Epic Handbook just a little bit unreasonable?

*holds up a white cardboard sign that has a bold "6" on it*

Good style hong, but the joke took to long to come to the punchline. The flipping of the troll-blame at the end was a nice touch though, or it would have been a mere 5.
 

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Hi there! :)

|]emonix said:
Who else thinks that a character beond 25th level is almost to high,

Too high for what!?

|]emonix said:
not to mention the chars that range between 40 and 80

Well that doesn't affect me then; my character is 83rd-level with a Divine Rank of 7...and here is my DM.

S'mon said:
IMO Munchkinism is the players-led equivalent of GM-led Monty-Haulism.

In Monty Haul games the GM gives away artifacts etc with minimal opposition to the PCs. The game is too easy, the PCs aren't challenged.

Munchkinism is the player-led' attempt to do the same - have PCs bedecked with magic, impossible stats etc so they can easily beat any foes and aren't challenged.

Clearly not all epic-level games are Monty Haul or munchkin. The important thing is to maintain the element of risk at all levels.

Spotting munchkins: Munchkin players complain when their 20th level PC 'only' has a +3 sword. IMO good players shouldn't have a problem with this.

Hey! My PC is 83rd-level and only has a +3 sword! No complaints though! ;)

|]emonix said:
now honestly, who in the right mind is gona be able to remeber all the stinken abilities the char has, or all the stuff they r capable of? i have enough trouble remebering a lvl10 mage.

Actually you are better remembering what you can't do rather than what you can do!

"Know your enemy and know yourself etc."

|]emonix said:
bottom line -
why would anyone wana play a char past 20, the complecations are numerous as it is.

Why would anyone want to climb a mountain...or go to the moon...

...To paraphrase/quote John F. Kennedy: "We do these things, not because they are easy - but because they are hard!"

|]emonix said:
i duno i dont think im gona buy this one simply cus i wount use it as a dm or a player any time.

..."Ask not what Epic Level gaming can do for you but what you can do for Epic Level gaming!?"
 

Tsyr said:
*holds up a white cardboard sign that has a bold "6" on it*

Good style hong, but the joke took to long to come to the punchline. The flipping of the troll-blame at the end was a nice touch though, or it would have been a mere 5.

Don't blame me, blame Ashtal.
 



hong said:
(Unless you're referring to PC as in PirateCat. Now that makes sense! Although there's no way I'm letting anyone send MY PirateCat into a hellhole like Rappan Athuk. PirateCats are a scarce and precious resource. I don't think it's very nice of you to be abusing someone else's PirateCat in this way. How would you like it if someone took your PirateCat and chucked him into a confrontation with a dung elemental? You wouldn't like it at all, would you? So please don't do it.)

Dung elementals make Piratecat cry.
 

Re: defining munchkinism

S'mon said:
Spotting munchkins: Munchkin players complain when their 20th level PC 'only' has a +3 sword. IMO good players shouldn't have a problem with this.

Eh.
D&D has a baseline equipment level, and a 20th-level frontline fighter whose primary weapon is 'only' +3 (and the rest of his equipment is in the same power range) is sitting far, far below that baseline. If I didn't know going in that this was going to be a very magic-item light game, I'd be disappointed with my best weapon being something that, by standard wealth levels and item prices, I could afford forty of.
 

D&D has a baseline equipment level, and a 20th-level frontline fighter whose primary weapon is 'only' +3 (and the rest of his equipment is in the same power range) is sitting far, far below that baseline. If I didn't know going in that this was going to be a very magic-item light game, I'd be disappointed with my best weapon being something that, by standard wealth levels and item prices, I could afford forty of.

Exactly. I imagine many, if not most, 20th level fighters will have swords (or other weapons) whose total bonuses push the +10 limit. And that's in addition to their +5 armor and +5 shields. If they had anything less, they wouldn't have as much a chance to defeat the kind of threats they'd be facing at that level.
 



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