Rugan (1): Male Dwarf, Hill Clr10; Medium Humanoid ; HD 10d8+30 (Cleric); hp 85; Init -1; Spd 15; AC 22; Atk +8 base melee, +6 base ranged; +9 (1d8+1, Morningstar, Masterwork); +6 (1d8, Crossbow, light); SQ: Darkvision (Ex), Dwarven traits (Ex); AL CE; SV Fort +11, Ref +3, Will +12; STR 13, DEX 8, CON 16, INT 10, WIS 19, CHA 10.
Possessions:
Weapons: Morningstar, Masterwork; Crossbow, light.
Armor: +1 Full plate.
Shields: +1 Shield, large, steel.
Goods: Bolts, crossbow (10).
Magic: Potion: Spider Climb (1); Wondrous: Cloak of resistance (+1); Scroll: Raise Dead (9); Potion: Fly (5); Scroll: Ethereal Jaunt (9); Wondrous: Periapt of Wisdom (+2); Potion: Heroism; Ring: Protection +1; Wand: Hold Person (3) (Charges: 25).
Skills:
Concentration+16, Craft (Metalworking)+0, Craft (Stonecarving)+0, Craft (Stonemasonry)+0, Craft (Weaponsmithing)+0, Spellcraft+13.
Feats:
Brew Potion, Combat Casting, Craft Wand , Scribe Scroll .
Spells Prepared (Clr 6/5/5/4/4/2): 0 - Detect Magic, Guidance, Light, Mending, Resistance, Virtue; 1st - Bane, Bless, Command, Doom, Entropic Shield; 2nd - Aid, Bull's Strength, Hold Person, Lesser Restoration, Remove Paralysis; 3rd - Create Food and Water, Daylight, Water Walk, Wind Wall; 4th - Greater Magic Weapon, Lesser Planar Ally, Restoration, Spell Immunity.
Rugan: Male Dwarf, Hill, Clr10; Medium Humanoid ; HD 10d8+30 (Cleric); hp 66;
Init -1; Spd 15; AC 22;
Atk +8 base melee, +6 base ranged; +9 (1d8+1, Morningstar, Masterwork); +6 (1d8, Crossbow, light);
SQ: Darkvision (Ex), Dwarven traits (Ex);
Class Features: Cleric: Extra turning, Spontaneous casting, Spells, Shield proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Simple weapon proficiency, Turn or rebuke undead;
Racial Features: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants; AL CE;
Saves: Fort +11, Ref +3, Will +12;
STR 13, DEX 8, CON 16, INT 10, WIS 19, CHA 10.
Possessions:
Weapons: Morningstar, Masterwork; Crossbow, light.
Armor: +1 Full plate.
Shields: +1 Shield, large, steel.
Goods: Bolts, crossbow (10).
Magic: Potion: Spider Climb (1); Wondrous: Cloak of resistance (+1); Scroll: Raise Dead (9); Potion: Fly (5); Scroll: Ethereal Jaunt (9); Wondrous: Periapt of Wisdom (+2); Potion: Heroism; Ring: Protection +1; Wand: Hold Person (3) (Charges: 25).
Skills: Concentration +16, Craft (Metalworking) +0, Craft (Stonecarving) +0, Craft (Stonemasonry) +0, Craft (Weaponsmithing) +0, Spellcraft +13.
Feats: Brew Potion, Combat Casting, Craft Wand , Scribe Scroll .
Spells Prepared (Clr 6/5/5/4/4/2): 0 - Detect Magic, Guidance, Light, Mending, Resistance, Virtue; 1st - Bane, Bless, Command, Doom, Entropic Shield; 2nd - Aid, Bull's Strength, Hold Person, Lesser Restoration, Remove Paralysis; 3rd - Create Food and Water, Daylight, Water Walk, Wind Wall; 4th - Greater Magic Weapon, Lesser Planar Ally, Restoration, Spell Immunity.
elrichwizard said:Has anyone developed a d20 Standard Statblock Foundation compliant output for eTools?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.