Yep yep yep.A 20 for an implement user is just as valid as it is for a weapon user, and it's generally a perception problem and not an actual problem that implement users have a harder time than weapon users in terms of hitting.
The point buy of the even steven array was much higher (28 IIRC?) yeah, 16,15,14,13,12,10 adds up to 28. It's still quite sub-par since the most two relevant stats consist of only 16 point buy, the top three only of 21 point buy, and only the fourth stat pushes it up to 24 point buy. However, by far the most relevant stat is your primary stat; which suffers, and then your secondary stat - which also suffers. On the other hand, your're not losing much so if you find some build with lots of spread out prereqs and like playing a skill monkey, it could be attractive. Say; a bard or something.So, if the point buy of the even array is the same, IMHO it offers far less than more typical arrays as it requires the characters to sacrifice stats that actually do something for the character for boosts which do very little. Indeed, about the only thing it has going for it is that it reduces the spread of skill bonuses between party members, which may (or may not) be a good thing for skill challenges.
Oddly, if I were playing a sorcerer, I'd love some free Int and Wis so I could pick up Enlarge Spell
And my Chaladin would have loved more points to put into, well, everything. Literally.
I do think people get a little overly focused on their top two stats. I'd agree that the point buy makes it a little too efficient to do so. If you made point buy something like
9-13 - 1 per
14 - 2
15 - 3
16 - 4
17 - 5
18 - 6
(And rejiggered the total # of points) That'd probably make people a lot more comfortable with pitching a few points towards other stats.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.