Evil is cool

I don't think this is an accurate depiction of evil at all - or rather, I don't think there is any 'ethics of evil' that evil characters need to follow.

If a good character does an evil act - arbitrarily murders a child, for example - it pretty instantly alters who they are.

No, it doesn't. Before the person can reach a point in there life where they can arbitarily murder a child, then they must have for some considerable period been becoming more and more depraved. The chain of events you describe doesn't exist. A truly good person just doesn't turn around and say, "Oh what the heck, today I'm going to murder a child."

If they then return to good ways, immediately afterword, that doesn't change what they have become. A good person cannot simply kill a child and then return to being good.

Can't they? This is treading rather dangerously toward real world theology, but if a person truly 'turned their life' around and did good, wouldn't we think of them as actually good?

The problem here is one of depravity. If you are depraved enough to arbitarily kill a child, it is highly unlikely that you are going to overcome that depravity in a moment - just as it was highly unlikely that you suddenly became so depraved in a moment.

If an evil character does a good act - such as saving a child's life - that doesn't mean they are in nearly the same situation.

Why not? If an evil character turns their life around sufficiently that they begin to consciously do good acts, then how are they in a different situation than the person who turned their life so that they now can do depraved acts?

I'm speaking of a situation where an evil character feels like doing good, and does so, and then returns to looking out for their own self. That one act of kindness doesn't make them good, or undo all their other acts of evil.

Leaving aside the fact that you also are confused about distinguishing between evil and chaos when you say, "looking out for their own self", in as much as not everyone that is evil is "looking out for their own self", I don't understand your reasoning. No it wouldn't, but one act of evil doesn't undo all the acts of good, nor does it make one evil (if by that you mean 'more evil than people normally are).

I think you confuse the situation greatly by choosing as your example an act of great depravity (and no associated act of great charity and kindness, as we can't tell here what 'saving the life of a child' means or what was involved in it). Let's put the situation on more even footing. I hope you would agree that wrath, or pride, or hate, or greed, or jealousy is evil itself, and thing like theft, murder, or whatever are merely how evil manifests itself when we interact with other people.

So, suppose you had a person who always refrained from evil and did good, who on some occasion becomes filled with wrath or self-righteous pride or whatever, and says a 'little black lie' to protect his ego or shouts some hatefilled invective at someone. Do you think that this act proves he is never able to go back to being a good person? Or is it only murder that you find unpardonable?

Conversely, suppose you have a person who always was evil and committed crimes, and who on some occasion suddenly became aware of their own venality and who then unexpected committed some great act of charity. If there life was then marked by great acts of charity, wouldn't you say, "They have been redeemed?" That isn't to say that if they had committed a truly great crime (murder) that they shouldn't have to pay the price for it, but if they went to jail (or the gallows) with a remorseful heart and thereafter acted humbly and compassionately and tenderly, wouldn't people say, "He died a good man?"

You can say that a character that does both is unaligned or neutral, but... I've never really bought that. Someone who murders children isn't neutral because the next day they save an orphanage.

Ok, I'm going to let the cat out of the bag by saying that I honestly - if we are talking of the real world - don't believe 'neutral' exists and that there is no 'middle way' between good and evil. There is only more or less depraved. However, in D&D neutral is a real thing itself, and so yes, someone who murders children one day and then out of compassion saves an orphanage the next day is in D&D terms neutral. It's even not that hard to imagine such a character - he's a soldier and his loyalty and sense of right and wrong is entirely to his country and defined by his loyalty. He can deliberately and with malice kill children one day (may they are orcs or maybe they just happen to have the misfortune to live 'over there') without flinching, and the next day he rides to the rescue and saves an orphanage out of love and duty and at great risk to himself.
 
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No, it doesn't. Before the person can reach a point in there life where they can arbitarily murder a child, then they must have for some considerable period been becoming more and more depraved. The chain of events you describe doesn't exist. A truly good person just doesn't turn around and say, "Oh what the heck, today I'm going to murder a child."

Ok, yes, it isn't likely to simply happen. But one could have evil inclinations without ever acting on them until that single act, and that act remains just as irreversible.

Can't they? This is treading rather dangerously toward real world theology, but if a person truly 'turned their life' around and did good, wouldn't we think of them as actually good?

