Actually, plenty of people play football.
There is almost 300,000,000 people in America. How many of them play football?
What's so not-pop-culture about the Star Wars RPG? Don't dodge the bullet,
Um... nothing... did I say that Star Wars wasn't pop culture? (of course I don't play star wars RPGs either... though I'd like to)
See. More dumbing down. Then they wonder why our kids can't spell. Didn't you say you were a remedial teacher?
But you churn out games about pulp ninjas in WW2,
Yeah, because that's what sells.
Saying, "Only the art that actually features women degrades them," does not refute my point.
You need to take a long hard look at how you view women. I don't deny that the sort of images you describe exist, I just don't think it is as pervasive as you claim. Especially in 3.x.
That's not my point. My point is that every successful RPG feeds off of a pop culture motif not because of mere coincidence, but intentionally. Like your use of "1930s gangsters, Lovecraftian horror, or archaeological adventure," to sell 1948.
I guess I will have to go into a detailed discussion about this. First of all, people like things they are familiar with. Things that are new strange or different don't usually do as well. Furthermore, 1948 is a "safe" product line in that it can be easily described and is similar to "other pop culture motifs." So it will find an audience easier. Now, after I've been at this for a few more years, you might see me do some more risky concepts, but for now, I'm going to stick with what works.
And, we need people like Gareth to be pumping out retreads of Nazis and rocket men because no one has done that for d20 yet. So you shouldn't criticize him for relying on pre-existing cultural icons. After that's all been done, then I'll agree with you that we need to move on and do something more creative.
The trouble is that hardcore video game players *already* role play, either in the confines of the MMO environment or in ancillary hobbies like blogging and communities. One of the problems designers will have to bear is that the public loves roleplaying now, but finds roleplaying *games* largely unnecessary.
I agree with that too. Yet another reason why video games are "superior" to PnP games (In terms of customers).
There's the problem in your last sentence. The "Genre? Genre? Or maybe genre?" formula has been done to death.
Has it? I think this is probably the crux of our disagreement. I don't think we've tapped out all the traditional possibilities yet. A lot of ground has been covered, as I pointed out before, but there is still some work to do in some obvious areas. But I think the work that has ALREADY BEEN DONE is good and mostly useful. If it hadn't been done, there would be a need for it.
I just disagree with your negative attitude toward the bulk of d20 material.
I was talking about a subset of the total body of work of RPGs, not commenting on D20/OGL design being limited.
Right. You said
Even within the limited subset of D20 and WotC OGL-derived games, this creative bankruptcy is pervasive.
My point is that the vast majority of gamers only play d20. Prior to 2001, there was no d20 option for stone age gaming or sci-fi gaming. It might be a pop-culture retread to write a book about robots or archers, but there was a need for those things because such books didn't exist for d20.
I don't think that makes "almost everyone but Monte" worthy of scorn.