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Evil vs Good: D&D Wargaming

Pyrex said:
You have to cast (and make it permanent) once for each additional creature. (i.e. creating a bond with 6 creatures takes 5 castings of Telepathic Bond and 5 castings of Permanancy)

That's why each general had to pay 14.5k for their casting of the bond...

Well, damn, there I go not reading the fine print. In that case, Fieari, I would like to negate my casting of the Bond and Wish on the Cleric and Doppelgangers, as it wouldn't have worked.
 

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Pyrex said:
True Seeing wouldn't have been enough, but any of several divination spells would have allowed them to track you (starting with Locate Creature).

The 'run away if closer that 200' to the wizards only helps if you spot the wizards, and it seems to have been a divine caster who smacked you.

Being underground gives you full cover+concealment against material plane creatures. You gain full concealment (but not cover) against other ethereal creatures (who can also pass through solid objects).

My guess is that they may have used something as simple as Detect Undead, or Detect Evil, but these spells are usually too slow to be effective.
 


I'll let you speculate as to how the forces of good did it. Suffice it to say, I've seen all the arguments on both sides, and the forces of good DEFINITELY knew what they were doing, and were able to do it. Yes, being underground grants full concealment. Yes they managed to kill you anyway.
 

I figured they'd track him down eventually, that's why I told him to get out of dodge before they got organized.

I am a little suprised that they managed to flatten him in one hit, but we've already posited how it was possible, so it's not worth worrying about any further.

We're going to have to tighten up our game a bit though guys, the Good team is definately on top of things and the score is currently 3-0 in their favor.
 

Fieari said:
I'll let you speculate as to how the forces of good did it. Suffice it to say, I've seen all the arguments on both sides, and the forces of good DEFINITELY knew what they were doing, and were able to do it. Yes, being underground grants full concealment. Yes they managed to kill you anyway.

Well, as I said, there is little doubt that they aren't just Good, they are good. If I wasn't scheming to kill them so much, props would probably be in order.

For the sake of brevity, here are my actions for the day:

Dreadlord Crowe shall portal into the Grove and annoint the Marshall with the Dark Bond. When/if the Bard returns, the Marshall may notify me, and I will do the same with him. This will cost a total of 5,000 XP (OUCH!).

After such, I will use the mirror to find the roads surrounding Low Gate, and to see where said roads lead, looking to locate as many towns, cities, and villages as I can. I am not going to give any one location a thorough scrying at this point, this is more of an aerial survey.
 

Alright Fieari I'm sure your tired of my complaining but I really have to say this.

I can accept that I would not get there while the wizards were asleep or preparing for the day. Like you said, it's hard to navigate underground.

I can accept that you made me rise out of the ground and show myself when I got to the city despite the fact that I had mentioned in two different posts that I would be hiding and that it forced me to rethink my entire plan. It was a very dramatic entrance and a fairly draconic thing to do.

I can accept that somehow everyone, even the old and children, were able to respond so quickly to my attack that I didn't have time to raid a few houses for temporary Hp's. Any good general would have preparations in place for a raid against his city.

I can accept that my opponents were able to somehow able to discern precisely where I would be next in the entire city. And that they had time to arrive there before me despite my insane move speed and lack of obstacles. I don't know how they did this, and I'm really jealous of the skill on good's side, but they obviously did something very impressive that I still can't figure out. Although I'm definately trying.

But there is one thing I can't accept. One thing that I mentioned twice in my initial strategy and asked you about twice since I died. You didn't respond to either question so I ask it once more here.

Why didn't I run away.

My actions since turning into a ghost have focused on caution. When moving I spend much of my time in a place where nobody can see or reach me. When I attack it is only against creatures that don't know I'm there. Whenever I'm faced with a challenging opponent or an unsure scenario I run away immediately. So why did you have me use my breath weapon on that invisible creature?

1. Avoid the wizards. I have obscenely high spot and listen checks so I should notice them if they are near me. If they ever get within 200 feat of me go underground and move away, period. Never go up if I think they are in the area. They are my biggest threat and I don't want to fight them. They can't be everywhere in the city.
Invisibility is a wizards spell. If you had mentioned the invisibility before the positive energy I would have assumed it was one of the wizards. So would Deathbringer, and Deathbringer would have gone underground and moved away, period.

Never let them see you until you strike and don't strike if they see you.
I might not have noticed them underground for some reason but when I got aboveground and sensed the invisible guy I should have moved underground again.

7. If you are unsure just post and ask me. If they come up with some way to counter me just describe what they do and I will come up with new actions.
Sure sounds like a way to counter me. If you had posted that they were reacting incredibly quickly and someone invisible was just in front of me, I would not have said to use the breath weapon. I would have said retreat.

You said that I used my breath weapon before I was killed. If I could use my breath weapon that means they don't have a readied action to kill me and I could have used my standard action to move instead. At the very least I could have turned ethereal.

I'm sorry that I won't let this topic go but this is the one thing that most likely would have saved my life. Like I said above, I've mentioned this twice previously and both times you didn't give me any answer. Not even a "Because I said so." Please just answer this and I'll go quietly to my grave.
 

Alright. To satisfy you, this is what happened--

Your foe was hundreds of feet away, up in the sky, completely invisible. Readied an action to teleport as soon as you were seen. Made a successfull spot check, teleported to you while you were flaming the people... and then when you attempted to flee, you provoked an attack of opportunity, and got killed.

You didn't run away because you weren't even SLIGHTLY aware of the guy before you came up, and then in your attempt to get away, was caught. I didn't consult you because your character could not have reasonably seen anything to change his plans. There was nothing you could have reasonably done, except not be seen, which you got rolls for, and failed.

And yes, that spot check was obscene. I had wondered earlier why the guy put so much effort into raising that particular stat, what with magical embuements and what not. Now we know.
 

Well, he could have chosen not to provoke the AOO by only taking a 5' step down. He also could have chosen to de-manifest instead of retreating underground.
Invisible or not, when he TP'd into touch-range he would have been noticed by Blindsense.

I recommend that in the future that when a general becomes aware of a significant threat (i.e. when the invisible guy TP'd into touch range) that we drop into initiative and specify actions round-by-round.

This prevents people (on either side) from feeling that you misinterpreted their tactics.
 
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Thank you, that was all I wanted to know. I can finally rest in peace.

I agree with Pyrex's idea for major threats to generals.

Know I know what they did so next time I will have an appropriate counter.
Actually I already have two, a good start.
 

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