Sepulchrave II said:
You're working on the assumption that the epic spell specialist will invest a lot of feats in AMC - you're therefore balancing seed factors on this basis. I'm assuming that a dash or two of AMC might be a fringe benefit for the jacobean who hasn't entirely dumped his conventional spellcasting - most of his epic feats will be groovy "look ma, this spell is ten times as big now" type affairs.
I don't think it's an assumption so much as it is a
theorem to the effect that they might as well have invested all their feats in AMC, since all feats are balanced with AMC as the standard. But now that it's stated so baldly, I realize that I might be following different axioms in my analysis and design than you are. It might be appropriate to list some of these axioms to see if we can agree on them, or at least agree on where we disagree. So for seed, factor and feat design I submit the follow axioms for your consideration. They are design goals; their execution may in particular instances be faulty. If some of these axioms necessarily fail to apply, I think it would be very helpful to state the scope and nature of the failure; where don't they apply, why not, and to what degree do they fall short, and why it wouldn't be better to fix things so they do apply. However, I think we can make a system where they all hold, and that it would be best if we did so:
Design Axioms
- There is no essential difference in either power or flexibility between metamagic specialists and seed specialists. Any difference there might be can be attributed to accidental factors such as differences in feat choices, spell choices, equipment, etc., but not to the choice between being a seed specialist and a metamagic specialist.
- Increased power is balanced by decreased flexibility, and vice versa.
- Flavor reasons may prohibit player access certain feats, factors, seeds or other elements which would be permitted on mechanical grounds.
- Metamagic feats generally correspond to factors and vice versa; where feats (or factors) don't exist, they could in principle be developed.
- AMC should be equally beneficial to a metamagic specialist as to a seed specialist; it does not provide different degrees of power or flexibility to different kinds of specialist.
- The value of AMC to a seed specialist is 2 SP; each feat provides an automatic mitigation of -2 SP once per round.
- AMC is the standard to which other [epic magic] feats should be judged. Some feats might give more benefit to a limited number of seeds, but this balance of greater power with loss of generality has AMC as the fulcrum.
- [edit- added in]In seeds, mitigating factors are balanced in power compared to the null case; the advantage of a mitigating factor should be exactly balanced against its drawbacks.
My benchmark spellcasters have all invested heavily in AMC, but that's because they are benchmarks. Any given spellcaster might have a different array of feats, but those feats are all supposed to be balanced in comparison with AMC. So why not use AMC from the get-go?
Sepulchrave II said:
The AMC generalist is constrained by metamagic, which has far stricter rules than factors in epic spells. He can't mitigate. He can't invoke big rituals. He can't toggle between area and targeted effects. He can't widen a line cone, or devise a suicidal compulsion with a 1-round duration. And he's limited to the metamagic feats that he knows. Give the guy a break!
Another axiom for the list- I've added it to the end as axiom viii.
One consideration that I suspect you are neglecting is that there is still a potentially infinite array of non-epic spells which can be developed and (via metamagic) enhanced into epic scale effects. While the seed specialist is researching epic spells, the metamagic specialist can research non-epic spells (faster and cheaper if the rules are well designed) and do lots of cool things with them. If he wants to research
suicidal command he can do so- and then heighten it so its DC will actually be useful. The fact that seeds are based on 10th level spells suggests that 9th level spells can be researched that are almost as good, and which can be made as good with a bit of a metamagic boost.
The point you make about limited feats is a good one. The seed specialist has virtual access to every feat to which a factor corresponds, but the metamagic specialist has to pay for each use. That curtails either the power or the flexibility of the one over the other, and that violates the first design axiom.
I think that some factors should be limited on the basis of what metamagic feats the epic spellcaster possesses; e.g. you can't develop a spell with a swift action casting time unless you know Quicken Spell. For other factors I suggest that a sufficiently high (but not outrageously high) Spellcraft score can substitute for a particular metamagic feat. E.g. Everyone with a Spellcraft score of 24 knows Extend Spell, Enlarge Spell, Rapid Spell, etc. (we'd make a list of the routine factors, and set a prerequisite score of 21+ 3 * level modifier or something). These "techniques" would include mitigating factors, unless we wish to ensure the distinctive flavor of the two paths (axiom iii trumps axiom iv). Casters who already know the feat get an additional perk; maybe they get a -2 SP to any spell it is employed in (or a free level of metamagic), or it has a double effect or something. If a particular feat is so bizarre that it won't fit into a general rule, then maybe seed specialists should not have automatic access to the associated factor without taking the feat first.
This notion of metamagic techniques might have been inspired by the metamartial techniques in the IH:Ascension book of Upper_Krust's. Dunno; it seems an obvious solution to the problem of balancing seed specialists and metamagic specialists, and seems to have compelling in-game reasons too; shouldn't a wizard with 27 ranks in Spellcraft and an Intelligence of 30 be able to use this knowledge to figure out how to Extend the duration of a spell? It's sort of the inverse of axiom four; flavor might demand that mechanical advantages be extended to characters who are technically not entitled to them. And if another axiom justifies and mandates this, well, why wouldn't you do it?
[edit] Didn't see your most recent post until after I submitted this. I think my points still stand, though.
