Artoomis
First Post
I suppose I could just petition my DM for a Half-Celestial template earned starting after 20th level - it's a great logical fit.
I worked this up based on the Half-Fiend presented by WotC's "Savage Progression" by Sean K Reynolds:
No increase in Hit Dice, base attack bonus, base saving throw bonuses, skill points, ability point increases or feats with level.
Lvl 1: Con +2, Cha +2, darkvision 60', outsider type, natural AC +1, spell-like abilities
Lvl 2: Str +2, Dex +2, Wis +2, immune to disease, Resistance to acid 5, cold 5, and electricity 5, SR = Character Level, spell-like abilities, +2 Fort Saves vs. poison
Lvl 3: Con +2, Cha +2, smite evil (su) 1/day(dam = HD , max 20), daylight(sp) at will, DR 5/magic up to 11th level, then DR 10/magic,spell-like abilities, +4 Fort Saves vs. poison (replaces the +2 above)
Lvl 4: Str +2, Int +2, Wis +2, Resistance to acid 10, cold 10, and electricity 10, SR = Character Level + 10, spell-like abilities, wings (fly at 2x base speed)
Spell-like Abilities:
Caster level = HD, Save DC Charisma-based
Half-Celestial Level 1:
1st lvl: Protection from Evil 3/day, Bless 1/day
7th lvl: Holy Smite 1/day, Remove Disease 1/day
13th lvl: Hallow 1/day
Half-Celestial Level 2:
3rd lvl: Aid 1/day, detect evil 1/day
6th lvl: Cure serious wounds 1/day, neutralize poison 1/day
13th lvl: Holy Aura 3/day
Half-Celestial Level 3:
9th lvl: Dispel Evil 1/day
15th lvl: Mass charm monster 1/day
17th lvl: Summon monster IX (celestials only) 1/day
Half-Celestial Level 4:
11th lvl: Holy word 1/day
19th lvl: Resurrection 1/day
I worked this up based on the Half-Fiend presented by WotC's "Savage Progression" by Sean K Reynolds:
No increase in Hit Dice, base attack bonus, base saving throw bonuses, skill points, ability point increases or feats with level.
Lvl 1: Con +2, Cha +2, darkvision 60', outsider type, natural AC +1, spell-like abilities
Lvl 2: Str +2, Dex +2, Wis +2, immune to disease, Resistance to acid 5, cold 5, and electricity 5, SR = Character Level, spell-like abilities, +2 Fort Saves vs. poison
Lvl 3: Con +2, Cha +2, smite evil (su) 1/day(dam = HD , max 20), daylight(sp) at will, DR 5/magic up to 11th level, then DR 10/magic,spell-like abilities, +4 Fort Saves vs. poison (replaces the +2 above)
Lvl 4: Str +2, Int +2, Wis +2, Resistance to acid 10, cold 10, and electricity 10, SR = Character Level + 10, spell-like abilities, wings (fly at 2x base speed)
Spell-like Abilities:
Caster level = HD, Save DC Charisma-based
Half-Celestial Level 1:
1st lvl: Protection from Evil 3/day, Bless 1/day
7th lvl: Holy Smite 1/day, Remove Disease 1/day
13th lvl: Hallow 1/day
Half-Celestial Level 2:
3rd lvl: Aid 1/day, detect evil 1/day
6th lvl: Cure serious wounds 1/day, neutralize poison 1/day
13th lvl: Holy Aura 3/day
Half-Celestial Level 3:
9th lvl: Dispel Evil 1/day
15th lvl: Mass charm monster 1/day
17th lvl: Summon monster IX (celestials only) 1/day
Half-Celestial Level 4:
11th lvl: Holy word 1/day
19th lvl: Resurrection 1/day