Epic Magic Big Thread

Are the eventual ratios (333, 663 and 1000) too divergent? That's how far they've grown at 111th level; at lesser levels they are closer together.

I don't think so - bearing in mind that these numbers don't account for the possibility of [Epic Magic] feats within the repertoire of the jacobean.

Off the top of my head, I feel a caster dedicated to a single seed through feats (at the price of fewer AMCs to apply to all of his seeds), should put out about 150% of maximum damage of the metamagic specialist (in one spell, with regard to his preferred seed only) at 50th level. I don't have any real justification for that number, other than saying it feels reasonable. I'm guessing that it should take 3 or 4 [Epic Magic] feats to achieve this advantage with a single seed: two will be directly related to the seed (say Metannihilator and Herald of the Eschaton); one or two others will provide fringe benefits sufficient to bring this power within grasp. That would be a -4 mitigating factor that he'd missed to all of his spells through not having 4 more AMCs; plus the loss of versatility wrt. nonepic spells.

Going on my gut, here. Haven't done the math.
 
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I think I got the formulas right (they're slippery), but I find there is an initial problem with parity; what is the metamagic specialist modifying? He doesn't have a 40d6 fireball type spell available. If he uses a delayed blast fireball he won't catch up to a seed specialist (AMC) until 50th level.

Well, approximately right. I'm not accounting for the feat slots to be spent on MF, epic spellcasting, etc.. But as an abstraction to see how the classes compare they should be OK.

I suspect it was a bad idea to include an Empower factor in the base seed. But I don't see a good way of making a 60SP kernel without making it unwieldy. E.g. a 80 ft. radius fireball sounds great until you need to use it indoors.
 
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More on [Blast]

We should go for a 30d6 [blast] with a 1SP/+1d6 factor; it's what you'd expect the cap on a 10th-level spell to be, following the nonepic progression of direct-damage area spells. It feels right.

That'd be SP 50, kernel-style. It can't technically be double-enhanced to 30d6 (as all epic spells assume CL 20), and it can't technically be empowered-enhanced (because otherwise it would be a 2SP/+3d6 factor). I think we can gloss the ambiguity for the sake of playability, though.

We should double the area: bigger, but not too big.
We should include cones and cylinders, let the caster choose the shape at the moment of casting, and include a mitigating factor to set it during development.

I suggest we retain the empower factor, but pare back the seed's base damage (strange how that goes).

How does that sound? Is AMC at -2, or does it still need to be -1?

Were you using +8 in your calculations for empower?

Sorry my math isn't up to this. I'm pretty good for a liberal-arts kind of guy, but this is beyond me :p

As far as I can see, with every feat AMC (except Epic Spellcasting at 21st), the jacobean does 8 empowers (150d6) at level 50 if AMC = -2; and 6 empowers (120d6) if AMC =-1. This assumes empower is a +8 factor.

The metamagic specialist (AMC x13, MF x7) can empower his dbf 8 times for 100d6. And any other spells below 8th level he feels like, for that matter.

The jacobean gets the benefit of AMC applied to his/her nonepic spells, but hasn't taken IM in this model, so utility is limited (you need MF to apply the same metamagic feat twice, right?). Once per day (with her one epic spell slot) she can cast a 150d6 fireball.

I'm not seeing a problem with this.


Edit: changed IM to MF. Minor edit.

Edit: misunderstood MF.
 
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What do you think about making [blast] only available as a secondary seed for 20d6? They'd have 32d6 at USP 24 (20 base +12d6); at USP 30 they could compound it with itself to make a 46d6 [blast] (two 20d6 seeds at 12SP each, +6d6), at USP 36 they could triple-compound it for 60d6, and so on. I'm assuming your limit on compounding seeds is such that another seed can be added every 6 levels. I'm inclined to omit any sort of empower or doubling factor; rely on metannihilator kinds of feats instead. (We seem to have switched positions on this!)

