Hexmage-EN
Legend
The only thing I really think is absolutely necessary for a Necromancer class is the ability to control a maximum of at least 3 undead "pets" at a time. I know this would disrupt 4E's "economy of actions" at least somewhat unless they can think of a novel way to get around it.
I'm fairly certain that the Shaman originally had the option to get at least two spirit companions based on the multiple pieces of art depicting two spirit animals at once. If that is indeed the case and the multiple companions were dropped due to mechanical limitations I hope that the designers find a way to work around those problems with the Necromancer.
Here's an idea for how undead servants could work: With the exception of certain powers only one undead could be given an order per turn. Once the undead is given its order it automatically carries it out until the conditions are met or until given another order.
As the Necromancer gains levels he could choose to either get new minions or enhance the minions he already has and choose powers accordingly. For example, a Necromancer with 4 minions could get a ranged attack that causes all of his undead servants within 6 squares to move adjacent to the target and attack. A Necromancer with fewer minions could choose powers that grant new abilities to his undead temporarily.
Another mechanic that could be interesting is one that has fragile yet easily replaceable minions. Undead could constantly be destroyed or forced to explode in necrotic bursts only to be replaced by dominated undead enemies or the corpses of fallen enemies.
I imagine that the Necromancer would be a controller, and as such should get many powers that hinder enemies and make it easier for the weak undead servants to attack. Bursts, blasts, and zones that grant debilitating status conditions would be invaluable as they keep enemies away from the Necromancer and give his weak servants a better chance to do some damage before being destroyed.
I'm fairly certain that the Shaman originally had the option to get at least two spirit companions based on the multiple pieces of art depicting two spirit animals at once. If that is indeed the case and the multiple companions were dropped due to mechanical limitations I hope that the designers find a way to work around those problems with the Necromancer.
Here's an idea for how undead servants could work: With the exception of certain powers only one undead could be given an order per turn. Once the undead is given its order it automatically carries it out until the conditions are met or until given another order.
As the Necromancer gains levels he could choose to either get new minions or enhance the minions he already has and choose powers accordingly. For example, a Necromancer with 4 minions could get a ranged attack that causes all of his undead servants within 6 squares to move adjacent to the target and attack. A Necromancer with fewer minions could choose powers that grant new abilities to his undead temporarily.
Another mechanic that could be interesting is one that has fragile yet easily replaceable minions. Undead could constantly be destroyed or forced to explode in necrotic bursts only to be replaced by dominated undead enemies or the corpses of fallen enemies.
I imagine that the Necromancer would be a controller, and as such should get many powers that hinder enemies and make it easier for the weak undead servants to attack. Bursts, blasts, and zones that grant debilitating status conditions would be invaluable as they keep enemies away from the Necromancer and give his weak servants a better chance to do some damage before being destroyed.