But that's not even what I'm talking about here. I'm discussing an evil person taking good actions - and stating that doing so in no way violates some 'evil code of conduct' he is supposed to abide by.

The problem here is one of depravity. If you are depraved enough to arbitarily kill a child, it is highly unlikely that you are going to overcome that depravity in a moment - just as it was highly unlikely that you suddenly became so depraved in a moment.

That seems to really, really simplify the concept of evil, as though at some point a figure just instantly becomes a psycopath. I've found that most effective villains tend to have reasons for their actions, even if those reasons are self-serving - some are simply misguided, some are selfish, some are power-hungry, etc. There are also those that simply enjoy killing for its own sake, but I'd say that is one specific area of 'evil', and not the entirety of it.

For a very easy example to counter your point, though: Say there exists a human lord who hates elves, and barely even sees them as people. An elven boy insults him, and he cuts him down in cold blood. But most of the time, he works for the betterment of his city, and would even run into a burning orphanage to save the (human) children inside. He believes himself a good man, and sees no inconsistency in his behavior - but his willingness to kill elven children at a whim clearly makes him evil. That one single murder, without remorse or regret, makes him a good man, because it crosses the line. And as Janx said, 'good' is restricted from doing certain things, and it only takes crossing the line once to end up on the other side.

On the other hand, say there is a skilled assassin and thief who will murder anyone for the right coin. He kills for profit, and enjoys it - thus is an evil man by any measure. But when not at work, he doesn't simply cut down people in the streets. He'll tip well, and if he sees some drunks harassing his favorite barmaid, he'll drive them off. If he sees some orcs attacking a caravan of travelers and their children, he'll step in to kill the orcs, confident in his ability to do so. Being willing to help someone out, or take these good actions, doesn't undercut the fact that he is a murderer at heart. Being evil doesn't restrict him to not doing good in any way, shape or form.

Why not? If an evil character turns their life around sufficiently that they begin to consciously do good acts, then how are they in a different situation than the person who turned their life so that they now can do depraved acts?

Oh, redemption and such might be possible. But I'm talking about the fact that an evil character can commit a good act without becoming good - can retain all their standard evil ways, even as they do this good deed. While a good character cannot so easily commit an evil act.

Leaving aside the fact that you also are confused about distinguishing between evil and chaos when you say, "looking out for their own self", in as much as not everyone that is evil is "looking out for their own self", I don't understand your reasoning. No it wouldn't, but one act of evil doesn't undo all the acts of good, nor does it make one evil (if by that you mean 'more evil than people normally are).

I think you confuse the situation greatly by choosing as your example an act of great depravity (and no associated act of great charity and kindness, as we can't tell here what 'saving the life of a child' means or what was involved in it). Let's put the situation on more even footing. I hope you would agree that wrath, or pride, or hate, or greed, or jealousy is evil itself, and thing like theft, murder, or whatever are merely how evil manifests itself when we interact with other people.

I'd say that it is a bit disengenous to try and completely ignore the example I'm discussing. And I'm quite confused that you don't seem to regard "saving the life of a child" with an equivalent comparison to "murdering a child".

In any case... yes, obviously, throwing around insults or similarly harmless acts doesn't make a good person evil. But your original claims was that evil was outright restricted from good acts in the same way good is restricted from evil acts, and that just isn't remotely true. I'm using extreme acts because they are the clearest to illustrate this.

A good character is restricted from murder, among other extreme acts. Killing someone innocent in rage or pride or hate or for whatever reason - a character can't do that, and remain 'good'. Perhaps they can atone. But this is clearly an act that defines them as evil.

There is no similar restriction for evil characters. No one single act of mercy or generosity or salvation inherently undoes their nature. If they then go on to spend the rest of their life doing good deeds, than sure, they are now good - but if they continue to commit evil acts, the occasional act of good doesn't remove their evil nature!

