Environmental damage can also be seen as 'cheap', I prefer damage that comes from character choices.
I am running the WoBS in epic level and posted
This thread to discuss how it was going. I posted in the EnPublishing forum primarily due to looking for campaign specific feedback.
The part that applies most to here is this:
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Each adventuring day generally consists of a three phase encounter
o Plan and research the target {skill challenge or brainstorm session. Fail/success impacts the next}
o Get to the target {usually skill challenge that burns resources, fail/success impacts next}
o Fight the target
Make it matter. Use skill challenges or gloss over things meant to wear down the parties resources. 'Lethal Obsidian' is useful here in burning healing surges and daily resources with player involvement.
Make it Big. This is Epic level play and the PCs should be able to nova in the main encounter. Of course this means that the NPCs should get to nova as well.
Never Nerf without obvious, and massive in-game reason/plausibility.
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I have used alternate damage approaches, such as forcing death saves, sucking healing surges, etc.. but I am trying for building encounters where choices matter. I know they will be able to defeat the enemy, but will they be able to do it in time? The next encounter I have planned {regretfully for after christmas due to holiday schedules} provides the group with a number of options for resolving it. Destroy a portal that funnels energy into the room, disrupt the ritual casters that are using that energy, destroy the ritual foci, or take on the BBEG. Each option has its downsides.
- destroy the portal and the ritual casters can turn into full combatants.
- Destroy the foci and the casters have lots of power to use against the party
- destroy the casters and the big boss can use the power and the foci against the group
Destroying the boss is the shortest path to victory, and the hardest challenge
