Cheiromancer
Adventurer
Adding or subtracting 10 is too much hassle? You don't have any problem with equal challenge opponents always making their saving throws? (Unless half the USP is devoted to save DC boosts, that is).
Very cool name, btw, on that last one.
[edit]Though I find myself putting in an extra "the". But that sounds good too.
This problem is bigger than just the destroy seed. The problem of saves outstripping save DCs. I wonder if there's another solution.
Abominations are immune to polymorphing, petrification, or any form-altering attack." (ELH 157) I don't see the immunity to transmutations. In fact, the wording seems similar to that of a lich, against which a disintegrate is a good tactic.
You know, based on the reasoning in post 119, I can't help but think that the duration of auroch's strength is too low. If this were an actual spell, it would probably last 10 minutes per level.
I'm gonna propose a radical fix to the saving throw problem
Sepulchrave II said:BTW, have you been referencing the 3.5 updated stats for monsters in the ELH? I know I haven't. I should probably look at them.
Sepulchrave II said:I'm pretty sure that a 400-minute 6th-level spell which grants +5 to all of the caster's subsequent Save DCs at 20th level (with Extend Spell) wouldn't fly. I know what my first spell of the morning would be. And then another one after lunch.
Sepulchrave II said:60/40 chances of Saving for the median Fort save of your epic selection. If the character has an epic headband of intellect +20 (32% of his wealth) this rises to 50/50.
Without a headband +20 With a headband +20
saves for a split epic spell 40/20 50/30
roll needed (+9 base save) 11 20
roll needed (+14 base save) 11 16
roll needed (+19 base save) 11 11
roll needed (+24 base save) 11 11
roll needed (+29 base save) 11 11
roll needed (+34 base save) 6 11
roll needed (+39 base save) 2 11
roll needed (+44 base save) 2 6
roll needed (+49 base save) 2 2
Without a headband +20 With a headband +20
saves for an unsplit epic spell 30 40
roll needed (+9 base save) 20 20
roll needed (+14 base save) 16 20
roll needed (+19 base save) 11 20
roll needed (+24 base save) 6 16
roll needed (+29 base save) 2 11
roll needed (+34 base save) 2 6
roll needed (+39 base save) 2 2
roll needed (+44 base save) 2 2
roll needed (+49 base save) 2 2
- The new system should be fully compatible with the revised Dungeons and Dragons® 3.5 Ruleset, but preserve the original game mechanic as far as is practicable. This makes adaptation to the system relatively painless for players who are already versed with epic spells as they presently exist.
- Issues involving game balance should be thoroughly investigated, and solutions to the current imbalances offered.
Your subsequent post about a continuous buff item kinda undercuts your point; either characters should be able to have this kind of bonus available to them all day, or they shouldn't.
Sepulchrave II said:Ta. I wasn't sure about the article, either; I guess "Eschatos" would be better if you omit it. Truth be told, I'd rather call it "Herald of [insert cool-sounding synonym for Shiva]," but I can't find any cool-sounding synonyms for Shiva.
Sepulchrave II said:But how do you feel about a stackable Epic Spell Focus (at +2 DC)?
Sepulchrave II said:I think that by the time this has worked through, we'll have a long list of unconventional potential fixes which we can't yet anticipate. I suspect you're set on it though, so we'll let it pass.
Sepulchrave II said:The whole debate does raise some interesting questions about the implicit wealth of epic characters, and the extent to which balance is premised upon gear.
There's also "Herald of the Kali Yuga". (Alternatively, the "Herald of Kali".)Sepulchrave II said:Ta. I wasn't sure about the article, either; I guess "Eschatos" would be better if you omit it. Truth be told, I'd rather call it "Herald of [insert cool-sounding synonym for Shiva]," but I can't find any cool-sounding synonyms for Shiva.