Epic Game

So are the Medalion of Luck and Greater Winged Boots OK?

Also, are you allowing us to do 'joint' item creation? (IE hire another spellcaster to cast a spell you can't so u can create an item)?
IE hire a druid to cast Barkskin so I can create the Belt of Nat armour.

srry for all the questions, but the equipment's all I need to finish before my char will be ready for approval...
and I have to finish up background, but I'm working on the numbers now and will work on the flavour with the rest of the group once we figure out where each of the characters fits in.
 

log in or register to remove this ad

Jemal said:
So are the Medalion of Luck and Greater Winged Boots OK?

Also, are you allowing us to do 'joint' item creation? (IE hire another spellcaster to cast a spell you can't so u can create an item)?
IE hire a druid to cast Barkskin so I can create the Belt of Nat armour.

srry for all the questions, but the equipment's all I need to finish before my char will be ready for approval...
and I have to finish up background, but I'm working on the numbers now and will work on the flavour with the rest of the group once we figure out where each of the characters fits in.

Both items are allowable, but the joint item creation is not. You'll have to buy such an item at full price.
 

K, no prob was just wondering. Will post up character first draft for everybody to peruse before I head to bed tonight.
 

Human Sorc 26/Archmage 4 (took 16 lvls sorc, then 4 Archmage, then 10 Sorc)

STR: 18 [+4] (0 Points, +4 Inherent, +6 Magic)
DEX: 24 [+7] (4 Points, +5 Inherent, +6 Magic, +1 LVL)
CON: 20 [+5] (0 Points, +5 Inherent, +6 Magic, +1 LVL)
INT: 18 [+4] (6 Points, +4 Inherent)
WIS: 20 [+5] (2 Points, +4 Inherent, +6 Magic)
CHA: 38 [+14] (16 Points, +5 Inherent, +10 Magic, +5 LVL)

HP: 241 AC: 47
Saves: FORT: +26 REF: +28 WILL: +34
Init: +7

Bab: +10
Attacks: Ranged Touch(+21)

Skills(Total/Ranks): Bluff(+42/33), Concentration(+37/33), Knowledge:Arcana(+37/33), Spellcraft(+41/33), Spot(+30/16.5cc)
[cc=Cross Class]

Feats: Skill Focus:Spellcraft, Empower Spell, Maximize Spell, Craft Wondrous Item, Spell Focus:Transmutation, Spell Focus:Enchantment, Spell Focus:Evocation, Heighten Spell

Epic Feats: Improved Spell Capacity(X2), Spell Knowledge(Gate, Shapechange), Enhance Spell, Improved Metamagic(X2)

Class Abilities: Mastery of Shaping, Mastery of Elements, Spell Like AbilityX2(Not decided yet)

Languages: Common, Draconic, Elven (ALL With Tongues)

LVL (per day) - Spells Currently Known
Cantrips (6) - Detect magic, Mage Hand, Prestidigitation, Arcane Mark, Open/close, Mending, Message, Dancing Lights, Ghost Sound(Will DC 25)
1st(16) - Magic Missile, Charm Person(Will DC 26), Identify, Grease(Reflex DC 25), Shield
2nd(16) - Knock, Scorching Ray, Gust of Wind(Fort DC 27), Mirror Image, Fog Cloud
3rd(15) - Fireball(Ref DC 28), Lightning Bolt(Ref DC 28), Suggestion(Will DC 28), Daylight
4th(15) - Dimension Door, Greater Invis, Stoneshape, Charm Monster(Will DC 29)
5th (9) - Telekinesis(Will DC 30), Baleful Polymorph(Fort/Will DC 30), Cone of Cold(Ref DC 30), Major Creation
6th (9) - Disintegrate(Fort DC 31), Chain Lightning(Ref DC 31), Greater Dispel Magic
7th (8) - Greater Teleport, Greater Scrying(Will DC 31), Polymorph Any Object(Fort DC 32)
8th (8) - Horrid Wilting(Fort DC 32), Polar Ray, Maze
9th (8) - Gate, Shapechange, Meteor Swarm(Ref DC 34), Dominate Monster(Will DC 34), Prismatic Sphere(Various Saves, DC 33)
10th(3) - None
11th(2) - None

