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[EQ/WoW] Converting the froglok/murloc to *D&D

The big issue I'm encountering -- and I know this might be silly to some -- is what to call these critters, since I don't want to use "froglok," "bullywug" or "murloc," and "batrachian" is a little too scientific. "Frogman" would be kind of cool in an OSR way, I suppose, but it's not very colorful.
That's a totally legit problem.

I'd keep on the science theme but base it on Anura or Rana. Ranid sounds like a decent name to me and basically just means "frog." Anurid is also good, although used by Magic at one point, if that bothers you.

Cheers!
Kinak
 

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In the spirit of WotC's recent D&D Next columns, does this sound evoke murlocs and frogloks for you, [MENTION=6694112]Kinak[/MENTION] and [MENTION=6683099]dd.stevenson[/MENTION]?
Croakers are small evil frog-like humanoids that average about four feet in height. Like other frogs, they vary wildly in coloration, with swamp and forest varieties typically drab in color, although some jungle species have been known to have spectacular color patterns. They are especially vulnerable to mutations, whether it be from evil magic or other sources; grotesquely deformed croakers are common.

Although they can be found in a variety of environments, from temperate to tropical to underground, croakers must breed and raise their young in water, and are thus never found far from a body of water.

They are a primitive Stone Age culture, with tools made of metal typically obtained via raiding and looting. They are led by a caste of shamans, who are identical to their brethren in all respects, save for their ability to cast weak lightning bolts (equal to a crossbow bolt in damage) at their enemies.

Croakers have only vague notions of their origins, but seem drawn to serve more powerful beings, whether that's hags, naga, swamp-dwelling dragons or evil priests or wizards.

Combat: Croakers are meat-eaters and eagerly attack anyone roughly their size or smaller that ventures into their territory, attacking with claws, stone-tipped spears or looted metal weapons.

When an individual croaker loses more than 50 percent of their hit points, they will flee toward the nearest reinforcements, bringing back a train of croakers thirsty for blood. These croakers, in turn, will also flee if they lose more than 50 percent of their wounds, potentially setting up a scenario where an entire army of croakers will eventually descend on any attackers foolish enough to allow runners to flee.
If that all sounds right, I'll work up 3E stats and post those. (I'll convert those, in turn, to C&C for my own use after.)
 

In the spirit of WotC's recent D&D Next columns, does this sound evoke murlocs and frogloks for you?

If that all sounds right, I'll work up 3E stats and post those. (I'll convert those, in turn, to C&C for my own use after.)

In WoW the key thing about murlocs is that its hard to cut one or two from the pack. And even if you succeed in getting a manageable number away from the main group so you can kill them easier, you have to watch them carefully cause they'll run in crazy directions. And you have to be super careful about patrols, cause they tend to be fast and unpredictable too.

To translate this feel into D&D 3.x I would probably just base them off a standard goblin, except with a high burst speed, an evasion ability, and give them the aquatic subtype. Then I would role play them as *extremely* excitable--quick to rush into a fight, but also quick to flee. ("The murlocs are easily startled but they will soon be back, and in greater numbers.")

Oh, and also: the loot. In WoW murlocs always had bizarre fish-themed vendor trash on their corpses... things like slimy eyeballs, shiny fish scales, smelly fish tails, etc. Be sure and have fun with that.

EDIT: Also, if memory serves, they also used to have a lot of crowd control abilities--things like nets and hamstrings that made it hard to chase them down once they got it in their heads to bolt.
 
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Seems about right to me.

I agree with [MENTION=6683099]dd.stevenson[/MENTION] about them being excitable. It's fun to play too.

Alternately, they might be cowardly, but concerned at an even deeper level about their egg grounds. So, away from the water, they might just run. But in their tribal grounds, they run and come back with friends.

EDIT: Also, if memory serves, they also used to have a lot of crowd control abilities--things like nets and hamstrings that made it hard to chase them down once they got it in their heads to bolt.
Oh, lord yes, that was terrible. I'd suggest nets sometimes. It fits with the aquatic theme.

Cheers!
Kinak
 

I would be disappointed if the Croakers (cool name, BTW) didn't have some sort of tongue grappling / disarming / tripping ability.

Lots of good ideas on this thread.
 

I'd been considering giving them an Expeditious Retreat power X times a day to simulate the froglok/murloc fleeing power. Sounds like that's worth mechanically replicating.

I'll add nets to their weapons lists.
 

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