I am a little dissatisfied with the options for the metamagic specialist. He really needs Enhance Spell, but I doubt he'd take it before epic levels. And with having to take Metamagic Freedom too, it's a while before he can start to take AMC. And those prevent him from taking other feats- basically he can only use the feats he used as a non-epic mage.

I wonder if an extra benefit can be added to Metamagic Freedom; that every two levels of metamagic increases the dice cap of spells by +5d6 (word it like Enhance Spell). Given the rate that he'll likely add metamagic to the spell, he'll never hit the cap.

Assuming a delayed blast fireball as the base spell and MF at 21st level, but AMC thereafter, he could, using a 9th level slot,

level x multiplier = damage

21 x 1.5 = 31d6
24 x 2.0 = 48d6
27 x 2.5 = 67d6
30 x 3.0 = 90d6
33 x 3.5 = 115d6
36 x 4.0 = 144d6
39 x 4.5 = 175d6
42 x 5.0 = 210d6
45 x 5.5 = 247d6
48 x 6.0 = 288d6
etc.

A seed generalist (no AMC) would have 32d6 at 21st level, but quickly fall behind without feats. At 24th level they do 35d6, at 27th level they do 46d6 (2 seeds), and at 30th level they do 49d6. At 33rd level (USP 36) they do 60d6, only half what the metamagic specialist does. Here they hit a wall; the cap on compounding doesn't hurt them so much as the cost of 12SP for +20d6. AMC feats help them then, but 80d6 at level 39 isn't very impressive.

Feats that double their damage (like Metannihilator or Herald of the Eschaton) can be given prerequisites so that they fit at the appropriate spots. Being able to do 70d6 at level 24 makes them shine; they start to fall behind, though, and around level 42 or so could probably use another boost.

Sepulchrave II said:
Sorry my math isn't up to this. I'm pretty good for a liberal-arts kind of guy, but this is beyond me :p
The formulas are rather similar to calculating the optimal power attack given a known average damage and a known target AC; but they are too hard to be fun. I suspect a simpler, more utilitarian method is needed; I formulated this post before I saw yours, but I think it streamlines things a lot.
 
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Oops, my bad. I didn't realize you only needed to take MF once.

Some 50th-level metamagic specialist 1-round delivery dbf builds:

Pre-epic: Quicken, Maximize, Empower; Epic: MF, Enhance Spell x2, AMC x16, 1 other:

  • 1 x [Enhanced + Septuple Empowered] (135d6; 9th-level slot)
  • 1 x [Double Enhanced + Quintuple Empowered] (140d6; 9th-level slot )
  • 4 x [Quickened + Empowered] plus [Empowered] (150d6; 5 x 9th-level slots)
  • 1 x [Quickened + Enhanced + Triple Empowered] plus [Triple Empowered] (125d6; 2 x 9th-level slots).
  • 1 x [Triple Enhanced + Triple Empowered] (125d6; 1 x 9th-level slot)
  • 1 x [Nonuple (is that a word?) Empowered] (110d6, 9th-level slot)

I guess triple-enhancing doesn't become desirable until level 60 or so.

I think that making [blast] a secondary-only seed is kind of bizarre; we have flexibility within it to make empower a +12 factor - this seems expensive, but we have to balance it against the AMC curve. But I'm thinking that with a 30d6 [blast], +12 is probably OK with AMC offering a -2 mitigating factor. And I think that maybe AMC should offer -2: I don't want [blast] and [destroy] to dictate its utility for other seeds.

I haven't considered [destroy], but I have no objection to an empower factor in [destroy] having a different numerical value to that in [blast], either.
 
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Minor quibble: he only needs to take Enhance Spell once. Let's say he has 2 unrelated feats rather than just one. Or say he's 48th level instead. Whatever.