Equipment:
+5 Defending Staff of Divination - 145,300
Ring of Fast Healing/Protection+5/Ram(50 charges) - 417,200
Ring of Wizardry(1-4)/Greater Energy Resistance(All Elements) - 800,000
Cloak of Charisma +10 - 1,000,000
Vest of Defense(+5 Natural Armour/+5 Sacred/+5 Insight) - 288,000
*Belt of Physical Might (+6 Str, +6 Con) - 64,800
*Gloves of Dexterity+6/Storing - 45,600
*Helm of Telepathy/Disguise - 18,360
*Robe of Arch-Magi/Eyes(with the save bonus upgraded to +5) - 180,000
*Greater Winged Boots of Flying - 36,000
*Medalion of Luck(+5 Luck bonus to AC/Saves, +6 Wis, Nondetection) - 173,100
*Portable Hole - 12,000
*Cube of Force - 37,200
*Daerns Instant Fortress - 33,000
2 Rods of Absorption(Stored in Gloves) - 100,000

Ioun Stones:
*Iridescent Spindle(Sustains without Air) - 10,800
*Dusty Rose PRism (Sustains without Food/Water) - 2,400
*3 Vibrant Purple Prism (stores 3 lvls of Spell each) - 64,800

Read Books:
Tome of Understanding+4 - 110,000
Tome of Clear Thought+4 - 110,000
Tome of Leadership and Influence+5 - 137,500
Manual of Gainful Excercise+4 - 110,000
Manual of Quickness of Action+5 - 137,500
Manual of Bodily Health+5 - 137,500

Permanent spells:
Invisibility on all Ioun Stones - 25,300
Tongues on Self - 7,650
Rary's Telepathic Bond With Party - 12,950

Nonmagical Equipment:
Jade Circlet - 1500
Spell Component Pouch(X2) - 10

81,530 GP left over

* = Self Made Items (60 % of market Price)
 
Last edited:


A few things to note:

I took the trumpet which all trumpet archon's get for free and changes the +4 Greatsword to a +6 Great Sword (for 720,000 - 32,000, or a mere 688,000)

I followed the Hero hound archon and the changes they made for the changes I made in my character (I raised my spell resistence by my class levels)

Charming is a goofy armor ability out of defends of the faith
 

Jemal,

Just scanning over your character I noticed that I think you BAB is 10 and not 9 (8 for 16 levels of sorceror and 2 from 4 levels of Archmage)

Also you need 4 metamagic feats to qualify for Improved Metamagic Epic Feat.

Oh and you get 7 stat increases for being 30th level, I only saw 6 on your character.

And I am getting 241 hp (1d4 at full (4) + 29d4 at 75% (87) + 30 instances of your +5 con bonus (150) = 4+87+150 = 241)
 
Last edited:

Wow, I'm really impressed with all the characters I've seen so far... :)

I'm even more impressed that my 20th level character from PA other epic game has the highest natural charisma of the two parties... :D (Natural as in what functions with in an anti-magic field.)

Then again I doubt anyone was trying to beat it so it probably doesn't even matter. :) Besides I think you all hit the warrior/adventuring aspect better than I did as I've had little luck in being productive in the middle of a fight. :o
 

BS,

You were a Heartwarder if I recall correctly. That class screams sorceror to me. Considering they get bonuses to Charisma and don't specify their +1 caster level per level needs to be in a divine casting class.

But in anycase, if you enjoy your character, I wouldn't worry too much about how effective you are. Fun is far more important than how effective your character is.
 

Pyrex - I WAS going to take epic spellcasting, but changed my character concept to metamagic mage instead.

Whran - Thanx for pointing out the HP problem (I was going off an old copy that had him at 18 con), and the BAB prob.

And I do have 4 metamagic feats: Heighten, Empower, Maximize, and Enhance.

also thnx for noticing the stat-point thing, that'll make a few diferences.
 

Remove ads

Top