I appreciate the responses whether it’s thumbs up or down. Please continue!
Like a lot of people in this thread, I started out with the Red Box when I was 10 yo. Back then it was my big bro who was the DM and I was always the player. We switched to AD&D and sooner or later we adopted Max HP at 1st with -10 death and Dying rules. I was really relieved when that became a house rule. Relieved for quite a few reasons, in fact. Less paperwork, less stalling in the game, my character’s story developed resulting in me investing more interest into the game. In short, I could be a little bit braver and still live. Since then and throughout the editions, there has always been a buffer of some sort for death in our games; whether it’s a home game or at a store.
My interest in “0 hp = Death” stems from complacency I have witnessed in myself and others. Death is difficult at the tables I have played (coincidentally, this would make a good line to an old Blues song). With that in mind, I wanted to create a bit more pressure and fear (i.e. “urgency,” as someone else said) in the campaign I am creating. I have been lurking on these here forums to pick up tidbits on how to make that happen. I find myself futzing with a bunch a different house rules, which only seems to complicate my game and will probably just confuse the players. Making death happen easier seems like the simple solution, maybe not the best one though. Still not sure, til I talk to the players.
Currently, I just got onboard my niece’s Out of The Abyss campaign and am looking to forward to it. It’s good to be playing with the old group again.
Here’s a long and unfinished introduction to my campaign (3,000+ words with maps) It has all been pilfered from the Pandius site. So if you don’t like it, you can blame them. To be honest, I’m pretty fond of this stuff.
Note:I couldn’t get rid of the blue highlight from some of text. Too much copying and pasting. Oh well.
View attachment Mystara Intro.docx