D&D 5E Escape the Underdark, Fear the Madness, and get Out of the Abyss - IC

"And we can saute' it in some butter to make it even tastier for whatever water monster is going to eat it," Thia says. "It's fine. It's not like I have a better plan. Let's get to work."
 

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EarlyBird

Explorer
OOC: Morning Day 8:
Drow Pursuit: 2 (0 = you lost them, 5 = they caught up to you)
Food/Water Reserves: Need 10lbs/10gallons per day
- food unlimited
- water unlimited
Starvation: have found food in abundance


The day starts with the group eager to get to work. Everyone is a bit excited to be doing something besides walking and climbing in the dark. But by midday their cheer is a bit subsided as they figure one mushroom cap from a twenty-two foot zurkhwood 'shroom will probably not fit all ten members of the group, and they will need to chop down and hollow out another. A process that may take the rest of the day.

Sitting around a nice fire and roasting (and smoking) a few fish caught from the black waters of Darklake, the group talks about what to do.

[sblock=OOC]
Need someone to go fishing: Wisdom(Survival) check (someone else can give them advantage)

Those on the low strength side (who might not be much help chopping down a huge mushroom tree), can explore the edge of the lake. Intelligence(Investigation) checks, again someone can Help someone else if you wish.

Also those not building the boat can forage for food stores as once you are on the water, finding food and water will be a bit harder than normal, would be smart to store some up.

Boat Builders: possibly?
Ront
Grudach
Kildrak
Derendil[/sblock]
 



EarlyBird

Explorer
The day continues on as the boat-builder's chop and shape out two row boat sized mushroom caps for travel. A few of the others search the lake for anything useful, as well as collecting fungus and smoking fish for their journey. By the end of the day the group is tired but the spirits are raised for the exciting journey the plan to take in the morning.

Before bedding down , while Grudach puts the finishing touches on the last paddle, the talk turns to who will ride with whom as well as who would make the best lookouts. So when the morning comes everyone is ready to transverse the Darklake, and hopefully leave the drow behind.

OOC: Morning Day 9:
Drow Pursuit: 3 (0 = you lost them, 5 = they caught up to you)
Food/Water Reserves: Need 10lbs/10gallons per day
- food 90lbs (3 days/6 days on 1/2 rations)
- water 10gallons (1 day/2 days on 1/2 rations)
Starvation: n/a (for now)


[sblock=Checks]
Kildrak and Grudach = Strength(Athletics) checks - control/speed of the boat
Thia = Wisdom(Perception) check - keeping watch
Atallia = Wisdom(Survival) check (disadvantage if no light source) - navigation
Finnan = Intelligence(Arcana) check - remembering types of denizens of Darklake
[/sblock]
 


EarlyBird

Explorer
OOC: Possible how about everyone roll a Wisdom(Survival) DC 12 check before setting out. The number of success will determine how much you throw your pursers off.
 
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