S'mon said:
*sigh* - Well, would you accept that FOUR NPCs are supposed to be an equal match for four PCs of the same level?
Chapter and verse, please.
S'mon said:
*sigh* - Well, would you accept that FOUR NPCs are supposed to be an equal match for four PCs of the same level?
An anti-magic shell will eliminate magical DR in my game anyway.
hong said:
The wealth guidelines in the DMG exist basically for two reasons:
1) to give characters the ability to go up against monsters with high CRs; and 2) to equalise power levels between classes with supernatural abilities and those without. A 20th level fighter without magical equipment is puny compared to a 20th level wizard, or even a 20th level monk.
Also, rule 0 still exists, as it's always existed. The DM still has free rein to impose restrictions on what equipment a character can get, and the DMG in fact points this out explicitly.
This sort of whinging along the lines of "3E hands out items like it's Christmas" has been heard since the PHB came out. It's very old, very boring, and quite irrelevant.
Wolfspider said:
Take a look at what you're saying when you cry "munchkin." A +3 sword isn't munchkin but a +5 sword is?
Wolfspider said:
So wizards get to shine but fighters don't?
S'mon said:
Indeed - after playing through 20 levels you should hopefully have realised that the game was 'magic light' (compared to the incredibly magic-heavy 3e baseline, that is). There's nothing outrageous about my suggestion - in OD&D 'Dawn of the Emperors' by the great Aaron Allston, Emperor Thincol of Thyatis, 36th level Fighter, had nothing above +2 - in my game he eventually gained a +4 sword after killing the evil god Thanatos in battle.
S'mon said:
Hong, I know you're an annoying git from previous encounters,
I am saying that the 3e magic baseline is very high.
I fully agree that the rules give GMs allowance to use a lower magic allocation.
This is what I do.
What's your problem?
S'mon said:
Hong, I know you're an annoying git from previous encounters, but I'll try one more time:
I am saying that the 3e magic baseline is very high.
I fully agree that the rules give GMs allowance to use a lower magic allocation.
This is what I do.
What's your problem?
BTW, IMO even with the baseline magic a 20th level fighter is not going to be as powerful as a 20th-level cleric, the system is not intended to be 100% balanced, merely to be playable.
drothgery said:
The things is this doesn't make much sense in 3e, assuming a balanced 20th-level party. A 15+ cleric can cast Greater Magic Weapon to give the fighter a +5 sword for 15+ hours.
Mark_Aurel said:
How can a _baseline_ be very high? That kind of defeats the purpose of a baseline. What are you comparing it to, then? A baseline in a different game?
Might be better to say that you like to give out less magic items than the baseline; remember that you are the deviant here, not the baseline.