140d6 at level 50 means that a [blast] specialist should be putting out around 210d6 fireballs; I'm going by your gut, here. If Metannihilator and Herald of the Eschaton work about the way they did before, they'll be tripling the damage. So let's say that a pure-AMC seed specialist should be doing about 70d6. If the pure-AMC seed specialist has 16 AMC spells, and AMC is worth -2, then he can cast a USP 85 spell (53 from level, +32 from AMC).

What does the current system make possible? With a base seed of 30d6 and +1d6/SP, he can do 91d6. That's without using any kind of empowering. Using a single empower would be 118d6 (30d6 for 24SP, plus 49d6 for 49SP, empowered for 12SP is 79d6*1.5 = 118d6). If one of the "other" feat is MF, then he could double empower it for 134d6 (30d6 for 24SP, plus 37d6 for 37SP, double empowered for 24SP is 67d6*2 = 134d6) or triple empower it for 137d6 (30d6 for 24SP, plus 25d6 for 25SP, triple empowered for 36SP is 55d6*2.5 = 137d6). When the base is triple empowered, each +1SP = +2.5d6. A specialized [blast] feat worth 30 or 40 SP would be worth +75d6 or even +100d6. Two such feats plus a few feats with lesser benefits would probably yield about a 360d6 [blast], 150% more than the equivalent metamagic specialist. If we are going by your gut, that's too much.

Here's a cut'n'paste of two earlier posts where we set out some sample monsters, their KR, their Fort save and their hp. Fort save is irrelevant right now (unless we make the spell a ray) but it gives an idea of what the saves are like. I'm gonna assume that the save DC is about equal to the character level, or a few points higher. It might be helpful as a reminder of how powerful these [blast] spells should, or shouldn't be, at these levels.

[sblock]
Code:
KR 12 Monsters - Fort save and hit points

Nightshade (Nightwing)    +9   144 hp
Noble Salamander          +12  112 hp
Young Gold Dragon         +12  133 hp
12-headed Cry/pyro Hydra  +13  129 hp
Elder Xorn                +13  130 hp
Glabrezu                  +18  174 hp
Colossal Spider           +20  208 hp

KR 18 monsters (CR 26-28) - Fort save and hit points

Nightshade (Nightcrawler) +12  212 hp
Planetar                  +14  133 hp
Black Dragon (Adult)      +15  199 hp
Formian Queen             +19  190 hp
Marilith                  +19  216 hp
Behemoth gorilla          +24  376 hp

KR 24-ish Monsters - Fort save and hit points

Anaxim (KR 26)             +12  430 hp
Shadow of the Void (KR 22) +13  227 hp     
Shape of Fire (KR 22)      +13  227 hp
Winterwight (KR 24)        +14  208 hp
Neh-Thalggu (KR 26)        +16  336 hp
Gloom (KR 24)              +17  337 hp
Pit fiend (KR 21)          +19  225 hp
Green Dragon (old) (KR 24) +21  325 hp   
Thorciasid (KR 21)         +21  478 hp
Balor (KR 22)              +22  290 hp
Chichimec (KR 25)          +22  435 hp
Titan (KR 20)              +26  370 hp
Mu-Spore (KR 25)           +28  562 hp 

KR 40-ish Monsters – Fort save and hit points

Young Adult Force Dragon (KR 40)     +33    700 hp
Young Adult Prismatic Dragon (KR 42) +36    838 hp
Primal Earth Elemental (KR 49)       +60  1,392 hp
Black Slaad (KR 43)                  +30    536 hp
Elder Treant (KR 36)                 +45  1,025 hp
Prismasaurus (KR 40)                 +41    870 hp
[/sblock]I think 140d6 for a 50th level metamagic specialist is reasonable; 490 hp at a very high save DC wipes out small groups of KR 24 threats, which is as it should be. 160d6 would be OK, but 288d6 (like I propose above) is probably too much. Or he could use a no-save polar ray kind of spell to do the same amount of damage to a KR 40ish threat, which won't kill it but will hurt it a lot.

