apoptosis said:
I agree with you.
I am probably less liberal on what is D&D. Generally if I want to play D&D, i want to play the older versions of it (I prefer 1rst and 2nd the most actually). this is because I want the oddities in mechanics that are D&D (yes nostalgia kicks in definitely)
I have shelves full of other fantasy RPGs and some play similar to "D&D" while other play very differently (like TSOY)
For me 4E is less D&D and more "another fantasy RPG." This is not bad (frankly i think they did the right thing in really redeveloping the game) but for people who are wanting a D&D feel (inclusive of all the crazy and inconsistent mechanics of earlier versions) and not just a fantasy RPG, 4E i feel will fail to deliver.
Oddly, I think 4E is very well suited to one-shot dungeon crawls of the old modules that we used to do and is probably awesome at say White Plume Mountain, but the game (for me IMHO) wont have the same feel as using the 1ed or 2ed (or 3ed) rules. TSOY could also do a cool job in WPM but it really wont have the same feel either.
Well, my preliminary opinion is almost the opposite. That is, D&D3E never felt like "D&D" to me--not from reading the books, and not from playing it, extensively. D&D4E feels a little odd in some ways--warlords, tieflings--but overall, from reading [not likely to play it any time soon], it feels like "D&D" to me. When i have an itch to play "D&D", D&D3E can't scratch it. I tried. But i suspect D&D4E could.
Not sure i can put a finger on it, but i'll try. I know it's not specific classes or races--we always played with lots of unofficial classes, and weird races, Back In The Day(TM)--because Arcana Unearthed can scratch my D&D itch just fine. I think part of it is the level of complexity. I think complexity is part of it--D&D3E was just too damn complex, D&D4E seems a bit more straightforward, for the most part. Though i fear actual play will prove me wrong on this point (not that it's not simpler than D&D3E, but that it's not simple enough for what i think of as "D&D"). The fact that the classes seem a bit more monolithic may be part of it--the "take a level here, a couple levels there" approach to multiclassing in D&D3E is great in many ways, but definitely changes the feel from any previous edition of D&D--in all previous editions, you picked a thing (even if that thing was a multiclass option), and that's what you were for the entire character's career (well, barring dual-classed characters, but the penalties were so severe that i think i saw one person do it, once--by taking only one level in a class before switching). To me, D&D4E has restored that feel, while still giving you a lot more flexibility in the details of what exactly you can do.
OK, i'm all out. So, not a very compelling argument, i admit. But, i can still toss out my general impression: reading D&D4E makes me wax nostalgic for D&D. It feels like someone built a "better D&D", for some value of 'better' (that i'm not sure i agree with--*really* miss having a skillmonkey class). Reading D&D3E never made me think "this game is D&D"--it always felt like someone took lots of bits and pieces of D&D, and built a new, different, game out of them.