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Epic Weapon price Prgression Wrong?

Valicor

First Post
For a +6 ehchantment bonus in the DMG it is 72k
+7 (98k)
+8 (128,000)
+9 (162,000)
+10 (200,000)

But in the Epic level book for progression it goes

+6 (720,000)
+7 (980,000)
+8 (1,280,000)
+9 (1,620,000)
+10 (2,000,000)

Was there just a typo in Epic or did the DMG have a errata on weapon prices that I missed?

According to these charts it costs 8 million for a +20 weapon, yet by level 40 i think it was an estimated 13 mil for a pc?

Am I mistaken?

Apparently the number system for Armour is also liek this in Epic, compared to DMG.
 
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According to the ELH on page 129 under "Epic Weapon Base Price," the tables are correct. it says there that if the weapon in question has either an enhancement bonus greater than +5, or any one (or more) special abilities that are +6 or greater, then use the much higher prices on the table in the ELH.
If the weapon has an enhancement bonus of +5 or lower, and if it has no abilities with effective bonuses greater than +5, and if the total effective enhancement bonus is +10 or lower, then use the lower prices in the DMG.
If the weapon has an effective enhancement bonus of greater than +10, regardless of whether or not the individual bonuses are greater than +5 or not, then I assume (though I don't think the book explicitly says so, but it implies strongly) that you would use the higher prices of the ELH (not that the DMG has prices or rules dealing with weapons with an effective enhancement bonus greater than +10).
 
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I'm not sure if i'm followign you exactly here so let me ask the following:

Say I have a +5 weapon no abilities, to make it a +6 basic weapon it will cost me 720,000 gold.
But if i want to make it a +5 then add flaming it wil cost me 72k?
 


Hmm, I kinda don't like this method, I think, That I will just use up to +10 as is and simply not allow acsess to epic bonuses, until PC's hit epic levels.
 

Say I have a +5 weapon no abilities, to make it a +6 basic weapon it will cost me 720,000 gold.

No. It will cost 720,000 gp - 50,000 gp = 670,000 gp.

But if i want to make it a +5 then add flaming it wil cost me 72k?

No again. You already have a +5 weapon. Making that +5 weapon of no extras a +5 weapon of Flaming would cost 72,000 gp - 50,000 gp = 22,000 gp.

The cost is due to the enhancement bonus not being available to mere mundane beings.

Another reason is the rediculous amount of resources your 40th level character carries.

13 million gp amounts to a rather large number of +10 weapons at 200,000 gp each... I'd rather they where somewhat more uncommon, even in an Epic Level campaign.

The x10 factor occurs in all bonuses that go beyond the "regular" DND limits, whether it be a Belt of Strength, or a ring of Jumping.
 


Yeah, what's the problem? The system was designed that way to keep balance. A +6 bonus on a weapon is extremely potent in system terms. You're effectively getting a bonus to hit equal to that of 6 levels of fighter on every swing (luckily not base-attack) and the damage bonus alone is the average damage done by a two-handed sword added to the damage the weapon is normally doing (not counting any other magical properties). Ummm... that's alot of damage added on top of what a normal warrior class can do with a NON-magical weapon... and that's the weakest of the epic shiz!
 


Valicor said:
I think, That I will just use up to +10 as is and simply not allow acsess to epic bonuses, until PC's hit epic levels.

You shouldn' have to even mess with it. Sure, technically, a 20th level fighter could afford a +6 weapon, but with the cost of 720,000gp, that would only leave him about 40,000gp to spend on other gear. Even a 20th level fighter improperly equiped such as that will get smoked very quickly.
 

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