Sepulchrave II
Legend
Where did you get the WotC progression from? Part of it is on page 23 of the ELH, but it only goes up to level 40.
I thought I had it - it looked weird. But I checked and I'd missed a term - after level 40 it's really anybody's guess. Maybe +700, +700, +900, +900, +1100, +1100 etc. is better; at least it would be consistent from level 32 onwards.
I'll plug it in.
I've been fiddling with regression analysis on the Pd scores vs hp and the saving throws. It looks like hp is approximately 0.25 * Pd2 + 7 * Pd. So damage should increase quadratically to keep pace. Fort and Will are about 0.9 * Pd, and Ref is about 0.75 * Pd.
Using UK's wealth formula you can count on ability scores increasing at a rate of +3/4 levels (+1 through level up bonuses, +2 through stat buffs). Which means opponents' saves are increasing faster than the save DCs; the gap is about 0.5 per level (assuming opponents' Pd = level). That means 3 AMC every 6 levels has to be spent on Heightening an effect in order to keep pace. Save or die spells can be used as long as a caster is disciplined with his feats, or restricts their use to lower Pd opponents.
A seed generalist will have to devote all additional SP to heightening spells, or the save DCs won't keep up. That or cast the spells on lower Pd opponents. The use of Humfs is the brightest hope for a Jacobean caster who wishes to use such spells on equal-Pd opponents.
This looks pretty tight, but I think I like it. [Blast] and dbf are viable if Ref saves lag across the board; for Humfs purposes, are you figuring the Heighten factor +2SP/+1DC or +4SP/+1DC? There isn't much one can do with a save-or-die effect except heighten it, so I think that's OK.
I'm kinda worried about [destroy] and disintegrate getting sidelined in all of this. We can tailor additional feats in the Metannihilator suite if necessary, and there's always Horny and Bad-Tempered. The disintegrate caster sounds like he's going to have a harder time, though - Matt needs those empowers, or his disintegrate is going to be a damp squib.
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