Yes, this is probably not well suited to a game with a track on which to keep.GSHamster said:So you have to do a lot of fudging to keep the adventure on track.
Yes, this is probably not well suited to a game with a track on which to keep.GSHamster said:So you have to do a lot of fudging to keep the adventure on track.
Yes, this is probably not well suited to a game with a track on which to keep.
How about redefining what it means to gain a level? Perhaps your HP, AC, damage and hit chance don't appreciably change. Instead you gain more options. Each level you might gain a new daily power, or a daily becomes an encounter, or an encounter becomes an at-will. Or you learn a feat. At level 10 you have more things you can do, but for the few things the level 1 character can do, he can do them almost as well as you can.
Just fake it. It's easy.Organic character growth and history
This is fairly close to what I have in mind.
We did this back in 1e and I heard someone on the board (diaglo maybe) that still does this. If the first level character survives the fights they do tend to level faster.![]()
Maybe cap the game at 4th level?
This will encourage selfish behaviors of survival among players who are higher than 1st level (and possibly suicidal behavior among new 1st level guys). Higher level guys will be LOATHE to die, while new 1st level characters will pale in comparison to the old character (and hence, players will not be invested in them).
One question: what is the reasoning behind your wanting to do this? I ask this because there may be other ways to reach your goal.
Have hirelings in many adventures. These (or other NPCs) are statted out by players...heck, even the "bad guy" turned good could be used in this way. (This might also be a good way for you to alleviate some of your dm responsibilities). When a player dies, the hireling (usually of a level 3 or less than the pcs) becomes the new player character. Do this, and you have a "pool" of potential new pcs from which to draw, and it makes sense that they "step up" to join the party.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.