Arknath
First Post
Merris mentally commands the lammasu to use spells against the brachyureses whenever possible.
Seeing another fighting companion come to the front line, Merris fly's within thirty feet (keeping a safe distance from the ground) of Jariwyn and moves his hands through the air. Blue and red energy flow to his ally as he is increased in Strength.
Merris, suddenly aware of the newest foe, shouts out a command word in a tongue long forgotten by any living this day. An icy form of his hand rushes towards the statue-turned-brachyures and grows in size. The claw attempts to grab onto the monster and hold it in place.
OOC:
Fly within 30' of Jariwyn (move-equivalent)
Strength of Kadum (Reached) cast on Jariwyn - gains +20 enhancement bonus to Strength score (standard action)
Zajimarn's Ice Claw Prison (Extended) - Initiates grapple (AB and grapple check +45); If successful, claw deals 1d3+7 damage + 1d8 cold damage...See spell on page 135 of Magic of Faerun for more details
Init +2
Current HP: 125
AC 31, Touch 23 (Can expend Arcane Parry to avoid single blow)
Fort +16, Ref +17, Will +26
SR: 40
Spell Effects: Mind Blank, Freedom of Movement, Haste, Arcane Parry, Shield, Fly
Seeing another fighting companion come to the front line, Merris fly's within thirty feet (keeping a safe distance from the ground) of Jariwyn and moves his hands through the air. Blue and red energy flow to his ally as he is increased in Strength.
Merris, suddenly aware of the newest foe, shouts out a command word in a tongue long forgotten by any living this day. An icy form of his hand rushes towards the statue-turned-brachyures and grows in size. The claw attempts to grab onto the monster and hold it in place.
OOC:
Fly within 30' of Jariwyn (move-equivalent)
Strength of Kadum (Reached) cast on Jariwyn - gains +20 enhancement bonus to Strength score (standard action)
Zajimarn's Ice Claw Prison (Extended) - Initiates grapple (AB and grapple check +45); If successful, claw deals 1d3+7 damage + 1d8 cold damage...See spell on page 135 of Magic of Faerun for more details
Init +2
Current HP: 125
AC 31, Touch 23 (Can expend Arcane Parry to avoid single blow)
Fort +16, Ref +17, Will +26
SR: 40
Spell Effects: Mind Blank, Freedom of Movement, Haste, Arcane Parry, Shield, Fly
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