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Do familiars live longer than other animals of their race? B/c most animals don't live too long, and my character will have been adventuring for about 20 years.. I was thinking my familiar and I have been together for a long time..
 
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Jemal said:
Do familiars live longer than other animals of their race? B/c Wolves live max 16 years, and my character will have been adventuring for about 20.. I was thinking my familiar and I have been together for a long time..

Given the consequences of familiar death, my assumption is that a familiar is the same age category as its master, including any magical alterations. You are closely enough linked that your longevities are one and the same.
 

K...
GARGH, I just realized I don't have any feats I can drop for Improved Familiar, so I'm gonna have to go with Weasel or Raven... I'll figure it out, srry for so many questions, and changing ideas so often. :)
 


You, Bro? Impossible! *L*

Anyways, I've done a bunch of changes to my char and here's the new and improved Uber-mage.

I've also come up with some of those background adventure ideas, I'll post'em up soon.


Kel Vorath
Sorc 26/Archmage 4 (took 16 lvls sorc, then 4 Archmage, then 10 Sorc)
38 y/o male Human

STR: 07 [-2] (0 Points, -1 Age, )
DEX: 20 [+5] (2 Points, -1 Age, +5 Inherent, +6 Enhancement)
CON: 20 [+5] (2 Points, -1 Age, +5 Inherent, +6 Enhancement)
INT: 20 [+5] (6 Points, +1 Age, +5 Inherent)
WIS: 22 [+6] (2 Points, +1 Age, +5 Inherent, +6 Enhancement)
CHA: 39 [+14] (16 Points, +1 Age, +5 Inherent, +8 Enhancement, +7 LVL)
(CHA 51 [+20] with Unearthly Grace)

HP: 241 (30d4+150)
AC: 55 (Touch 45, Flat-footed 50)
(10 base +5 Dex +5 Armour +5 Nat Armour +5 Insight +5 Sacred +5 Luck +5 Deflection +10 Staff)

Saves:
FORT: +21 (Base 6 +5 Dex +5 Epic + 5 Resistance)
REF: +21 (Base 6 +5 Con +5 Epic + 5 Resistance)
WILL: +30 (Base 14 +6 Wis +5 Epic + 5 Resistance)
Init: +6

Bab: +10
Attacks: Ranged Touch(+20=+10 BaB, +5 Epic, +5 Dex)

Skills:
Bluff +53 = 33 ranks +20 Cha
Concentration +38 = 33 ranks +5 Con
Knowledge:Arcana +38 = 33 ranks +5 Int
Spellcraft +75 = 33 ranks +20 Cha + 15 Magic +3 Skill Focus +4 Synergy
Spot +34 = 16 Cross Class ranks +6 Wis + 10 Magic +2 Alertness
Craft:Stoneworking +22 = 18 ranks +4 Int
Craft:Something +22 = 18 ranks +4 Int

Feats: Skill Focus:Spellcraft, Empower Spell, Maximize Spell, Widen Spell, Heighten Spell, Craft Wondrous Item, Spell Focus:Transmutation, Spell Focus:Evocation

Epic Feats: Improved Spell Capacity, Spell Knowledge(Gate, Shapechange), Enhance Spell, Improved Metamagic(X2), Epic Spellcasting

SPECIAL QUALITIES:
Unearthly Grace cast Every morning
Mastery of Shaping (6th lvl Spell slot)
Mastery of Elements (8th lvl Spell slot)
Spell Power (5th lvl Spell slot)
Spell Power (5th lvl Spell slot)
Caster Level: 33
Check to overcome SR: +35
SR 40
Detect Thoughts at Will
Immune to Detect Thoughts
Telepathic Bond with Party
Fly (60') at will
See Invisibility
120' Darkvision
No need for Air/Water/Food

Languages: Common, Draconic, Elven (ALL With Tongues)

SPELLS:
LVL (per day) - Spells Currently Known
Cantrips(6) - Mage Hand, Prestidigitation, Arcane Mark, Open/close, Mending, Dancing Lights, Message, Ghost Sound(Will DC 30), Read Magic
1st(10) - Magic Missile, Alarm, Identify, Grease(Reflex DC 31), Shield
2nd(10) - Knock, Scorching Ray, Gust of Wind(Fort DC 33), Mirror Image, Locate Object
3rd(15) - Fireball(Ref DC 34), Lightning Bolt(Ref DC 34), Suggestion(Will DC 33), Daylight
4th(15) - Dimension Door, Greater Invis, Stoneshape, Charm Monster(Will DC 34)
5th (7) - Telekinesis(Will DC 36), Baleful Polymorph(Fort/Will DC 36), Cone of Cold(Ref DC 36), Major Creation
6th (8) - Disintegrate(Fort DC 37), Chain Lightning(Ref DC 37), Greater Dispel Magic
7th (8) - Greater Scrying(Will DC 37), Polymorph Any Object(Fort DC 38), Kels Magnificent Mansion
8th (7) - Horrid Wilting(Fort DC 38), Polar Ray, Maze
9th (8) - Gate, Shapechange, Meteor Swarm(Ref DC 40), Dominate Monster(Will DC 39), Prismatic Sphere(Various Saves, DC 39)
10th(3) - Metamagic Spells
Epic(2) - Unearthly Grace, Hadoken


