Zil said:Skill, yes. Comic book strength and dex no. Your fighter should be a formidable swordsmen able to strike critical blows, hamstring the giants or whatnot. He should not dance on his nose or arm wrestle him. And if a giant lands a blow, it should hurt, throw him around, etc. The fighter just has the staying power and _skill_ to overcome. but without it turning into a comic book feel. Magic is optional. I actually prefer lower magic games as well, but I can go either way depending in what the players are expecting.
But tha's not Heracles or Beowulf though...Odysseus is paragon, Heracles is Epic and it does to me at any rate refer to over-the-top feats of strength and athletics. Basically, epic heros should be physically impressive that even paragon creatures don't want to mess with them if they come out of the shower.
re: Giants
The war between the primordials (plus their servants) and the gods (with their champions) is one of the most common mythic archtypes around. Really, 4E seems definitely aimed at capturing that type of history whereas with say Forgotten Realms or Greyhawk, I've never gotten a mythic vibe from the world.