Artoomis
First Post
A general note on Good vs. Neutral vs. Evil
"Good" is the hardest alignment to play because there should be no compromises, generally speaking. A lot of behavior is simply not justifiable. When a "Good" character starts justifying how the ends justifies the means he starts down that slippery slope to alignment change.
For example, a "Good" character who is forced to allow a village to be destroyed by the dragon should try and stop the dragon. Inability to stop the dragon and the "live to fight another day" justification for leaving is legitimate (you don't have to be "stupid"), but it should really, really bother that PC and give him nightmares, etc., while it might not bother a neautral or evil character in the least.
With "Neutral" and "Evil" almost any behavior can be justified.
"Good" is the hardest alignment to play because there should be no compromises, generally speaking. A lot of behavior is simply not justifiable. When a "Good" character starts justifying how the ends justifies the means he starts down that slippery slope to alignment change.
For example, a "Good" character who is forced to allow a village to be destroyed by the dragon should try and stop the dragon. Inability to stop the dragon and the "live to fight another day" justification for leaving is legitimate (you don't have to be "stupid"), but it should really, really bother that PC and give him nightmares, etc., while it might not bother a neautral or evil character in the least.
With "Neutral" and "Evil" almost any behavior can be justified.