Equipment:
Staff of Might - 344,625
<Both ends of this Staff are +5 Defending, and has the following spells(50 charges):>
[Wall of Force CL20, Wall of Iron CL20, Wall of Stone CL20, Quickened True Strike CL9]
Ring of Protection <Protection+5/Mind Shielding/Major Energy Resist(All)> - 346,000
Ring of Power <Wizardry(3,4)/Ram(50 Charges)> - 257,200
Cloak of SR 40 - 280,000
Bracers of Defense<+5 Natural Armour/+5 Sacred/+5 Insight> - 287,500
*Belt of Health (+6 Con) - 21,600
*Gloves of Dex+6/Storing - 45,600
*Helm of Telepathy/Wis+6/Disguise - 56,160
*Robe of Arch-Magi/Eyes(with the save bonus upgraded to +5) - 180,000
*Greater Winged Boots of Flying - 36,000
*Medalion of Skill and Luck<+5 Luck bonus to AC, +15 Spellcraft> - 64,500
*Decanter of Endless Water - 5,400
*Greater Horn of Blasting - 42,000
*Iron Bands of Bilarro - 15,600
*Bag of Holding IV - 6,000
*Portable Hole - 12,000
*Cube of Force - 37,200
Rod of Security(Stored in Glove) - 61,000
Rod of Absorption(Stored in Glove) - 50,000
Rod of Epic Splendor +8 - 297,400
Wand of Maximized Magic Missiles(50) - 27,000

Ioun Stones:
*Iridescent Spindle <Sustains without Air> - 10,800
*Dusty Rose Prism <Sustains without Food/Water> - 2,400
*Orange Prism <+1 Caster Level> - 18,000

Read Books:
*Tome of Understanding+5 - 82,500
*Tome of Clear Thought+5 - 82,500
*Tome of Leadership and Influence+5 - 82,500
*Manual of Quickness of Action+5 - 82,500
*Manual of Bodily Health+5 - 82,500

Permanent spells:
Invisibility on all Ioun Stones - 15,180
Rary's Telepathic Bond With Party - 450
Tongues on Self - 7,650
Arcane Sight - 7,650

Nonmagical Equipment:
Jade Circlet - 1500
Spell Component Pouch(X2) - 10

65,775 GP left over

* = Self Made Items (60 % of market Price)

FAMILIAR: (100GP)
Nevmor - Tiny Animal (Raven)
HD: 30D8 HP: 120 Spd: fly 40 Ft
Ac: 14
Special Qualities: Low-light Vision, Improved Evasion, Alertness, Share spells, Empathic Link, Deliver Touch Spells, Speak with Birds, SR 35, Speak Common, Tongues, Familiar Spell()
Saves: Fort+11, Ref+13, W ill+21
Abilitis: Str 1, Dex 15, Con 10, Int 20, Wis 14, Cha 6
Skills: Listen+3 Spot+18


EPIC SPELLS:

UNEARTHLY GRACE
Transmutation
Spellcraft DC: 35 Components: V, S Casting Time: 11 minutes
Range: Personal Duration: 20 Hours
Saving Throw: None Spell Resistance: No
To Develop: SEED: Fortify(DC19)
Factors: Increase bonus by +19 (+38DC), Change from Target to Personal(-2DC),
Mitigating Factors: +10 Minute Casting Time(-20 DC)
COST: 378,000 GP

This spell imbues the caster with God-like beauty and force of personality, granting him a
+20 Enhancement Bonus to Charisma.
(Affects only Skills and DC's, for which it replaces the +8 enhancement from the Rod)

HADOKEN
Transmutation
Spellcraft DC: 84 Components: V, S Casting Time: 1 round
Range: 300' Effect: 20' Radius Duration: Instantaneous
Saving Throw: Fort DC 41 Spell Resistance: Yes
To Develop: SEED: Destroy(DC29)
Factors: Add +20d6 damage(+40DC), Decrease casting time 9 rounds(+18),
Change Target to Area(+10DC), Change Area to 20' Radius(+2DC)
Mitigating Factors: 15d6 backlash(-15DC),
COST: 907,200 GP

This spell creates a stream of Bluish energy that surges forward to the designated range, before
exploding, dealing 40d6 damage (pure destructive force) to all within a 20' radius.


SHAPECHANGE NOTES:
ARCHON - Can Greater Teleport at will (self plus 50 pounds only, CL 14)
BEHOLDER - Antimagic field + Eye rays
GENIE - Can Plane Shift at will (self plus up to 8 other creatures, CL 13)
AVORAL - True Seeing
12 HEADED HYDRA - Fast Healing 22
DRAGON - Breath Weapon, Frightful Presence, Blindsense, Keen Senses, Flight
 
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Jemal said:
You, Bro? Impossible! *L*

Anyways, I've done a bunch of changes to my char and here's the new and improved Uber-mage.

I've also come up with some of those background adventure ideas, I'll post'em up soon.

Can you put up calculations for AC, saves, attacks, skill mods, etc.?
 
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Done.

Hey, can anybody help me come up with a better name for Powerstrike? (40d6 Destructive damage, 20' radius)
 
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Jemal said:
Done.

Hey, can anybody help me come up with a better name for Powerstrike? (40d6 Destructive damage, 20' radius)

Like any good archmage, you need to name spells after yourself. Kel's Powerstrike works, but doesn't come trippingly off the tongue; Kel's Ravaging Blast of Unimaginable Power is a little wordy. Perhaps Kel's Unstoppable Strike?
 

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