Cheiromancer
Adventurer
At last! Now we can see that Call Graz'zt is a USP 68 spell. Assuming the CR 30 version here. And with complete ignorance about whether the binding was a separate spell, or worked in with the call; probably the latter, in some kind of cool aggregate. Although the "non-suicidal" clause might help explain why Graz'zt is bound instead of slain; he might be compelled to submit to binding (especially if there is a loop-hole, a chance for early release), but not certain death. Alternatively, death might have led to his reformation in Zelator, as in Upper_Krust's immortals rules, where beings of this rank must be slain on their home plane to be truly ended. And so Fillein chose to bind him instead. Plus he could be released if truly necessary (to be a thorn in Orcus's side, say).Here's another [call], this time incorporating the mitigatation up front instead of paying the creature at the end of service: it's in the 'factors' entry, and it's kind of clunky. I'm wondering if the original payment from greater planar ally should stand - it's far more discriminating in terms of hazardous duties, ethical sympathies etc: it's really hard to translate this into an elegant factor because it scales off of another variable (creature HD). Anyway:
[Call]
Conjuration (Calling) [see text]
Root Spell: Greater planar ally
Preferred Mitigation: Extended Casting Time, Ritual, Power Components
Components: V,S
Casting Time: 1 standard action
Range: 1200ft.
Effect: Called elementals or outsiders of CR 10 or less
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
A spell incorporating this seed calls extraplanar creatures to serve you. If you know an individual creature’s name, you may request that individual by speaking the name during the spell.
Creatures called by use of the [call] seed serve you for 20 days, and will perform complex tasks which you assign to them. Few, if any, creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). If you wish to extend the creature's service beyond this time, you must negotiate an additional payment with it.
At the end of its task, or when the duration bargained for expires, the creature returns to its home plane (after reporting back to you, if appropriate and possible).
Note: When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Factors: For each additional +1CR of the called creature, increase the Spellcraft Prerequisite by +2; for each +10CR above 10 of the called creature, increase the Spellcraft Prerequisite by an additional +2: these factors are cumulative.
Limitation: If you devise a spell which waives your exact choice of called creature and calls a creature of similar alignment instead, reduce the Spellcraft Prerequisite by -4.
Relevant half-factors: reduce casting time 3 steps (+6), reduce target CR by 10 (-20), extend range by 2 increments (+4), determine specific target creature (+4), incorporate native XP cost (+2), incorporate equivalent CR20/20-day payment as equivalent power component mitigation (+4).
There's gotta be some way of handling the non-hazardous duty/ethical sympathy angle. A straight -2/-4 factor would work at CR 20, but doesn't scale. Maybe -10%/-20% of CR?