If the [blast] seed cost 24 SP for a wimpy 20d6 damage, with +1d6/SP, then a 50th level character with 16 AMC could do 81d6. If this is tripled by the appropriate suite of feats, then it is approximately 240d6, 171% of the metamagic specialist's total, which is not far from what your gut tells you.

Of course, if it also feels right that the base seed do 30d6 and that Empower be available for +12SP, then there is a problem; there is no way that these two intestinal intuitions can be simultaneously satisfied.

[edit]Well, unless you let MF give the Metamagic Specialist a level-cap busting side benefit. If the 50th level metamagic specialist is casting 288d6 dbfs, then a tripling a 137d6 [blast] is not too powerful at all. I'm just concerned that 1000 hp (save for half) might be too much; especially if, as a ray, it doesn't give a save. That's for the metamagic specialist, not the one who doing 50% more than that.

On the other hand, Upper_Krust's system makes these numbers seem rather modest. With 16 AMC he can get 8 Empowers, but every two Empowers counts as a doubling, but a double double counts as quadruple. So he's doing 320d6 damage. The progression I propose for the metamagic specialist is quadratic rather than exponential, so it should be more stable. Dunno. 1000 hp seems like an awful lot for a fireball, even at 50th level.
 
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Can we use hold monster as a paralysis model wrt. poison?
Can we use deep slumber as a catatonia model wrt. poison?
It looks like the kernel of hold monster is 6SP effect that paralyzes a creature for one round (will save negates). That's assuming that mass hold monster is really a 9th level spell (54SP). If it's not, then lower the kernel a bit. The kernel analysis would be

Hold monster: 6 +10 repeated next round +8 repeated indefinitely + 8 medium range + 2 dispellable = 34. A strong 5th level spell.

Mass hold monster: Hold monster +8 heighten +6 burst +6 selective = 34 + 20 = 54​
Incidentally, a close range spell that holds a monster for a single round should be 1st level (counting "reverse heighten" as -2). It would have an SP of exactly 6.

Two issues are raised: The first is how do we extend the base duration of the kernel to something longer than one round? There didn't use to be a save every round; that's something that was changed from 3.0 to 3.5. The kernel analysis for the 3.0 spell would be that the kernel was 24SP, but that it had a base duration of 1 round/level. In 3.5 the kernel used is much cheaper, but very much weaker. In seed design you could extend the base effect by +2/round to get a longer duration without allowing saves. The +18 spent on the "repeated indefinitely" factors could be converted, via multiple Extends, to a neat 1 minute duration. Or you could use an exponential factor; deciding whether to do so is a tricky one.

The second issue is regarding narrowly focussed spells. Hold monster is 5th, but hold person is only 3rd. Counting -4 for "reverse heighten" that means the focus is worth a 8SP mitigation. Hold animal is probably a 3rd level spell as well, but is further reduced due to special expertise. Or it could be that the utility of an animal affecting spell is less than for a broad group like humanoids or undead, and so the mitigation is correspondingly greater. The level difference due to focus occurs elsewhere, too: e.g. the difference between the 4th level charm monster spell and the 2nd level command undead. Can this mitigation factor be generalized? Can you research a spell that compels only outsiders and include a -8 mitigation factor?

Sleep is an interesting spell. With medium range (+8), a 10-ft. radius burst (+5) and a 1 min/level duration (+2) it has +15 in factors without counting the sleep kernel. I don't like negative kernels, but they turn up all the time in low level spells. Deep slumber is, I find, a weak 3rd level spell (at most 18SP). Implicit heightening is worth +4SP over sleep, and maybe +6SP for the 6 additional HD. (+2HD = +1CR and +1CR = +2SP would yield this result).

So the sleep kernel is negative; -12SP + 2SP/CR would mean that sleep is really SP 7 and deep slumber is SP 17. Maybe a little higher; if deep slumber actually is a worthwhile 3rd level spell, then there should be a -11 or -10 rather than a -12. If I understood the workings of the symbol spells I could probably get a better answer.

