I wasn't asking for a pro-rate on the item, but since any given character only has a single Magic item slot for "set of gloves/gauntlets" I broke down the cost for "a single set of 6" meaning the basic beast claws item would cost 14,830 instead of 9,610 at the standard book enhancement of +1 (with the extra +1 claw bonus). It costs an extra 1305 per extra claw. and the custom enhancment cost chart I mentioned was in case you wanted to charge me more than standard

for the weird item.
So is the Eschaton not a separate galaxy but just a chunk of one? I was using the milky way as a frame of reference and how the closer you get the center of the "pinwheel" the brighter it gets due to the higher consentration of stars. The center of which is commonly known as a galactic core
And I in no way was trying to cast dispersions at our illustrious DM, as we are enjoying this game but by the grace of the Game Operations Director. I was just venting as to the fact that I visit the site several times a day and have been noticing that we all are visiting the site often as well, but hardly any posting is done here. And that the average "player" post "in combat" shouldn't take more than 5-10 minutes.
On another topic I was wondering about your stand on "unarmed attack vs natural attacks" whether you consider them separate or the same thing? As its recently been brought to my attention that I'm a moron for trying to make any logical conclusions about anything in the WotC universe. By my "silly" logic a creature with a 1d8 dmg claw attack that becomes a monk would not all of a sudden start dealing 1d6 dmg unarmed strikes because he attained more training, but where any of the standard "Humanoid" races in the PHB start at 1d3 Sdmg with their "Natural weapons, a.k.a. fists" and be raised 2 steps to 1d6, my subject would start at 1d8 and move up from there. So a first lvl feral human monk would do 2d6 (2 steps higher along the monk dmg progression chart). This isn't covered anywhere in the srd or in any of the other books I have available to me. I bring all of this up because of the feat "Superior Unarmed Strike" that increases unarmed dmg as HD increase. I was wondering if it would raise claw dmg x steps (+5 steps at 16+ HD) or add its 2d6 to my claw attacks or not work with claw attacks at all.
As far as playing 2 epics at the same time, I don't know if I'd enjoy it as much. A big part of roleplaying to me, is emersing yourself in a character (as opposed to just rolling dice). I have played 2 chracters in the same (tabletop) game before, but took so much time to just get through all the game mechanics that the personallities of both characters suffered. So maybe in the PbP world it would be doable, so if everyone else is cool with it, I wouldn't mind trying again.[sblock=Poor Serraphina]I made Serraphina when I only had a rudamentary understanding of 3.5, and no real concept of an epic game within these rules (as is painfully evident by the build I came up with). And while she is fun to play around with, she just isn't set up to do anything really well outside of talking (without any rolls). While I'd like to think that I'm a fairly creative writer and relatively clever person when it comes to tactics. When it comes down to the "roll playing" side of the game, she will never be competitive (except in AC ;p). She could go back to Trans' Akul and live her life (unless she gets melted into a pool of acidic leftovers in the current encounter), maybe popping in for a chat with the PCs every once in a while, but any kind even moderately difficult encounter and she's toast.[/sblock]
Would the 3.0 version of skin of the hero be ok for +3 luck bonus to attack/AC/Saves, (the 3.5 version is lame as it uses enh/defl/res) I'll pay the 3.5 price 77.5k vs 63k.
And I found a conversion program for gold to wealth DC
here You just enter the money amount at the top until you get the range for a specific wealth DC. For example the feat implant we were discussing with a DC of 26 falls in the range of 36-40k.