Ok, I'm going to let the cat out of the bag by saying that I honestly - if we are talking of the real world - don't believe 'neutral' exists and that there is no 'middle way' between good and evil. There is only more or less depraved. However, in D&D neutral is a real thing itself, and so yes, someone who murders children one day and then out of compassion saves an orphanage the next day is in D&D terms neutral. It's even not that hard to imagine such a character - he's a soldier and his loyalty and sense of right and wrong is entirely to his country and defined by his loyalty. He can deliberately and with malice kill children one day (may they are orcs or maybe they just happen to have the misfortune to live 'over there') without flinching, and the next day he rides to the rescue and saves an orphanage out of love and duty and at great risk to himself.

Well... like I said, I don't really buy it. I see a neutral character as somenoe who won't go out of his way to help others, not someone that actively commits harm and then tries to 'balance the scales'. I know that some interpretations of alignment work that way, as I said - I just don't particularly agree with them.

And there are of course many different characters that walk many different shades of grey. And bringing in the question of how characters should treat children of monstrous races... yeah, that's a whole 'nother dilemma, and not one I think needs to be brought into this discussion.

But what I'm looking at the absolute you stated - that evil characters have to somehow commit to a 'code of cruelty' in order to retain their evil nature. And that just seems absurd to me.
 

Let's put the situation on more even footing. I hope you would agree that wrath, or pride, or hate, or greed, or jealousy is evil itself, and thing like theft, murder, or whatever are merely how evil manifests itself when we interact with other people.

I know I wouldn't agree.

Taking pride in your work is a good thing, not an evil.

There are reasons to hate that are not evil. Hating evil is not evil. Doing evil based on hate is evil.

Wrath is just anger. Anger at being wronged is not evil.

Seven deadly sins are classic motifs, but I don't feel they are a valid description of actual evil.
 

I know I wouldn't agree.

Taking pride in your work is a good thing, not an evil.

There are reasons to hate that are not evil. Hating evil is not evil. Doing evil based on hate is evil.

Wrath is just anger. Anger at being wronged is not evil.

Seven deadly sins are classic motifs, but I don't feel they are a valid description of actual evil.

and now to take this one step farther... (why yoda was wrong...)

Anger over injustice can motavate you to free slaves...

Fear of a monster can lead to you stoping the monster

emotions are not good or evil... it is what you do with them...
 

And bringing in the question of how characters should treat children of monstrous races... yeah, that's a whole 'nother dilemma, and not one I think needs to be brought into this discussion.

I wasn't going to really, but your counterexample has suddenly made it essential to this discussion.

Ok, yes, it isn't likely to simply happen. But one could have evil inclinations without ever acting on them until that single act...

And in which case you are 'evil' even before you commit the evil act. The evil act is just the outward manifestation of you inner evil.

...and that act remains just as irreversible.

All acts are irreversible. There are no takebacks on anything you ever do. What I think you mean is that the act is not one you can make restitution for, which oddly, isn't true of a D&D world. In D&D, you could actually go back and raise the person you murdered back to life.

I think I see alot of the source of your confusion, but I don't know if I'm going to be able to get at it.

First, I think we both agree that no human in the real world is actually fully evil or fully good. The worst human monsters are still capable of some finer feeling, and the best human saints are still capable of evil thoughts and deeds. What you seem to be saying is that we have some sort of scale that we've lined everyone up on and that there are a few crimes (murder for example) that are so unpardonable that it doesn't matter what we put on the other side of the scale that you still weigh out as evil. I believe that you are describing an intrinsicly 'lawful' view of the world where people 'get what they deserve' and follow must rules to be good. It's not I think how 'good' looks at the world necessarily, as I think one of the traits of Good is that they don't see anything as unpardonable and unforgivable (or, conversely they see every act of evil as equally unpardonable, so there is no use only condemning some evil alone).

But that's not even what I'm talking about here. I'm discussing an evil person taking good actions - and stating that doing so in no way violates some 'evil code of conduct' he is supposed to abide by.

I know what you are saying.

That seems to really, really simplify the concept of evil, as though at some point a figure just instantly becomes a psycopath.

Funny you should say that, because that is pretty much exactly what I was saying to you. You seem to really simplify the concept of evil, as if at some point a figure just instantly becomes a psychopath. That's your example of how the world works, not mine.

I've found that most effective villains tend to have reasons for their actions, even if those reasons are self-serving - some are simply misguided, some are selfish, some are power-hungry, etc.

