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[Epic D&D] Forgiveness is Divine (Full Again)

Someone: At first glance, everything looks good. Can you send me a Word file so that I can take a closer (and possibly better formatted) look at it? :) Oh, one thing...your age...you're immortal...so don't worry about that...well, when I say immortal, you CAN die, but you don't age.

Sollir: I didn't think that you were effected by the money hit... *goes to look again*

Nope...you're within the limits...something else you haven't posted?
 

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So far I only have two completed characters...it's on a first-complete, first-play basis...but yeah, if you want...let me know what you're interested in playing...
 


NAME: Cho

Race: Paragon Aasimar
Class: Ranger 10
Level: Total ECL 25
Alignment: LG
Experience: 300 000 xp.

HGT: 6´0´´
WGT: 165 lb
SEX: Male

Abilities: Base Points
STR: 41(+15) 14 6
DEX: 41(+15) 14 6
CON: 40(+15) 14 6
INT: 27(+7) 12 4
WIS: 34(+12) 12 4
CHA: 27(+7) 10 4

Level 4 advancement: STR
Level 8 advancement: DEX

HP: 360.

Saves:
Fort: 232 (7 base + 15 CON + 10 template)
Ref: 28 (3 base + 15 DEX + 10 template)
Will: 25 (3 base + 12 WIS + 10 template)

Skills: (ranks + ability score + misc=total) Note that paragon creatures receive a +10 competence bonus to all skill checks which is factored into these scores, but not listed.

Animal Empathy: 13+7=30
Balance(cc): 6+15+2(synergy)+20(boots)=48
Climb: 7+15+20(boots)=42
Concentration: 5+15=35
Handle Animal: 13+7+2(synergy)=32
Heal: 4+12=26
Hide: 7+15+30(mantle)=62
Intuit Direction: 6+12=28
Jump: 7+15+2(synergy)+20(boots)=54
Knowledge(Nature): 5+7=22
Listen: 7+12+2(race)=31
Move Silently: 7+15+30(mantle)=62
Ride: 6+15+2(synergy)=33
Search: 6+7=23
Spot: 7+12+2(race)=31
Swim: 6+15=31
Tumble(cc): 6+15+2(synergy)+20(boots)=53
Wilderness Lore: 13+12=35

Feats:
Bonus-Expertise
Bonus-Power Attack
1-Dodge
3-Quick Draw
6-Cleave
9-Improved Two-Weapon Fighting

Languages (7 extra languages)

Common
Celestial
Abyssal
Infernal
Dwarf
Gnome
Elven
Halfling

Class Abilities:
Track, Ambidexterity, Two-Weapon Fighting
Favored Enemies: Demons(+3), Devils(+2), Aberrations (+1)

Combat stats:
Speed 180', 90' fly
Initiative: +15 (+15 dex)
AC: 67 = 10 + 12 (insight) + 12 (luck) + 5 (natural) + 15 (Dex) + 5(deflection) + 8 (armor)
Attack: Melee: +25, ranged +25

Truth and Justice (twin +5 keen holy lawful shortswords):
(right hand) +53/+48 (1d6 + 40 + 2d6 vs evil + 2d6 vs chaotic, 17-20/X2)
(left hand) +53/+48 (1d6 + 32 + 2d6 vs evil + 2d6 vs chaotic, 17-20/X2)

Single Attack: +55/+50 (1d6 + 40 + 2d6 vs evil + 2d6 vs chaotic, 17-20/X2)

Full Attack, Thrown Daggers: +49/+44 (1d4 + 26, 20/X2), +49/+44 (1d4 + 18, 20/X2)

Single Thrown Dagger: +51 (1d4 + 36, 20/X2)

Weapons:
+25 to hit (luck)
+20 to damage with melee or thrown (luck)

Special qualities:
Darkvision 60 feet.
Resistance 10 to Fire and Cold (template)
Resistance 5 to Acid and Electricity (race)
Fast Healing 20 (template)
Damage Reduction 20/+6 (template)
Spell Resistance 35 (template)

Resistance 30 to all energies (ring)
Half concealment-20% miss chance (mantle)
Fly 50 minutes per day (bracers)
75% chance of negating criticals (bracers)
Nondetection (mantle)
Evasion (boots)
Haste 3/day, lasts 20 rounds

Spells (DC 22+spell level)
1-4 per day
2-3 per day

Equipment:
Mantle of Great Stealth (242,000), Boots of Swiftness (256,000), Ring of Protection and Jumping +5 (52,200), Feathered Bracers of Armor and Moderate Fortification (169,000), Heward's Handy Haversack (2,000), Necklace of Adaptation (19,000), Belt of Mighty Prowess (108,000), Ring of Universal Elemental Resistance, Major (216,000), Manual of Bodily Health, read (137,500), Manual of Gainful Exercise, read (137,500), Manual of Quickness of Action, read (137,500), Tome of Understanding, read (137,500), 2 +5 keen holy lawful shortswords (200,000 each), 6 +1 returning daggers (48,000 total)

37,800 gp remaining.
 
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Oh, nm, I misunderstood you (thought you meant we used onl 20% of the normal starting gold to stat our chars, + one item worth more than 500k for free), updating my char now backt o his former self.
 

SORRY TO EDIT...

My first idea, while interesting, wasn't really in the feeling of the campaign laid out in the first post; I could have tried to work it as such, but that would take a lot of work...
 
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I think I'd actually like to do a Hound Archon Fighter/Cleric.

A sort of a potent high-ranked foot soldier in the armies of Light.


A cleric of Equitas, charged to deliver justice and intercede for the helpless in His great name.
 
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