I think autokiling is iportant.
I am still for:
hit: 1d4 damage
effect: int damage
That was my solution for damage too, but I wanted to see the multi-attack.
Something like,
Magic Missile
Area Burst 3 within 20
Target: 1, 2, or 3 creatures in burst
level 21: one additional target.
attack: Int vs. reflex
hit: 1d4 force damage
effect: deal int force damage to one of the targets
I'm not sure how I feel about letting that power work with wizard's fury, and it almost certainly isn't viable as an RBA.
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