Sure, I don't deny that. But I'm trying to discuss evil as a whole. Intrinsicly self-serving evil exists, and in D&D terms we'd call it 'Chaotic Evil', but there is also a self-sacrificing evil out there as of someone who is willing to die for the sake of an evil cause. Indeed, I think more evil is characterized as self-destructive than it is as self-serving. Self-serving greedy lustful evil is just one of its many faces.

There are also those that simply enjoy killing for its own sake, but I'd say that is one specific area of 'evil', and not the entirety of it.

Agreed.

For a very easy example to counter your point, though: Say there exists a human lord who hates elves, and barely even sees them as people. An elven boy insults him, and he cuts him down in cold blood. But most of the time, he works for the betterment of his city, and would even run into a burning orphanage to save the (human) children inside. He believes himself a good man, and sees no inconsistency in his behavior - but his willingness to kill elven children at a whim clearly makes him evil.

Oh, I wish on one level you hadn't used that example, because it is exactly my point but it opens up a huge can of worms. But on the other hand, maybe we can get at the problem better this way. I'll give it a shot.

Say there exists a human lord who hates orcs, and barely even sees them as people. An orcish boy insults him, and he cuts him down in cold blood. But most of the time, he works for the betterment of his city, and would even run into a burning orphanage to save the (human) children inside. He believes himself to be a good man, and sees no inconsistancy in his behavior - but his willingness to kill elven children at a whim clearly... means what?

I don't think it clearly means he is evil. I think it clearly means he is a good man who does evil. I think that if he is who you have said he is, if he understood that elves (or orcs) were people that he would be horrified by his actions and be filled with remorse. But conversely, if he really was an evil man, and he realized that elves (or orcs) were people, why would he care?

That one single murder, without remorse or regret, makes him a good man, because it crosses the line.

Does it? Where is this line drawn, and who gets to draw it? Is that one crime unpardonable? Is the one area that he is ignorant in unforgivable? What makes it more unforgivable than another act of evil?

Again, I think you are greatly trivializing the problem of good and evil.

On the other hand, say there is a skilled assassin and thief who will murder anyone for the right coin. He kills for profit, and enjoys it - thus is an evil man by any measure. But when not at work, he doesn't simply cut down people in the streets. He'll tip well, and if he sees some drunks harassing his favorite barmaid, he'll drive them off.

Are any of those acts of charity? I think your again confusing acts of being good mannered, polite, civilized, etc. with acts of good. Does he tip well because of compassion, or does he tip well because he wants to be seen tipping well (and hense admired) or because he likes to see himself as the sort of person who tips well (treating his inferiors with magnamity so that they'll adore him). You haven't really stated that there is a conflict in this person's life. You haven't really demonstrated that he's doing anything 'good'. That's why I couldn't compare 'saving the life of a child' with 'cold blooded murder', because for all I know he could save the child by accident or with intent to sell the child into slavery or because he was sexually attracted to the child. Yes, some minor bit of pity on his part might show he wasn't completely depraved just as a wrathful word might show a saint isn't completely holy, but its a minor bit of pity you are staking against a major act of depravity.

If he sees some orcs attacking a caravan of travelers and their children, he'll step in to kill the orcs, confident in his ability to do so. Being willing to help someone out, or take these good actions, doesn't undercut the fact that he is a murderer at heart. Being evil doesn't restrict him to not doing good in any way, shape or form.

Yes, it does.

But I'm talking about the fact that an evil character can commit a good act without becoming good - can retain all their standard evil ways, even as they do this good deed. While a good character cannot so easily commit an evil act.

No, a good character can even more easily commit an evil act. But as long as we are adopting this measuring stick of good and evil, then a good character can commit an evil act without becoming evil - can retain all their standard good ways, even as they do this foul deed.

In any case... yes, obviously, throwing around insults or similarly harmless acts....

Harmless??? Harmless??? On such evil is all the evils of the world founded. Throwing around a slander or a hard word is every bit as evil as murdering someone, and quite often slanders and hard words kill. There is nothing at all harmless about wrathful invectives. They are not 'minor evils' that are pardonable while you stand in judgement of someone else.

But your original claims was that evil was outright restricted from good acts in the same way good is restricted from evil acts, and that just isn't remotely true. I'm using extreme acts because they are the clearest to illustrate this.

