Epic Oozemaster

Okay, of these Epic Slime related feats I'm thinking of revoking their epic status.

Destroy Objects
Prerequisite: Oozy Glob class ability, Str 17+, Alchemy 10ranks
Benefit: When using your any oozy ability against an object you ignore its hardness.

>>>This is designed to allow the Oozy Globs to actually be useful destroying things. I think with the high Strength needed it will keep this out of most people's hands at a low level. Perhaps I should add Alchmy of 10 ranks. So, even though you can become an Oozemaster at level 6, this feat can not be qualified for till level 7.

Improved Glob
Prerequisite: Alchemy 15 ranks, Oozy Glob class ability
Benefit: All the DCs of your Oozy Globs are increased by +2. This feat may be taken multiple times.

>>>>The DCs for the Oozy Glob attacks are really low to begin with. I like the Alchemy requirement, that makes this feat for 12th level or higher PCs.

Improved Oozy Touch
Prerequisite: Oozy Touch class ability, BAB 11+, Str 15+
Benefit: You may use a full attack action to attack twice in one round with the Oozy touch ability. The first attack is at the normal BAB, the second is at –5.

>>>>The BAB 11+ is going to be hard to come by for these guys. And again, I'm not sure how many people going into this class havea high strength. So, this would not be gotten to about 16th level (Cleric 6/OM 10 has BAB 11)

Improved Oozy Glob
Prerequisite: Improved Oozy Touch, BAB 11+, Oozy Glob class ability, Str 15+, Dex 15+
Benefit: You may use a full attack action to attack twice in one round with the Oozy glob ability. The first attack is at the normal BAB, the second is at –5. Each counts against how many Oozy Globs you can do in a day.

>>>>Similiar to the one above except you need that feat AND a good Dex score. A Player would have to plan things pretty well to be able to take this before becoming Epic, but it can be done.

So, any thoughts on making these four none epic in ability? Perhaps some of the Prerequites should be lowered top make them more easily accessible?
 

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Anyone have any thoughts about an Ooze frienship spell or an Awaken Ooze spell? I don't think these spells would normally effect an ooze, but I'm thinking of trying to use the fact the I'm an Oozemaster to allow me to do things that can't normally done with oozes.

We'll see if any approaches that.:D
 

Crothian said:
*Command Ooze (Epic)
Prerequisite: One with the Ooze Class ability
Benefit: The character can command oozes as a cleric turns undead of a level equal to twice his Oozemaster level.
Special: This stacks with the ability of the Slime Domain.

This will lead to abuses at higher levels. A 20th level Oozemaster (30th overall) will turn like a 40th level Cleric, and a 30th (40th) will rebuke like a 60th level Cleric. This spirals out of control at higher levels. The most it should ever be is turning like a Cleric of your total character level, and I'd limit it to class level. Doubling the level is just too powerful in the long run. If it stacks with the Slime domain, it should not be more than class level.

--Seule
 

Re: Re: Epic Oozemaster

Seule said:


This will lead to abuses at higher levels. A 20th level Oozemaster (30th overall) will turn like a 40th level Cleric, and a 30th (40th) will rebuke like a 60th level Cleric. This spirals out of control at higher levels. The most it should ever be is turning like a Cleric of your total character level, and I'd limit it to class level. Doubling the level is just too powerful in the long run. If it stacks with the Slime domain, it should not be more than class level.

--Seule

The reason I did double the class level is becous turning is a charisma based ability, and it's not going to be long before they have a 1 charisma. Most clerics and Paladins and other characters with a turning ability have a positive charisma bonus.

But perhaps double class level is a little too much, even with the negative charisma to contend with. I'll take it down to class level and leave it at that. Thanks for the comment, look forward to hearing more. :)
 

New Epic Feat

Ooze Form (Epic)
Prerequisite: One with the Ooze Class ability, Wis 21+, Int 17+, Alchemy 30 ranks
Benefit: You can wildshape into any type of ooze that has equal or less HD then you. You can do this 3/day. You can make the ooze small, medium, large, or Huge sized.
Special:You qualify for the following Epic Feats: Diminutive Wildshape and Gargantuan Wildshape. If you have Diminutive Wildshape, you can get Fine Wildshape, if you have Gargantuan Wildshape you can get Colossal Wildshape. However, these feats only apply to your ability to change into an Ooze unless you also have the normal prerequisites

Edit: Spelling
 
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Another new Epic Feat for the Prestige Class

Burn Immunity (Epic)
Prerequisite: Oozy Glob class ability, Str 17+, Destroy Objects, Alchemy 24 Ranks
Benefit: Each time you attack a target with resistance to your Oozy Glob attack (Ranged or melee) you permanently reduce the resistance by 2.
Special: This feat can be taken multiple times. Each time the amount of resistance is lowered by an additional 2.
 

Cool. Some other suggestions:

Greater Oozy Glob (Sp):
Prerequisite: Oozy Glob ability, Epic, BAB 13+
As Oozy Glob but range increment increases to 20'.

I assume there'll be more slimes in the new Epic monster book WotC is putting out? Maybe enough to have a
Greater Oozy Touch feat then. :)
 

dreamthief said:
Cool. Some other suggestions:

Greater Oozy Glob (Sp):
Prerequisite: Oozy Glob ability, Epic, BAB 13+
As Oozy Glob but range increment increases to 20'.

I assume there'll be more slimes in the new Epic monster book WotC is putting out? Maybe enough to have a
Greater Oozy Touch feat then. :)

Good suggestion, I'll have to work on some that improve the ranfged ability. THanksyou.

As for new Oozes, the slection was rather dismal.

Genius Loci: A section of landscape that asnimates itself.
Ruin Swarm: A large bug cloud that acts as a single creature
Worm that Walks: An arcane caster who's evil memory and personality has survived and been passed onto the bugs and maggots that devoured his flesh. This was is actually intelligent.
 

2 more Oozy feats. Both are general feats so can be slected earlier in the Oozemaster's carrier.

*Great Oozy Attack (General)
Prerequisite: Dex 17+, Oozy Glob class ability
Benefit: Your range category with the Oozy glob attack is increased by 10ft.
Special: This feat can be taken multiple times. Its effects stack.

*Spit Acid (General)
Prerequisite: Oozy Glob class ability, Con 19+, Dex 15+
Benefit: You can spit acid as a free action once a round. The acid has a range of 15ft and requires a ranged touch attack. This counts as your quickened spell that round. The acid does 1d4 + ½ your Oozemaster level.
 

For your convenience I've taken all the feats and abilities and placed it all in the very first post with all the latest updated information.
 

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