Everquest 1,200 spells?


log in or register to remove this ad



1200 spells... thats' friggin overwhelming. :eek:

Of course, what I do not like is the "Weapon Delay Factor." Now what does that remind me of? Hmm! ;)
 

sonofa I was about to say hey wouldn't a DAoC RPG based loosley aorund d20 be cool, but no instead they make an evercrack game. DAoC has a much cooler baground story IMO.
 

That's up to the trademark owner of Dark Ages of Camelot, Shard.

I'm just glad that Sony is willing to make their online fantasy world available for PnP RPG. Now if Lord British would follow suit making their Ultima world a commercial PnP RPG.
 

What you have to understand about EQ magic is all the spells are upgraded versions ov\f older spells. Like: the lvl 1 fire spell does 4 damage then when you hit lvl 4 you get the new fire spell which does 8 damage. So yea they have over a thousand spells but they are just the same old spell that does more damage or heals more etc.... though some spells are unique like invis etc
 


Hmph. If it reminds me of an old rules mechanics that should have gone the way of the dodo (along with the THAC0 formula), I'll probably ignore it, including any skills, feats, and magic affecting this mechanics.
 


Remove ads

Top