My suspicion is not that the sleep kernel is actually negative, but that the HD limitation provides a strong mitigation. This kind of HD limitation reminds me of the blasphemy suite which, unfortunately, I don't understand either. Probably sleep is a removable paralysis condition (by shaking, etc.), not that this helps much.

Clearly it should be difficult to impose the helpless condition on an opponent. Hold monster does this by using a very abbreviated seed; sleep does it with a very strict HD limit. I don't at this point know how to price a loosening of these restrictions.

I wish I knew how to translate the poison table into SP terms. I.e. how to have a spell that sprays nitharit poison over a group of creatures. A direction for further research, perhaps. Does the gp value assigned to poisons accurately reflect the utility of the poisons?
 

Of course, if it also feels right that the base seed do 30d6 and that Empower be available for +12SP, then there is a problem; there is no way that these two intestinal intuitions can be simultaneously satisfied.

Hmm.

What if we remove AMC from the jacobean equation altogether - restrict its use to nonepic spells. No empower as a factor.

The 50th-level caster (30d6 and 1d6/SP) seed is putting out 59d6 fireballs; these would rise to 236d6 fireballs with a x4 dice HotE-type feat; If he'd loaded up on epic slots (let's assume no +3 cumulative Spellcraft prerequisite), he could dish out 17 of these in a day, if the rest of his feats were Epic Spellcasting.

Conversely, the metamagic specialist (MF, Enhance, 18 x AMC) can double-enhance/sextruple empower dbfs in 9th-level slots (7 x 160d6) and double-enhance/quintuple empower dbfs in his 7th & 8th-level slots (15 x 140d6). I'm assuming a non-specialist wizard with an Int of 48, here. An epic ring of wizardry is going to count for a lot, here - there again, who's to say that the jacobean hasn't acquired his big-ass staff of epic mitigation by this point; it probably shouldn't be a consideration.

I think pattern this is OK, but it strikes both AMC and the empower factor from the equation. Then again, I've forgotten why AMC was included in the first place for Epic Spellcasting - I suspect that it may have been to moderate the progression of [blast] and [destroy].

At 50th level, 19 x AMC (at -2) can also prompt a Save of 54+ relevant modifiers against the base slay or compel seeds - which may be more of a problem. A Save DC of 75 is quite probably routine for a 50th-level caster under these circumstances - a DC of around 56 (no AMC) seems more reasonable; if a factor which bypassed natural immunities was available for +8, this would fall to 52: this is still pretty solid.

A mature adult prismatic dragon (KR 52) has a Fort and Will save of +45.

A living vault (KR 49) is a good example, as it's normally immune to [death] and [mind-affecting] effects. It's Fort +32 Will +33 - (suggesting that maybe the factor to penetrate immunities should be stiffer).

An elder titan (KR 63) is Fort +47, Will +50

I think if we retain AMC, then it will overpower [slay] and [compel]. Not that saves work, at these levels.

Sorry for the digression - didn't mean to end up here.

How do you feel about reconstructing the monsters in the ELH some time? I wonder if monsters had epic save progressions after 20HD it would help; after all, characters should have regular BAB progressions, right?
 
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I wish I knew how to translate the poison table into SP terms. I.e. how to have a spell that sprays nitharit poison over a group of creatures. A direction for further research, perhaps. Does the gp value assigned to poisons accurately reflect the utility of the poisons?

I think the gp values are pretty arbitrary. Poison traps have CR values - which may or may not be useful.
 

Sepulchrave II said:
Hmm.

What if we remove AMC from the jacobean equation altogether - restrict its use to nonepic spells. No empower as a factor.

...I've forgotten why AMC was included in the first place for Epic Spellcasting - I suspect that it may have been to moderate the progression of [blast] and [destroy].

