x3, ghost touch keen holy handaxe +4) or +30/+30/+25/+20/+15 ranged (1d4+5, sling +4 of speed and distance w/ bullets +1 of bane vs. demons and devils); Face/Reach 5ft. by 5ft./5ft.;
SA Stun, spell-like abilities; SQ DR 10/+1; SR 30; protective aura; fire resistance 20; tongues; electricity, cold, acid, and petrification immunity; +4 save against poison; uncanny dodge (cannot be flanked or caught flat-footed), keen vision, FROM ITEMS continual one-half concealment (20% miss chance), continual nondetection;
Saves:
Fort +28 (outsider12 8, Rgr5 4, Con 8, cloak 8)
Ref +25 (outsider12 8, Rgr5 1, Dex 8, cloak 8)
Will +22 (outsider12 8, Rgr5 1, Wis 5, cloak 8)
Abilities:
Str 33 (base 12, racial 12, increase 1, inherent 2, enhancement 6)
Dex 26 (base 16, racial 8, inherent 2)
Con 26 (base 12, racial 8, enhancement 6)
Int 18 (base 10, racial 8)
Wis 20 (base 12, racial 8)
Cha 24 (base 12, racial 10, inherent 2)
Skills: Concentration (11)+19, Escape Artist (8)+16, Hide (20)+58, Knowledge (the Planes) (12)+16, Listen (19)+28, Move Silently (20)+57, Wilderness Lore (20)+25 (+55 for tracking), Spot (19)+28, Knowledge (religion) (10)+14, Knowledge (arcana) (7)+11, Sense Motive (8)+13, Disguise (4)+11, Knowledge (nature) (3)+7, Search (2)+6;
Feats: 1. Improved Initiative, 3.Flyby Attack, 6. Great Flyby Attack, 9. Track, 12. Quick Draw, 15. Power Attack, Rgr1. virtual Ambidexterity and Two-Weapon Fighting
Languages: Celestial, Infernal, Draconic, Common, Elven, Abyssal, Dwarven
Protective aura (Su): As a free action, Ninivir can surround himself with a nimbus of light having a radius of 20 feet. This acts as a magic circle against evil and as a minor globe of invulnerability, both as cast by a 12th level sorcerer. The aura can be dispelled, but Ninivir can create it again as a free action on his next turn.
Tongues (Su): Ninivir can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.
Keen vision (Ex): Ninivir has low-light vision and 60-foot darkvision
Stun (Su): If Ninivir strikes an opponent twice in one round with his mace, that creature must succeed at a Fortitude save (DC 17) or be stunned for 1d6 rounds.
Spell-like abilities: at will – aid, continual flame, detect evil, discern lies, dispel evil, dispel magic, holy aura, holy smite, holy word, invisibility sphere (self only), polymorph self, remove curse, remove disease, and remove fear; 7/day – see invisibility and cure light wounds; 1/day – heal and blade barrier. These abilities are as the spells cast by a 12th-level sorcerer, save DC 17 + spell level
Skills: +4 racial bonus to Spot and Listen
Favored enemies: 1st – demons (+2), 2nd – devils (+1)
Ranger spells per day: 2. Usually prepared: delay poison, speak with animals
Items: holy heavy mace +5 of disruption (162312), sling +4 of speed and distance (162300), 50 bullets +1 of bane vs. demons and devils (50350), ghost touch keen handaxe +4 (162306), bracers of armor +8 (64000), cloak of epic resistance +8 (640000), The Path (306870) (+30 enhancement bonus to Wilderness Lore checks for tracking and Intuit Direction checks, 3x normal vision, true seeing, map of surrounding area 3x/day, passage through water or plant growth 3x/day 20’r, bridge 1x/day, pass without trace 1x/day w/20 others), ring of protection +4 (32000), ring of X-Ray vision (25000), Mantle of Great Stealth (242000) (+30 to Hide and Move Silently, continual one-half concealment (20% miss chance), nondetection as per the spell), belt of giant strength +6 (36000), amulet of health +6 (36000), manual of gainful exercise +2 (read) (55000), tome of leadership and influence +2 (read) (55000), manual of quickness of action +2 (read) (55000), iridescent ioun stone (15000), 862 gp left over.
This character is done in version 3.0, so there are several changes that will have to be made to convert him.