Artoomis said:
One needs to be careful about modern morailty and medieval moraility, which is what D&D is closer too.
DND morality is nowhere near medieval morality. In medieval times, the lords owned all. A non-noble (i.e. most PCs) could not kill any significant creature (e.g. deer, bear, boar, etc.) because the lord owned all of them.
If you killed a person in medieval times (e.g. using British Common Law), you had to pay a weregild. You could only kill a person and get away with it if they were an outlaw. None of this is part of DND alignment at all. DND alignment is one of (generally) Good vs. Evil and both sides have no qualms about exterminating the other side.
DND morality is much closer to ancient laws and customs such as Ancient Greece where people outside of society were barbarians and killing them was not a form of murder. Effectively, they were considered similar to British or Norse Outlaws (i.e. outside the law as a penalty), but instead of being outside the law due to breaking the law, barbarians were often considered outside the law because they were not part of a ruling empire to begin with.
However, there were slightly more advanced societies like Ancient Rome where even Barbarians had certain rights and normal Roman citizens could not just go out and kill them without penalty.
Artoomis said:
Killing an evil creature and taking it's loot (spoils of war) is perfectly fine for a "good" character. A reaaly, really good character might not do so until after the evil monster attacks first, I suppose.
Mind you , it's not particularly a "good" thing to kill solely to get the loot, but if the loot is secondary and only won because the evil creature would not yield, then it's fine.
You'll note I used a Hydra in my example since Hydras are generally neutral creatures.
The good versus evil rationale does not work when discussing neutral creatures. It is the neutral creature's territory, the good PCs travel through there, they kill the neutral creature because it is protecting its hunting grounds or whatever.
This happens in a lot of DND games. Might makes right, even for Good PCs.
Artoomis said:
A "good" creature adventures for "good" reasons which does not include getting treasure - at least not as a prime motivator.
An exalted "good" character would probably only keeep as much treasue as diectly served the "cause" - such as a magic iem that helps him defeat other enemies.
Do you honestly believe that players play their Good PCs without treasure acquisition as a primary goal in a game like DND where treasure acquisition is part of the entire Encounter Challenge Rating system?