...I think if we retain AMC, then it will overpower [slay] and [compel]. Not that saves work, at these levels.
Even if AMC is not used by the jacobean, we should consider the effect it would have if it were used- it is sort of a proxy for the feats that affect epic magic. I give a fairly reasonable argument for this in post 327, and a doctrinaire argument in post 325. The "axioms" in 325 are probably too stark, but we need to have a principled way of comparing jacobian and krustean casters. If you reject the principles enunciated in 325, put something in their place!

Basically AMC should give equal benefits to both kinds of spellcasters. If there are limits (a staggered Spellcraft prerequisite: maybe +3 each time) it should apply to both. If one can't use it, neither should the other; but that would mean ISC and IM for the metamagic specialist, which would be a step backward, and it would also remove the main theoretical principle ensuring that the two approaches are balanced.

I'm disavowing my proposal that [blast] be a 12 SP seed. It *is* kind of bizarre. But I think that whatever additional features are there, they should be subject to no-cost buyback such that you could get a fireball at level 21 that does around 30d6 damage. Maybe 32d6, but around there. I think there should be Empower factors, if only because the metamagic specialist gets to use them. The maximum value of such a factor should be +12SP; that's +2 spell levels in kernel analysis, and would indicate that the Empower feat is 100% efficient (as opposed to about 33% efficiency for every other feat).

I am still considering the notion that metamagic specialists learn "techniques" to improve their flexibility vis a vis seed specialists. And if they already know the feat, they get the equivalent of an AMC when using that feat. All epic casters might know how to Heighten their spells, say; if they already know the feat, they get the first +1 level for free. It's like how all seed specialists know how to increase the save DC by increasing the SP by +2.

I am seriously considering that AMC have a staggered progression (+3 cumulative increase in spellcraft prerequisite). This would have a disproportionate effect on metamagic specialists, but I'd propose a benefit (not paralleled for seed specialists) that they get free enhance-type effect when they add metamagic feats to spells. The result would be like post 374, but not so steep, since the number of AMCs would be halved. The multiplier for 48th level might be 3.5 instead of 6, or about 168d6.

Sepulchrave II said:
...who's to say that the jacobean hasn't acquired his big-ass staff of epic mitigation by this point; it probably shouldn't be a consideration.
I think if we do our jobs right, there should be no need for such a thing. We certainly shouldn't plan for them at the outset.

Sepulchrave II said:
Not that saves work, at these levels.

Sorry for the digression - didn't mean to end up here.

How do you feel about reconstructing the monsters in the ELH some time? I wonder if monsters had epic save progressions after 20HD it would help; after all, characters should have regular BAB progressions, right?
I'd rather allow folks to use published epic monsters "as is" - maybe assign them different CRs (like Upper Krust does - I'm starting to think that maybe one shouldn't be multiplying by 2/3 after all. Maybe we have to ban dragonshape.)

Here's a notion about save DCs for epic seeds; set them equal to a function of SP. Like SP +3 or something. That would be an elegant way of preventing saves being boosted to the stratosphere by mitigating factors. It would mean that some "save negates" spells would only be appropriate only for casting on opponents of a lower CR. I think it would clarify design problems a lot. (Oh, I am also discarding my enthusiasm about split DCs. Although I may return to it if the saves problem remains intractable).

Anyway, a couple of concrete points of reference I'd like to agree on:

1. A 21st level seed specialist should do about 30d6 with his [blast]. Assuming no xp costs, increased casting time etc.; cast as a fireball, it should do about 30d6.

2. A 50th level metamagic specialist shouldn't do much more than 200d6 damage with his fireball (or dbf, or whatever he's metamagicking). Maybe it'll only turn out to be 140d6 or 160d6 or so, but 200d6 is kind of an upper limit. My proposal of 288d6 above is too much.

Hmmm. Seed generalists will do less damage than seed specialists than casters focused on a particular seed; but I think that goes without saying. Is there anything you'd like to add to these two points of reference?
 

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