Epic Oozemaster

Crothian said:
The reason I did double the class level is becous turning is a charisma based ability, and it's not going to be long before they have a 1 charisma. Most clerics and Paladins and other characters with a turning ability have a positive charisma bonus.

But perhaps double class level is a little too much, even with the negative charisma to contend with. I'll take it down to class level and leave it at that. Thanks for the comment, look forward to hearing more. :)

Too many comments for me to read all the way through at the moment, but an immediant idea to fix this occured to me. Simply, give the oozemaster a charisma bonus equal to his charisma penalty when using the turn ability on an ooze. Problem solved. And, for that matter, why not give them an overall charisma bonus equal to the penalty when dealing with oozes altogether. Normally this means nothing, but in general, when an ooze can be affected by charisma, I don't see why the oozemaster should have a penalty to that charisma in the dealings.

"I'ck, you're gross, you're an ooze!! ... Wait aminute.. So Am I! I LOVE you MOMMY!!!"
 

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I'm actually thinking of just basing the command ooze off another attribute since the whole charisma thing seems to be confusing and odd.

But I do like the charisma bonus for dealing with other oozes.
 


Krug said:
Not in favour of the idea that a Charisma penalty becomes a boon though...

I was thinking of a charisma bonus (say, +10) that is applied to a character who has a current charisma penlaty (of -10), for a net +/- 0 when dealing with oozes.

Not a charisma penalty +10 that is applied instead of the normal -10...

Of course, now having read all the comments on this page, I see that there was some concern expressed over not having kept track of your original charisma, such that you don't know when that charisma became 1, and therefore don't know how much penalty has been applied.

I personally think, however, that this needs to be rewritten such that the charisma base stays the same, and the character should have a competence penalty applied when dealing with any non-ooze. I realize that this requires some actual rewriting of current black and white, but I support it with the thoughts that 1) this is likely what was originally intended 2) It fixes the turning/commanding of ooze problem 3) it additionally fixes the issue with charisma draining attacks... the oozemaster would still be affected, but not cripplingly so (or to say, not any moreso than anyone else) and 4) It allows an effective charisma of less than 1! Well, I'm not cure that's a good thing... I think that there possibly should be a maximum penalty applied. But it's altogether easier for everything.

Then, I'll also add that I do peronally (and require of others in any campaign I'm running) keep the original scores of the character, and have a log somewhere of where any pluses and minuses came, when they were applied, etc. It's not too much bookkeeping, really. Just keep one additional records sheet with such things listed. Very handy.
 

It lives etc.

Well, I'm about to play an oozemaster in a campaign, and I created my login for the sole purpose of posting in this thread, so here we go...

1) is this epic prestige class anywhere in print yet?

2) why do improved oozey touch and improved oozey glob have strength requirements? Shouldn't it be purely a dex requirement, like two weapon fighting? If it's because of the extra strain on the oozemaster for having to ooze that extra bit, wouldn't a con requirement make more sense?

3) where can I get hold of this ooze familiar list?

and 4) has anyone come up with any more oozey touches? If not, I have suggestions...
 
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Bront said:
What book is the Oozemaster in btw? I've heard of it, but never seen it.

It was a 3.0 "ranger" PrC, so I figure it was in Masters of the Wild. I was hoping my daughter's fungus-loving goblin rogue / druid would go for it, but she didn't like it... I mean really, her character enjoys that rarest of all treats, Chewing Dung.
 

HellHound said:
It was a 3.0 "ranger" PrC, so I figure it was in Masters of the Wild. I was hoping my daughter's fungus-loving goblin rogue / druid would go for it, but she didn't like it... I mean really, her character enjoys that rarest of all treats, Chewing Dung.
MMMm, tasty. Thanks :)
 

Splicer said:
Well, I'm about to play an oozemaster in a campaign, and I created my login for the sole purpose of posting in this thread, so here we go...

1) is this epic prestige class anywhere in print yet?

2) why do improved oozey touch and improved oozey glob have strength requirements? Shouldn't it be purely a dex requirement, like two weapon fighting? If it's because of the extra strain on the oozemaster for having to ooze that extra bit, wouldn't a con requirement make more sense?

3) where can I get hold of this ooze familiar list?

and 4) has anyone come up with any more oozey touches? If not, I have suggestions...

Wow, wasn't expecting to this thread come back. I haven't had a chance to go through and add new things as new books have come out like I used to.

1) No, this is just my own creation on a class that never got reprinted in 3.5 and never ever made it into the SRD or made OGL. So, it ieven if I wanted to get this to print I would not be allowed by the rules of the whole liscense thingy.

2) It seemed like a good idea at the time?? I'm not too sure, maybe one of the feats that are a prequite has a strength requirement and that's where I got it, I'll have to look some things up tommorrow or the next day and get back to you.

3) I think I have that around here somewhere, I'm not sure if I made that up or used one of my books for that. I do have a book that has oozes as familars in it.

4) I haven't, like I said I haven't worked on it for a while.
 

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