On the contrary, they render the question the most complex and difficult for several reasons. For one, extreme acts of charity that are filled with goodness as murder is filled with depravity are much harder to describe. I'm forced to resort to saying things like, 'Schindler's List' to communicate them. For another, by bringing criminality into the question you tie up the question with legalism and issues of justice that have nothing to do with the present moral state of the actor. And finally, you attempt by using 'murder' to set evil off in a far away place greatly removed from most peoples experience so that they can happily engage in self-righteousness and judgementalism - 'that is a bad person'.

good character is restricted from murder, among other extreme acts. Killing someone innocent in rage or pride or hate or for whatever reason - a character can't do that, and remain 'good'. Perhaps they can atone. But this is clearly an act that defines them as evil.

A good character is restricted from alot of things, most of which are not extreme acts in the sense you mean it. Which is why I keep bringing up the notion of 'depravity'. Not everyone that is clearly characterized by 'evil' murders, steals, rapes, and so forth. Yet clearly, to murder someone in cold blood requires a level of depravity that even some people who reutinely commit more mundane evils might refrain from. Hense, a person that murders is probably pretty far down the path to pure evil and it would be surprising that they could be redeemed.

There is no similar restriction for evil characters. No one single act of mercy or generosity or salvation inherently undoes their nature.

Any more than a single act of wrath, hatred, or pride inherently undoes the nature of a good person. Yes, there are indeed similar restrictions for evil characters. Actual acts of mercy, generosity, and charity would go against their nature and indicate a turning away from their former nature. A truly tremendous act of mercy, generousity or charity could very well indicate that they've made the hard climb back from depravity and are 'a new man'.

If they then go on to spend the rest of their life doing good deeds, than sure, they are now good - but if they continue to commit evil acts, the occasional act of good doesn't remove their evil nature!

And vica versa.

But what I'm looking at the absolute you stated - that evil characters have to somehow commit to a 'code of cruelty' in order to retain their evil nature. And that just seems absurd to me.

Yes, of course they do have to commit to a 'code of cruelty'. They might not be conscious of it, any more than a truly good man is conscious of their own goodness, but they've committed to it.
 

I know I wouldn't agree.

Taking pride in your work is a good thing, not an evil.

Agreement on that point isn't essential to my point.

But this just opens up another whole can of worms, in that I don't think that the 'pride' in 'take pride in your work' is the same thing as the 'pride' I'm using. Here, we run up on limits in the english language where words for emotions are overloaded. I'd move to Greek, but I don't know the language well enough.

There are reasons to hate that are not evil. Hating evil is not evil.

No, I wouldn't say that it is. But, if you 'hate' hatred, its a very different sort of thing than hating Bob.

Wrath is just anger. Anger at being wronged is not evil.

Again, running up on problems with the langauge. Wrath is not just anger, but as wrath is used in two senses in English, I'll have to drop that word as too ambigious.

However, anger at being wronged is evil. Sorry. The sense that 'I've been wronged, therefore I have a right to be angry', has been responsible for more of the world's evil than any other single thing.

Seven deadly sins are classic motifs, but I don't feel they are a valid description of actual evil.

So, what would you describe as actual evil?
 
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There is absolutely no reason evil people need to engage in a code of cruelty. Nor is there a need for good people to engage in a code of goodness. The terms in D&D mainly describe the character's overall behavior.

That said, evil does have a great deal more freedom in the sense that evil doesn't really need to care about the moral consequences or moral implications of their actions. That sort of freedom gives game writers a lot of leeway in coming up with interesting tools for evil to use. Both good and neutral have to try to not to be too vicious, cause too much collateral damage, put their souls in jeopardy to evil powers, and all that.
 

There is absolutely no reason evil people need to engage in a code of cruelty. Nor is there a need for good people to engage in a code of goodness. The terms in D&D mainly describe the character's overall behavior.

That said, evil does have a great deal more freedom in the sense that evil doesn't really need to care about the moral consequences or moral implications of their actions. That sort of freedom gives game writers a lot of leeway in coming up with interesting tools for evil to use. Both good and neutral have to try to not to be too vicious, cause too much collateral damage, put their souls in jeopardy to evil powers, and all that.

