Hi everyone,
I am creating a powerful monster and I was hoping that some of posters could help me determine some of it's attributes. I am unsure of what HD, CR and type this thing should be. I pretty sure that I won't be assigning skills or feats. Everything marked with an asterisk (*) are the main items I am wondering about.
Anyway, thanks for any help. And I hope you like it.
dren
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Ether Mist
Large Sized Outsider *
Hit Dice: 20d10 (150 hp) *
Initiative: +2
Speed: Fly 50 ft (perfect)
AC: 42 (+30 natural, +2 Dex), 12 touch, 40 flat-footed
Base Attack/Grapple: +19 / +0 (Does not grapple)
Attack: Automatic Hit (40-AC dmg)
Full Attack: Automatic Hit (40-AC dmg)
Space/Reach: 15 ft by 15 ft
Special Attacks: Automatic Damage, Double Damage
Special Qualities: Astral Jaunt, Immunities, Dmg Reduction 20/Adamantite, SR 40
Saves: Fort: -, Ref: +14, Wis: - *
Abilities: Str 28, Dex: 14, Con: -, Int: 10, Wis: 10, Cha: 1
Environment: Deep Ethereal
Organization: Solitary
Challenge Rating: 20
Treasure: None
Alignment: Always Neutral
Advancement: 21-32 (Huge)
A large deeply coloured mist.
They are approximately 30 feet in radius and 10 feet high. Their origin is somewhere in the deep ethereal. They come to the prime worlds when summoned by spellcasters using a Monster Summoning VIII or greater spell. Spellcasters must either know the entities real name or sacrifice a single magical item worth at least 75,000 gp.
Its colour determines purpose: Grey - guards an item for ten years; Red - Executioner, summoned to execute one creature.
Ether Mist has never communicated with any creature. If they have a weakness, it is unknown to scholars.
Combat
An ether mist doesn’t attack, as the general understanding, anytime creatures are in its radius, they are crushed.
Automatic Hit: An Ether Mist automatically hits all creatures in their midst. They inflict 40 - Victim’s Touch AC every round.
Double Damage: Creatures who take damage, must save vs a Fort DC 25, or take double damage. This applies to only one creature per round.
Astral Jaunt: Ether Mist can enter the astral plane as a free action. Any creature in the mist at this time must make a Will DC 23 or be transported to the ethereal plane at the same time. Note: creatures transported do not take damage in the ethereal.
I am creating a powerful monster and I was hoping that some of posters could help me determine some of it's attributes. I am unsure of what HD, CR and type this thing should be. I pretty sure that I won't be assigning skills or feats. Everything marked with an asterisk (*) are the main items I am wondering about.
Anyway, thanks for any help. And I hope you like it.
dren
------------------------------------------------------------------
Ether Mist
Large Sized Outsider *
Hit Dice: 20d10 (150 hp) *
Initiative: +2
Speed: Fly 50 ft (perfect)
AC: 42 (+30 natural, +2 Dex), 12 touch, 40 flat-footed
Base Attack/Grapple: +19 / +0 (Does not grapple)
Attack: Automatic Hit (40-AC dmg)
Full Attack: Automatic Hit (40-AC dmg)
Space/Reach: 15 ft by 15 ft
Special Attacks: Automatic Damage, Double Damage
Special Qualities: Astral Jaunt, Immunities, Dmg Reduction 20/Adamantite, SR 40
Saves: Fort: -, Ref: +14, Wis: - *
Abilities: Str 28, Dex: 14, Con: -, Int: 10, Wis: 10, Cha: 1
Environment: Deep Ethereal
Organization: Solitary
Challenge Rating: 20
Treasure: None
Alignment: Always Neutral
Advancement: 21-32 (Huge)
A large deeply coloured mist.
They are approximately 30 feet in radius and 10 feet high. Their origin is somewhere in the deep ethereal. They come to the prime worlds when summoned by spellcasters using a Monster Summoning VIII or greater spell. Spellcasters must either know the entities real name or sacrifice a single magical item worth at least 75,000 gp.
Its colour determines purpose: Grey - guards an item for ten years; Red - Executioner, summoned to execute one creature.
Ether Mist has never communicated with any creature. If they have a weakness, it is unknown to scholars.
Combat
An ether mist doesn’t attack, as the general understanding, anytime creatures are in its radius, they are crushed.
Automatic Hit: An Ether Mist automatically hits all creatures in their midst. They inflict 40 - Victim’s Touch AC every round.
Double Damage: Creatures who take damage, must save vs a Fort DC 25, or take double damage. This applies to only one creature per round.
Astral Jaunt: Ether Mist can enter the astral plane as a free action. Any creature in the mist at this time must make a Will DC 23 or be transported to the ethereal plane at the same time. Note: creatures transported do not take damage in the ethereal.