cthulhus_pinky
First Post
Voss said:Hmm. In both these cases its the feel and flavor rather than the power. The archmage doesn't lack oomph because of his abilities, which are fine. But the powers are what I'd expect to be getting anyway at those levels (and given the one really high level power we've seen, the paladin smite that disrupts all line of effect from the target for a round, I don't expect world destroying). But they don't really have anything to do with being an archmage- you get some neat abilities at high level that allow you to be more of a wizard (in this case) and you get a paper hat that says 'Archmage' on it. The abilities are nice, but you might as well toss the hat in the rubbish bin. It doesn't add anything interesting to the character. If Bob the 30th level wizard who doesn't have the Archmage destiny wants to call himself an Archmage, who is going to tell him no?So you are saying that the dailies for wizards are a little lacking in the epic teirs? Where did you get this information? Are you trying to tell us that because a paladin epic encounter power is a little lacking (but rocks if you are a defender, IMHO) that the wizards daily powers are going to be what? Not any good? Suck compared to ... what?
This is the problem I have with most of the nay sayers, on this forum as well as others, that tend to complain without understanding the whole picture. I am not saying that I do, but I am not comparing it to 3.x, 2e, or some ideal of what real fantasy should be like... and than assuming that it is some how weak in some way... or won't stand up to ... ??? Again, I don't understand what a lot of people are comparing this epic destiny to, as well as other bits of crunch.
Maybe a lot of people are comparing it to the 3.5 article? You do realize that the 3.5 article is all of the epic destinies, not just a sample. Also the 3.5 articles includes all of the the powers, where as, in the case of 4e EDs, they only have the one power, and that is a utility. All of the powers come from the class, and if someone can provide me with some underpowered epic wizard powers, compared with some other epic class powers, I would happily complain along with the rest.
As for those who don't like the fluff, well, it is call fluff for a reason. Change it. I do it all the time as both the DM and the player (with the DMs permission of course). From the sounds of it they even want you to change the fluff. Take a look at the powers excerpt. They tell you that you can change the fluff that comes with the powers, and they use magic missile as an example. If you want you archmage to "retire" to a life in some other plane, constantly holding back the tides of darkness, do you really need the PHB to tell you to. That is the whole point of consulting with the DM about the epic destiny that you have chosen. D&D is about imagination and having fun with a group of your friend in a non-competitive game. You are the heroes. Your DM is responsible to make sure that your having a good time. Why are you letting a little fluff get you down. I really don't understand. WotC is not going to bust down your door, 'cause you ain't play'n exactly how they "designed" it. They want you to take the fluff and expand on it, change it, until you are happy with it. And if your DM says no to a bit of fluff change that won't change his world, I would look for a new group.
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