the Jester
Legend
The Traveler said:Pff. None of those go well with a guitar solo and a case of Pabst Blue Ribbon.
Fixed that for ya.


The Traveler said:Pff. None of those go well with a guitar solo and a case of Pabst Blue Ribbon.
domino said:Skydiver [General]
Prerequisites: Jump: 24 ranks
Benefit: Given a round to prepare himself, the character is immune to damage from falling from a great height. This means that a deliberate attempt to jump down from a height will do no damage to the character.
Should the character be pushed, or otherwise suprised into falling from a height, he may make a DC 30 tumble check, to right himself and prepare for landing.
Normal: Only a DC 100 tumble check allows a character to ignore falling damage.
Glad people like it.Cheiromancer said:I agree with the Jester. Good stuff.
Do you think that it could be generalized? I mean, if a DC 100 skill check allows X, then a character can do X with the appropriate feat and a round to prepare himself? The feat will have prerequisites of 24 ranks in another skill, and would also allow a DC 30 check (in the first skill) to ignore the need for a round of preparation.
You could walk on water (or clouds) with 24 ranks of concentration, and stuff like that.
What else do high level skill checks get you?
Where can this be found? Because I think that the feat that you're showing could be done equally with 24 Jump or Tumble.domino said:Tumble to ignore all falling damage: 100 (already done)