Ok, I think this has captured what I've been trying to say far more precisely than I could manage.

Celebrim, you seem to be going out of your way to avoid addressing my actual point, and focusing on tiny nuances and semantics instead. So I'm not sure how much point there is in continuing my end of the discussion here, but I'll try to give it one more go, as clearly as I can:

janx said that "Good is restricted from doing certain things, and encouraged to do others." You countered that the same is true for evil. This is where I disagree.

For a good person, violating their moral code either means that they have changed their nature, or that - as you note - they were never truly good to begin with. A person who spends their life on charity, healing, and other good deeds - but one day decides to murder an innocent (either because they have always wanted to, or because they don't believe the innocent is a 'person', or because they suddenly snap for whatever reason) is not a good person.

Evil is not bound to a moral code to 'do harm'. They are willing to do harm, and may even enjoy it, but doing good does not negate the evil they do. They are not restricted in the same way, nor is there a specific 'code of evil' they are encouraged to follow. An assassin can help people for genuinely altruistic reasons - he can genuinely like his waitress and want to tip her well, he can genuinely want to save people from an orc raid, even if he would be perfectly willing to kill those people later if paid the right price. Doing so might make him a more likeable bad guy than a truly heartless assassin, and it certainly makes him less evil than one - but he is still evil nonetheless.

You seem to be denying the existence of such a possible figure - that there cannot exist a well-developed character that isn't a one-dimensional being devoted to either good or evil. I'm not sure why - my point isn't that all figures have to be complicated like this. Just that they can exist, and thus disprove your claim about the 'code of evil'.

I think there really is a fundamental disagreement here over the concepts of alignment, so I'm not sure if we'll be able to come to any agreement. You say that an honorable man who considers elves as less than people and will gladly murder elven children in cold blood isn't an evil man. He is simply "a good man who does evil". I'm just not sure where the difference is. For me, a figure that murders innocent is evil. He might have good qualities, but that doesn't make him a good man.

Basically, I see the requirement to be 'good' as much more stringent than the requirement to be evil. To be good, you have to both do good things and avoid doing evil things. But to be evil, all you have to be capable of is doing evil - you can still do good without 'ceasing' to be evil. Someone who does both good and evil is evil, rather than neutral - neutrality would be someone who does neither good nor evil.

Saying that someone who is evil is somehow committed to a 'code of cruelty' remains a fundamentally silly statement. Being an assassin doesn't mean one can't be compassionate or generous to people other than their victims, nor does it mean that acts of compassion or generosity - or freely saving innocent lives even as he takes them - somehow intrinsically 'cancels out' the evil he does.
 

Wow, I had no idea being evil was so cool. You can do anything you want without consequences? Being evil means you're immune to the laws of nature and society! No wonder it is so cool.

Seriously, when did our perspective on evil become reduced to cartoon villainy? Skeletor and Beast-Man are our exemplars?

Evil does not mean dumb, as in, "I will murder anybody who crosses me, regardless of the circumstances!" Whatever passes for law, whether that be a well-organized constabulary or frontier justice at the end of a noose, will catch up with you.

Evil does not mean dishonorable, as in, "I am going to betray my allies just because it is convenient." Many folks who are evil can still be pretty good team players, and many folks who are evil can still be responsible and dutiful in whatever role they find themselves.

Evil comes down to extreme self-interest, and a lack of moral concern for others. In modern terms, we define evil individuals as suffering from sociopathic disorders -- but there are a fair number of such folks who hold positions of responsibility. That, at least, is the most universally applicable definition of evil. Of course, it can also be defined relatively, in terms of "something in opposition to forces I consider to be good." A priest of Pelor might see opponents of the church as evil, even if technically they are "unaligned" or even "good."

I think "evil" is frequently portrayed as cool in D&D because it is simply more fun to beat cool villains. That's why James Bond villains and henchmen are so often unusual -- Oddjob, Jaws, Dr. No, etc. Very few bardic epics are written about the time Henry the Heroic killed generic mook numbers one through twelve as they looted the Slightly Discomfiting Temple of Moderate Inconvenience. It's just a story trope, and not really a reflection of the designers malefic intent.
 

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