Remathilis
Legend
Mind you, the "rookie hanging out and throwing oil" idea works best when the New PC...
1.) Isn't the primary source of his class function (IE: isn't the primary meat-shield, healer, trap-finder, etc)
2.) Has enough people of competent level to "hide behind" (Its easier to be the third line of a team with 6-8 people than one where your PC #4).
3.) You can "skip" levels from XP gain (IE, a 1st level thief gains 5,000 XP in kill/treasure, so, he can now skip 2nd and go direct to 3rd)
4.) The player and group is comfortable with the rookie/veteran system; some groups and players aren't comfortable with this dynamic (the rookie feels useless and bored; the veterans feel tied down with an "XP sponge" who isn't pulling his weight). This will vary from group to group, of course.
5.) Isn't replacing a dead PC with a rookie constantly; I found that having a moderate-level PC and having to start from scratch can grind even the best veteran player. I wholly suggest replacing dead PCs higher than 1st level (1/2 level was my rule waaaay back in the day, now dead PC's level -1 is the rule) and this is doubly true if more than one PC died at once (or nearly so; its very frustrating to have one 7th-8th level PC survive and a bunch of n00bs join, so its back to the Caves of Chaos we go until we can get back to the Giant's Steading...)
1.) Isn't the primary source of his class function (IE: isn't the primary meat-shield, healer, trap-finder, etc)
2.) Has enough people of competent level to "hide behind" (Its easier to be the third line of a team with 6-8 people than one where your PC #4).
3.) You can "skip" levels from XP gain (IE, a 1st level thief gains 5,000 XP in kill/treasure, so, he can now skip 2nd and go direct to 3rd)
4.) The player and group is comfortable with the rookie/veteran system; some groups and players aren't comfortable with this dynamic (the rookie feels useless and bored; the veterans feel tied down with an "XP sponge" who isn't pulling his weight). This will vary from group to group, of course.
5.) Isn't replacing a dead PC with a rookie constantly; I found that having a moderate-level PC and having to start from scratch can grind even the best veteran player. I wholly suggest replacing dead PCs higher than 1st level (1/2 level was my rule waaaay back in the day, now dead PC's level -1 is the rule) and this is doubly true if more than one PC died at once (or nearly so; its very frustrating to have one 7th-8th level PC survive and a bunch of n00bs join, so its back to the Caves of Chaos we go until we can get back to the Giant's Steading...)