Greybar said:
Gez,
Oh that just makes it more confusing (the TWF suggestion).
Just ignore it, then. My real point was that you use either your natural attack routine or iterative attacks with a full attack.
Greybar said:
I just re-read the "Creature Overview" of the SRD with no luck on finding an offical clarification. I actually can't find anything about iterative attacks in the combat sections either, which is troubling from a my eyes vs. srd completeness point of view.
Then they're simply not refered to by name. They are the default extra attacks of a full attack action.
Greybar said:
It sounds like I screwed this up in my game, which is fine, mistakes happen and all that. But I am very curious what I should have done.
So my player's character is Karrinkas - a Karranas Ranger4/Monk2 for ECL of 8.
The normal natural attack is claw/claw. The full attack is claw/claw/bite-5 so to speak. Essentially the same as the Leopard in the SRD.
Not exactly.
Ranger 4/Monk 2 --> BAB 5.
This means:
Natural Attacks
Standard: Claw +5 or Bite +5 (+ Str or Dex bonus, feats, etc.)
Full: Claw +5/Claw +5/Bite +0 (+ Str or Dex bonus, feats, etc.)
Iterative Attacks
Standard: Claw +5 or Bite +5 or weapon +5 (+ Str or Dex bonus, feats, etc.)
Full: Claw +5 or Bite +5 or weapon +5 (+ Str or Dex bonus, feats, etc.)
With a BAB of 5, the character actually don't get any extra attack. Clearly, he's better using his natural attack routine. The only reason for not using natural attack is using a weapon (because the foe has a damage reduction the weapon offset, or because the foe is dangerous to touch, like a gelatinous cube, for example).
Greybar said:
Now when he hit BAB +6 I let him get a secondary attack with his primary paw. Thus a full attack went to claw/claw/claw-5/bite-5. (Writing this out I'm starting to see the flaw, yes.)
With a BAB of 6, you get your first iterative attack.
Natural Attacks
Standard: Claw +6 or Bite +6
Full: Claw +6/Claw +6/Bite +1
Iterative Attacks
Standard: Claw, bite, or weapon +6
Full: Claw, bite, or weapon +6/+1
Greybar said:
Yes it is more complicated has he's gotten monk levels, as the incentive to use the "open paw" approach over his natural attack routine is pretty slender (d6 instead of d4 for damage, but no Weapon Finesse with open-paw while he does have Weapon Finesse with claw).
Let's say his BAB is +8. The suggestion is that he has two options:
Normal Attack: Claw +8 / Claw +8
Full Attack: Claw +8, Claw +8, Bite +3
Alternatively, he might pick up a weapon and become:
Normal Attack: Weapon +8
Full Attack: Weapon +8, Weapon +3
Or, through his Monk teachings:
Normal Attack: Open-Paw +8
Full Attack: Open-Paw +8, Open-Paw +5
No. With an BAB of +8, he gets iterative unarmed attacks at +8/+5/+2 and normal iterative attacks of +8/+3.
So, he gets three options:
Natural Attacks
Standard: Claw +8 or Bite +8
Full: Claw +8/Claw +8/Bite +3
Iterative Attacks
Standard: Claw, bite, or weapon +8
Full: Claw, bite, or weapon +8/+3
Monk Unarmed Combat:
Standard: Unarmed +8
Full: Unarmed +8/+5/+2
Greybar said:
Essentially the incentive to pick up the weapon or use open-paw will increase as his BAB increases.
Yes. At low BAB, the natural attack routine is more interesting.
Let say he fares well and reach a BAB of 15. His options are then:
Natural Attacks
Standard: Claw +15 or Bite +15
Full: Claw +15/Claw +15/Bite +10
Iterative Attacks
Standard: Claw, bite, or weapon +15
Full: Claw, bite, or weapon +15/+10/+5
Monk Unarmed Combat:
Standard: Unarmed +15
Full: Unarmed +15/+12/+9/+6/+3
Please note that a normal attack (taking a single standard action to attack rather than a full-round action) will always result in a single attack -- no "normal attack: claw +8/claw +8" as you have written above, but "normal attack: claw +8". For anything that allows two or more attacks with one action, you have to use the full attack action.
The pounce ability allows to make a full attack after a charge, by the way -- so the mechanics isn't broken by it.