Everyday Magic Items

Magical Needle and thread that sew with a +4 bonus on their own.

Pipes that create their own tobbaco and light themselves.

Heward's Handbags of Holding, as Haversack but much smaller, so you can't carry around greatswords.

Tiny Imp powered timepieces.

Luggage that follows the owner around.

Imp powered cameras

Magical books that can concievebly contain any book ever to be written, but require a Scry check to use. However the check is -10 to read any Discworld novel. :D
 

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what about magical quills that don't dry up or warehouses with machines that magically copy reports of goings on in the city.

Love Potion # 9

10' poles in the ground with continual light along the roads with the red lantern district and the like (for seedy areas)

A wand of pointing at a while someone describes paintings (laser pointer)

An animated music player or instrument (piano,harpsichord)

Air elemental on a treadmill on the ceiling (ceiling fan)
 

more ideas..

Repair KIt: a large box that uses the Make Whole effect on anything put in it...

and obviously Sending & Tongues could be used to produce some excellent communication systems...

Shrink Item storage facilities...

public access Teleportation Circles for fast transport to vital areas of the city... or Transport via Plants in a more natural (or elven) setting...

hope these are vaguely useful...
 

Clothes/jewellery that create a control temperatures effect around the wearer so that he is always kept cool.

Clothes/jewellery that create a repel vermin effect around the wearer to ward of bugs and insects.

Disintegration boxes to get rid of waste.

Food flavouring powder that creates the illusion of whatever flavour you like (yes, vegetables can be made to taste like chocolate).

First aid kits with plasters of cure minor wounds, salves of delay poison and pills of remove disease.

Create food and water dispensers in the street so that nobody goes hungry.
 
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Maybe it's too simple, but it's obvious to me. Light spells near the cieling that can be dispelled and resumed by the flip of a switch.
Ring Gate post offices (The gates are all sized for small packages or letters)
Shower Heads of Water Creation.
Permanently Mage Handed and Lighted stones to outline the Fly Highways.
Actual Singing Telegrams.:D
 

Golem Farmhands
Wands of Guilt & Procrastination in the hands of the cops

Little things common to many Elven City type supplements.
 

Magic items

Try not to resort to mimicking modern technology with magic. Otherwise it's too much like The Flintstones (Where the 'technology' is dinosaurs) Your example of "mood shirts" for instance is excellent because it is something magic achieves that technology cannot. I don't mind the self emptying chamber pot either, (a less inspired suggestion would have had a self emptying toilet) Handbags of holding are good too.
I'm not sold on the Clairaudience cups though (too much like mobile phones for my liking) Maybe you could have improved whispering wind instead? Imagine people stopping in the street talking loudly to themselves. You would think you had arrived in the land of lunatics.! That is the aim I guess; To make things as alien as possible - not only to the character's - but also the players. Look for the things that magic could do better (and differently) than technology. I can't think of anything as mundane, for instance, as a "magical automobile."
Flying carpet would be much more interesting! (even with all their dangers.)

Also, Try not to create too much of a utopia. One would have thought that with all our wonderful technology and wealth we would have eliminated poverty and injustice. But we haven't. I can't see rich magicians creating free food for the poor unless they were getting something out of it. (Through advertising, for instance - maybe all the free food is enchanted so that the poor must advertise the products of their benefactor. Instead of beggars coming up and asking you for money, they would approach you to say who makes the finest jewellery, the best armour and which Inn has the best prices.)

Instead of switch lights, people might have their own personal lights. Can you imagine a pub with seventy people, each of them with a small incandescent flame hovering around their heads.

Maybe the rich all raise the spirits of the recent dead. They are4 accompianied by their lost mother /aunty/ brother etc because they can't deal with the loss just yet. They would invite them to parties (kind of like the holograms on Red Dwarf, now that I think of it!) Eventually they would get sick of them (maybe they are static after their death - never come up with anything new or keep on telling the same jokes) and the living would cancel the spell. Then again, can you imagine a man being stuck with his hated mother in law because his wife insists on keeping her around? Even worse if he were paying for it !

Finally, have a look at a couple of the Dying Earth books by Jack Vance. He has created several bizarre 'High Magic' cultures. And although I slightly embarrassed to say it, The Harry Potter books might also be a source of inspiration (they are very 'high' magic).

I have a few more ideas - I will put them down tomorrow.
 

My character currently has the following items, which would fall into this category:

changeable (need craft skill) and dirt-repelling clothing
a variant crystal ball, which can be used to call up her lover (he has the other one of the two message devices)
something similar to a portable hole, which opens a one-way gateway to a pocket dimension to dispose of any litter (that thing was found in some gnomish laboratory)

Bye
Thanee
 


Hmmm, allright...

A dress with Cleavage of Holding; a small pouch sown into the front hemline, acting as a Bag of Holding, but for the lady. :D

Graveyards where the poor are animated, to dig their own graves. Where as the rich recieve little mosuleums, which are self cleaning. Continual flames for the spirit, or permenant Images that depict the person, like a vigilant memorial.

At several places of importance, Repel Wood is the deterent of hidden weapons. Heck, Detect Evil/Chaotic at certain points which are a better 'Metal Detector'. You glow evil? The guards shake you down. You glow chaotic? You're followed. You don't follow the law, so you'll likely be up to something.

Those who break the law recieve a Mark of Injustice. A small letter floats above their head that glows, pronouncing their crime. Sort've like the Scarlet Letter, but magical.

Instead of having created water, what about personal wells? Nobles have wells In their homes. More public wells are elsewhere. The natural source of water is kept by a pair of water elementals, who keep it pure and cleanly for drinking, and guard against poisoning.

Mining, hard labor, or the like could be done by monsters. Ogres, Giants, Trolls, Umber Hulks, and the like, all sanctoined by the Enchanter's guild, who control said creatures.

A magical Slave trade could be going on, too. Imagine a guy walking down the street with a box, and in said box is a bunch of mice. Those mice just happen to be polymorphed slaves.

A box that has an invisibility field cast on it's inside. That way anything you put in, it disappears. But, when you reach in and fumble for it, find it, and pull it out, it's visible again. Perfect for smuggling.
 

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