Mouseferatu
Hero
If a DM doesn't (for example) enjoy running a campaign with evil characters, he's perfectly within his right to say "Don't create an evil character." As with everything else, it's a continuum of give and take, and each group will find their own.
But the idea that the DM must sit back and take it if the campaign goes completely off course* is as unfair to the DM as many of the concerns mentioned in this thread are to the players.
*I don't mean "off course" as in railroad. DMs should be up to handling that sort of thing. I mean if, for instance, I agreed to run a story-heavy campaign and all of a sudden half the group is more interested in backstabbing and one-upping each other rather than follow up any of the hooks. Is that a valid way to game? Sure. But if it's not what I signed on for, I'm not required to put up with it.
But the idea that the DM must sit back and take it if the campaign goes completely off course* is as unfair to the DM as many of the concerns mentioned in this thread are to the players.
*I don't mean "off course" as in railroad. DMs should be up to handling that sort of thing. I mean if, for instance, I agreed to run a story-heavy campaign and all of a sudden half the group is more interested in backstabbing and one-upping each other rather than follow up any of the hooks. Is that a valid way to game? Sure. But if it's not what I signed on for, I'm not required to put up with it.