(EPIC) Out of Character I


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Psionics Prodigy was indeed off of the Spellcasting prodigy. It was house-ruled in my game and I missed it. Unfortunately, Spellcasting Prodigy is from Forgotten Realms and therefore is unavailable. It will be removed unless okayed by creamsteak.

I also used the rule that a psion (only) could trade out psionic attack and defense modes (after 1st level) for additional psionic, meta-psionic or item creation feats, but now I can't find the reference. I need a ruling on this.

Also, are intelligent items allowed? Will you roll them up?

What about combining items, i.e. a ring of protection that also provides evasion as a ring of evasion. The cost would be increased for the second item (doubled) so the final cost would be 50,000 (ring +5) + 50,000 (evasion x2 cost) 100,000gp

With the rule of eliminating [Teleportation] effects, I'm getting real close to scrapping this work and starting an elements of magic mage.

Keia
 

I thought it was, the more expensive component has it's cost doubled? Then again, according to DMG 246, I could be wrong...
 

I think I recognize it as correct.

I remember crafting a ring of immunities for the last epic character construction that also functioned as a ring of Wizardry IV, and I'm pretty sure I had to double the first affect, because of the expense. Could be wrong, I'm not the worlds most rules-oriented person.
 


JEmal, looks nice. I'd only swap out the speed for Acid burst and Sonic Burst or something like that, that you normally do +2d6 on 1 attack and +2d10 on a crit. Seems more valuable then 1 extra attack when you calculate average damage at 50% chance to crit.

Just a suggestion =]
 


I used to throw in 4 elemental things, 1d6 flaming, 1d6 acid, 1d6 electricity, 1d6 sonic. But I don't know it cream allows that. Most certianly no cold and flaming since that opposes and doesn't work... but if he allows screaming +1d6 sonic, corrosive +1d6 acid, flaming +1d6 fire, shocking +1d6 electrocity damage... that would even beat +2d6 at a normal hit and +2d6 and 2d10 at a critical wouldn't it? Would average better for certain I think, curious to what others think of that.
 


Oh, and it's been my DnD philosophy that no two elements are opposed. There are always examples of cold creatures that are immune to fire, or fire creatures immune to cold... and there are cold creatures weak against electricity or sonic as well... I think every individual element can be opposed to any other, but it's not innately true of any of them.
 

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