Sepulchrave II
Legend
Re: Mordenkainen's Disjunction
Looked it up in 1e Unearthed Arcana - the 3.X MDJ is essentially unchanged - a problem it shares with many other 9th-level spells. The 1e version only had a 30-ft radius, though
Here is how I would personally prefer it to be, FWIW:
Mage’s Disjunction
Abjuration
Level: Magic 9, Sor/Wiz 9
Components: V
Casting Time: 1 standard action
Range: Touch
Target: Magic item touched
Duration: Instantaneous
Saving Throw: No or Will negates (object); see text
Spell Resistance: No
A magic item which you touch is disjoined - separated into its individual magical components, and rendered inert. Potions or scrolls are disjoined with no saving throw. A permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.
Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)
Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.
Looked it up in 1e Unearthed Arcana - the 3.X MDJ is essentially unchanged - a problem it shares with many other 9th-level spells. The 1e version only had a 30-ft radius, though

Here is how I would personally prefer it to be, FWIW:
Mage’s Disjunction
Abjuration
Level: Magic 9, Sor/Wiz 9
Components: V
Casting Time: 1 standard action
Range: Touch
Target: Magic item touched
Duration: Instantaneous
Saving Throw: No or Will negates (object); see text
Spell Resistance: No
A magic item which you touch is disjoined - separated into its individual magical components, and rendered inert. Potions or scrolls are disjoined with no saving throw. A permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.
Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)
Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.