KarinsDad said:I'm not quite sure that many people play good aligned DND PCs that are truly good.![]()
KarinsDad said:I contrast this with adventuring. Go somewhere else, kill most of the creatures there, steal their possessions, rinse and repeat...
silentspace said:The reason behind adventuring, and how that manifests itself in play, is the key. Rescue hostages? Or kill and loot them? Return stolen relics to the church? or loot them? Destroy evil artifact? Or be evil and harness its power?
silentspace said:Also, maybe my experiences are different then most, but IME Good PCs do donate to charities and other worthy causes.
Artoomis said:One needs to be careful about modern morailty and medieval moraility, which is what D&D is closer too.
Artoomis said:Killing an evil creature and taking it's loot (spoils of war) is perfectly fine for a "good" character. A reaaly, really good character might not do so until after the evil monster attacks first, I suppose.
Mind you , it's not particularly a "good" thing to kill solely to get the loot, but if the loot is secondary and only won because the evil creature would not yield, then it's fine.
Artoomis said:A "good" creature adventures for "good" reasons which does not include getting treasure - at least not as a prime motivator.
An exalted "good" character would probably only keeep as much treasue as diectly served the "cause" - such as a magic iem that helps him defeat other enemies.
Goldmoon said:I'm neither....I'm a Bard. I'm practical. I have no illusions about nobility but neither am I evil and malicious.
If you are talking to a co-worker out the window of your apartment building and he yells a racial slur to a group of 10 people across the street and they proceed to come across the street and beat him to death, are you going to jump in the fight and die beside your co-worker or is he on his own? Why die for someone else's stupidity?
Wolfwood2 said:See, what gets me is that you keep framing alignment questions in terms of people your character knows. "The party", "a co-worker".
But alignment is all about how you treat people you don't know.
Say your bard hears racist slurs yelled, then looks out a window and sees 10 people on the street chasing a guy with murder in their eyes.
Is she going to go down and intervene or not?
That's good vs. neutral to me.
KarinsDad said:...
You'll note I used a Hydra in my example since Hydras are generally neutral creatures.
The good versus evil rationale does not work when discussing neutral creatures. It is the neutral creature's territory, the good PCs travel through there, they kill the neutral creature because it is protecting its hunting grounds or whatever.
This happens in a lot of DND games. Might makes right, even for Good PCs.
KarinsDad said:Do you honestly believe that players play their Good PCs without treasure acquisition as a primary goal in a game like DND where treasure acquisition is part of the entire Encounter Challenge Rating system?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.