Rechan said:Hill giant:
Savage Haymaker (Standard Encounter Recharge![]()
)
Reach 2; +15 vs Fort, 1d10+12, opponent is weaked (save ends)
Hurling Swing (Standard At Will)
Reach 2; +15 vs AC, 1d10+5 and push 3.
For Earth Titans:
Stomp (Standard Encounter)
Reach 3; +20 vs. Reflex, 2d10+12, enemy is stunned, prone and weakened (save ends).
Rain of Stone (Standard Encounter)
Ranged 15 Area Burst 1; 18 vs. Reflex; 2d10+10, enemy is dazed, pushed 2
Pick Up (Standard, At Will)
Reach 3; +20 vs Reflex. Treat as regular grapple. Followup: Squeeze (+20 vs. Fort; 3d10+5) or Hurl (Push 8, 2d10+15)
Rending Bedrock Wave (Standard Encounter Recharge)
Close Blast 5; +20 vs. Reflex, 2d10+3, enemy is knocked prone, pushed 4.
Exactly!!
For Earth Titans:
Thunderdome (Standard Encounter Recharge 6)
Close Blast 1-3; a dome of stone 40' feet high is created in the blast area, trapping all in range. The dome lasts for 2 rounds, or if the dome takes 75hp of damage it crumbles.
Now that would be cinematic -- split the party in half, trapped in the dark with this giant thing, no one knowing how long the dome lasts, etc.
I really hope more flavor powers like these aren't discarded simply b/c of roles, etc.