[edit2] I'm thinking that access to techniques might be unlocked by Metamagic Freedom, which all metamagic specialists would take. It gives them some much needed flexibility in comparison with their seedy counterparts. However, even so, there aren't metamagic feats for internal factors (like the CR of a summoned monster), and upon reflection I'm not sure that there always should be. Nor am I sure that in the absence of an appropriate feat there should be a possible non-epic spell that can be developed to match a seed specialist's flexibility. It seems plausible that you should be able to do things with epic spells that can't be matched with non-epic spells and metamagic feats. In other words, I'm waffling on axiom iv, and am interpreting i as true overall, not in each potential area of expertise.
So the power/flexibility relationship will probably require some tradeoffs. In other words, some feat/factors should be withdrawn from seed specialists, or at least less unattractive. The Empower factor in [energy] might be increased from +6 to +8, say. That's the equivalent of an AMC feat for each iteration.
I don't know- but I didn't want to give the impression that I'm totally inflexible in my position.
[edit3] I discovered that my original treatment of Empower as a +6 SP factor was flawed. A different deployment of factors allows a seed specialist to significantly exceed the metamagic specialist. In light of the remarks about relative flexibility and power, that's too good.
Empower at +8 SP and Maximize at +12 SP works better, but I'd go a little further and say that for a spellcaster to use these factors in the seed they'd need to have the feats. Furthermore, they could only use them once per seed. Unless they have Metamagic Freedom.
A 39th level metamagic specialist could use an 8th level slot and 12 AMC to sextuply empower his spell; that ends up quadrupling the base 25d6 for 100d6 of damage. A 39th level seed specialist who has taken Empower at non-epic levels (and has 8 AMC) would, I propose, cast an empowered (+8) 55d6 (+30) inflexible (-4) energy blast (24) for an SP of 58, mitigated down to 42 by the 8 AMC. This would be 82.5d6. Eighty-two percent of the metamagic specialist might be too high; it's about the ratio between d8s and d10s.
Following the logic of the feats, Metamagic Freedom should allow the seed specialist to use multiple instances of Empower. That would be one less AMC, and his best deployment would be a triply empowered (+24) 37d6 (+12) inflexible (-4) energy blast (24) for an SP of 56, mitigated down to 42 by the 7 AMC. This would be 92.5d6. The gap is less than half what it was; but by taking IM he's narrowed the gap between himself and the Metamagic Specialist, so perhaps this is OK.
Without any use of the Empower factor, the seed specialist would do
a 43d6 (+38) inflexible (-4) energy blast (24). This is 43% of the metamagic specialist's capacity, and I think it might be too little. It's like d8s compared to d20s. It seems like too much of a reduction of power. [edit]
I'm innumerate, apparently. 63d6. Which is not bad. It's the ratio of d6s to d10s. In light of this the following suggestion is unnecessary; it is also futile, for reasons given in the 4th edit. The error may be instructive, so I won't delete it entirely.
Rather than reduce the seed specialist's power so drastically (even if it is only with energy spells), perhaps the flexibility of the metamagic specialist can be increased a little. If the metamagic specialist gets access to various metamagic emulating techniques by virtue of Metamagic Freedom, they would greatly increase his options of what can be added on the fly. Some of these might be mitigating factors, and provide a boost in AMC slots when he uses them. These factors wouldn't have to be designated when the spell is prepared, much less when it is designed, but only when cast. It would represent a kind of tactical flexibility that the seed specialist couldn't emulate. By making the list of available techniques sufficiently long, the degree of flexibility could be increased as desired. Enlarge, Extend, Heighten and the factors which increase and decrease casting time should be there. Perhaps the factor for adding (or eliminating) power components as well. This might infringe on Ignore Material Components, but IMC doesn't require one to spend 3 metamagic slots to eliminate a 25,000 gp power component.
Any feat not on the metamagic specialist's list of techniques would be a candidate for restriction; seed specialists could only use the assocated factor if they had the appropriate feat. Quicken would be a good choice, I think. Empower and Maximize should be restricted, if they are allowed, and their SP value would be as given above. This would curb the power and flexibility of the seed specialist at the same time that the metamagic specialist was being increased a little. The balance point between the two classes might be within reach using these techniques.
Anyway, I should wait for you to respond before I develop these ideas further.
[edit4] It occurs to me that many of the factors I cited to help the metamagic specialist also help the seed specialist, and thus the effect is a wash. Even if it were needed, which I am not convinced of anymore. The notion of techniques may or may not be worth pursuing, but if the metamagic specialist gets them by taking Metamagic Freedom, the seed specialist who takes MF can get most of the benefits; not quite, since they'll be behind in AMC slots, but a lot. Similar considerations apply to the remarks about researching non-epic spells; the seed specialist can research them too, so they aren't very significant in the final analysis.
So basically it's back to either disallowing Empower and Maximize as seed factors, or make them pretty expensive, even if the seed specialist knows the feats. If 82.5% (92.5% with MF) is a too high (and 63% too low), then perhaps pricing Empower at a greater price would be better. Each +2 in the cost of Empower reduces the final damage by 3d6. I.e. At SP 10 it's 79.5d6, at SP 12 it is 76.5d6 and so on. Down to 64d6 (at SP 20). Any more than that he won't take the Empower Factor. At least not at 39th level. But the linear factor is not that bad for someone who hasn't taken any specialist feats to improve their ability to blast things.
I think I'm done now.
