Just curious as to what peoples opinions are on playing/DMing evil PC's. I've been DM for an entire evil campaign and I've DMed a one shot evil game. I found that you learn alot about people and the level of "evil" they are willing to reach if given the freedom to do so. As a DM controlling the evil party was nearly impossible and nearly every adventure was adlib, improv, and on the fly changes. It was the greatest challenge I have ever had as a DM and I actually enjoyed it.
Good characters are down right predictable most of the time and you can pretty much bet they are going to do either A or B in a given situation. Evil characters on the other hand can do anything at any given moment, and therefore no real plot can be established. They may decide to be nice, they may decide to be social, they may decide to stab the barmaid in the chest with a knife when she brings them their drink, you just don't know. So you have to keep an ample list of different city guards, militia, and all around "good" guys on hand to try to capture, reprimand, or beat the living crap out of the evil meanies. You also have to keep a good list of laws and punishment for the land handy should you need to carry out said punishments. Important goodly NPC's must be made available for who knows what the evil PC's have in mind for them, and you must also have a few maps and ideas for manor houses and mansions that they may want to rob ( or try to, stick a 14th level wizard inside with his golem guardian
)
The Grand Plan: As with all evil NPC's, you will quickly find that evil PC's will want to quickly come up with a "grand plan" a "master scheme" of evil. If they are organized they will usually come up with a plan of murder, theft, or bullying to get something they want or take control of a situation. If they are nuts, they simply try to cause as much chaos as possible without getting caught. My group for the campaign was a borderline, nutso grand planners, like I said it was a challenge.
So now I ask the public, whats your take on evil PC's, like, dislike, fun, have you ever done it??
Good characters are down right predictable most of the time and you can pretty much bet they are going to do either A or B in a given situation. Evil characters on the other hand can do anything at any given moment, and therefore no real plot can be established. They may decide to be nice, they may decide to be social, they may decide to stab the barmaid in the chest with a knife when she brings them their drink, you just don't know. So you have to keep an ample list of different city guards, militia, and all around "good" guys on hand to try to capture, reprimand, or beat the living crap out of the evil meanies. You also have to keep a good list of laws and punishment for the land handy should you need to carry out said punishments. Important goodly NPC's must be made available for who knows what the evil PC's have in mind for them, and you must also have a few maps and ideas for manor houses and mansions that they may want to rob ( or try to, stick a 14th level wizard inside with his golem guardian
The Grand Plan: As with all evil NPC's, you will quickly find that evil PC's will want to quickly come up with a "grand plan" a "master scheme" of evil. If they are organized they will usually come up with a plan of murder, theft, or bullying to get something they want or take control of a situation. If they are nuts, they simply try to cause as much chaos as possible without getting caught. My group for the campaign was a borderline, nutso grand planners, like I said it was a challenge.
So now I ask the public, whats your take on evil PC's, like, dislike, fun, have you ever done it??